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Pgi, Please Sell Me Something Other Than Mech Packs


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#1 Malleus011

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Posted 04 August 2015 - 02:13 PM

Mech packs, Mech packs everywhere.

After a while, one gets enough Battlemechs, and with our nigh-unto-total customization system, new chassis offer less and less opportunity. However, PGI must keep making 'mech packs, because that is their primary revenue stream.

But it really shouldn't be so.

Sell me something else. I'll ask for just two simple things, both of them cosmetic, and one refit.

Sell me COSMETIC GEOMETRY upgrade packs on a per-chassis basis. Example:
  • The Battlemaster Upgrade Pack
Posted Image

Give me enough parts to change out my Battlemaster canopies to the bubble version. Swap shoulder panels to the new type. Add the long, rifle-style gun.

This isn't a new idea, it's been floating around for a long while - lots of players are interested in this, and it's a potential additional revenue stream. Players will pay for cosmetic upgrades to their owned 'mechs. Stay about 5$ US, and allow them to apply to every 'mech of that type, and they'll be popular.

Allow me to earn DECALS and purchase UPGRADED DECALS. Example:
  • House Decals
  • Unit Decals
  • 'Nose Art' Decals
  • Title Decals
Let me earn the basic, 'tactical' version of any decal through Community Warfare.



Posted Image

Then offer to sell upgraded, full color (or shiny premium color) decals.

Posted Image

Keep the prices low; micro transaction level; .99 cents each would be ideal and promote impulse buys.


Reduce paint and camo prices to an IMPULSE BUY level.

Finally when Community Warfare gets out of Beta, take that chance to completely redo paint and camo pricing. You know it's way too high. Colors need to be 1-2$, camo should be either 1-2$ for a single 'mech (which you never, ever lose), a 5-10$ fee for every 'mech of that type, and 20$ to unlock that pattern on your account. This has been a problem for ages and needs to be addressed.


You're going to saturate the market on 'mech packs - even with the glorious Unseen. Give us something else to purchase!

Edited by Malleus011, 04 August 2015 - 02:15 PM.


#2 Narcissistic Martyr

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Posted 04 August 2015 - 02:24 PM

Simply put PGI has determined that it's better to get a lot of money from a smaller pool of customers than a little money from a lot of customers.

Now, will they have to change this for the steam release? Possibly if they don't want a bunch of negative reviews.

However, pricing isn't really that far out of line for this kind of game. War thunder, Wolrd of ______, etc are all similarly priced.

Also... adding cosmetic bits to mechs is a lot of man hours between design and modeling. Not to mention hit box adjustment. So, I wouldn't get your hopes up. Not to mention that in this case there's copyright issues to consider as the original battlemaster design was a straight up copy of the Dougram bigfoot.

Edited by Narcissistic Martyr, 04 August 2015 - 02:27 PM.


#3 zagibu

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Posted 04 August 2015 - 02:33 PM

Custom 3d geometry packs could actually sell really well. Something like 10$ per mech for a couple of shoulder pads, knee plates, different head designs, etc. would probably eagerly be bought, especially if they had lore as a basis.

The reason I think they aren't doing it at the moment, is probably because their camo system would make it too much work. They would have to add skins to these parts for every camo currently available on that mech. Or make it gunmetal fixed color.

#4 Malleus011

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Posted 04 August 2015 - 02:33 PM

There are no copyright issues with that Battlemaster, that's newseen. (And the Battlemaster was free and clear anyway).

Geometry does cost extra, but shouldn't be as much as building an entire 'mech. They've got to do something; they can't sell nothing but 'mech packs forever. The market will saturate (the market is already pretty saturated).

#5 Kira Onime

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Posted 04 August 2015 - 02:34 PM

Glad0s voice pack please.

"Target destroyed.... you monster".

#6 JediPanther

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Posted 04 August 2015 - 03:06 PM

Custom sound fx on the user's end only would be nice. Fire off a ppc or er ppc and hear a sound fx you want to hear for it. For everyone else they hear just the normal pgi made sound fx. I'd love to hear "run forest run!" when ever the lrm warning came up while piloting the locust.

#7 1453 R

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Posted 04 August 2015 - 03:11 PM

View PostNarcissistic Martyr, on 04 August 2015 - 02:24 PM, said:

Simply put PGI has determined that it's better to get a lot of money from a smaller pool of customers than a little money from a lot of customers.

Now, will they have to change this for the steam release? Possibly if they don't want a bunch of negative reviews.

However, pricing isn't really that far out of line for this kind of game. War thunder, Wolrd of ______, etc are all similarly priced.

Also... adding cosmetic bits to mechs is a lot of man hours between design and modeling. Not to mention hit box adjustment. So, I wouldn't get your hopes up. Not to mention that in this case there's copyright issues to consider as the original battlemaster design was a straight up copy of the Dougram bigfoot.


War Blunder and World of Junkers don't require you to buy absolutely everything in multiples of three. And even then, I hear people complaining about their exploitative pricing models all the time.

What's exploitative pricing model x3, then?

#8 Scratx

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Posted 04 August 2015 - 03:36 PM

View Post1453 R, on 04 August 2015 - 03:11 PM, said:

War Blunder and World of Junkers don't require you to buy absolutely everything in multiples of three. And even then, I hear people complaining about their exploitative pricing models all the time.

What's exploitative pricing model x3, then?


Tell me when you have a tier 10 tank in World of Tanks. Then tell me to my face it was easier to get than buying 3 dire wolves.

No, you can't just count the price/xp for the tier 10 tank alone, you have to count the entire freaking tech tree progression.

I'm waiting.

(hint, at 10k profit per match average you need 610 matches, IIRC the price, to get a tier 10 T62A. 3 Dire Wolves at 75k average income, which is not completely unreasonable, is 1200 matches.... but if you have the c-bills, you can buy them anytime you want... in WoT, you have to grind XP and tech/buy everything up to the tank you want, which easily doubles the price. From the A20 up to the T62A, I count 14.7M silver... which at 10k average per match mean 1470 matches. And only then can you actually start enjoying the damn tank, while by the time you're on your third Dire Wolf, you'll already have played the other two... ah, and let's not mention R&R costs making tier 9 and 10 matches almost universally bankrupting. And frankly, you need to spend at least half a million to a million more silver in the T62A to install upgrades to make it competitive, on top. Far more than omni-pods and weapons ever will cost, relatively speaking. MWO really doesn't look unfavorably in comparison)

Edited by Scratx, 04 August 2015 - 03:36 PM.


#9 Tennex

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Posted 04 August 2015 - 03:38 PM

Yes please for decals.

But no on taking the colors out. I don't want to see a bunch of mechs running around with grey desaturated versions of the house decals. It doesn't simulate lore, and just makes this game overall less beautiful

Edited by Tennex, 04 August 2015 - 03:39 PM.


#10 Gremlich Johns

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Posted 04 August 2015 - 03:42 PM

Well, when the E-sports PGI MWO hits the street, squeeeee! All deh moneeez!

#11 AlphaToaster

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Posted 04 August 2015 - 03:46 PM

My spending has been reduced here while I watch for improvements. When the HSR fix was attempted I put a few more coins in the machine to help out.

What would get me to spend more?

I'd buy a Campaign module for $30-60. Allow me to play a campaign mode single or co-op in a private match. Perhaps the free campaign is online only and shorter, but have an extended campaign available both online and playable offline as well. Co-op would be online only and require premium time from all participants by default.

I'd buy a Solaris module for $30-60. Allow me to host Solaris matches in a private lobby with full spectator functionality. Make it so I can input the players in my game into a bracket, when the game launches, players have full spectator access from their mechs while they await their match up. Allow the lobby creator the option to require a "buy in" where players submit Cbills, and the prize money is split among the winners. Dueling for money will become a thing.

These modules don't even have to have mechs. I'd be happy with funding the content creation alone.

Edited by AlphaToaster, 04 August 2015 - 03:48 PM.


#12 MechaBattler

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Posted 04 August 2015 - 04:20 PM

I'd rather they made faction specific stuff for CW. Give people that extra reason to play for a certain faction and feel like they're earning something unique
Faction specific huds would be the most interesting. Saw a video where they had edited in different huds for Kurita and Steiner. Even if they were simple, still seemed interesting.

Edited by MechaBattler, 04 August 2015 - 04:22 PM.


#13 Coralld

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Posted 04 August 2015 - 04:28 PM

What really would be cool is if PGI could sell some swag like shirts and stuff with House and Clan insignias or something. However the deal is with PGI and Microsoft is that PGI only has the license to produce and sell digital mechs.
If both PGI and Microsoft could come to an agreement on the finances of selling other mech related things where both sides win and say made shirts for example, I would buy the whole IS and Clan T-shirts straight away. As long as I find them reasonably priced of course.

#14 Alex Morgaine

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Posted 04 August 2015 - 05:26 PM

That'd be more between CGL and PGI i think, as they wouldn't be electronic in game material at that point.

#15 El Bandito

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Posted 04 August 2015 - 05:43 PM

New age of cosmetics.

Posted Image

#16 CDLord HHGD

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Posted 04 August 2015 - 05:46 PM

WTB a print MWOTRO.

#17 KrazedOmega

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Posted 04 August 2015 - 06:00 PM

This is pretty much what I've been thinking for a while now, this game needs more impulse buy micro-transaction items. There needs to be items starting at .50 or .99 cents and prices adjusted on other items like paint, camo and cockpit items.

Right now with some colors at $4 each I have no desire to purchase any. Now, if colors were $2 each I would totally spend $6 to get three colors. So $0 versus $6 for PGI. I'm sure there are many other people who would do the same.

#18 Anarcho

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Posted 04 August 2015 - 06:12 PM

Bundles with one camo and 3 colours would be a nice start... with a good saving % though.

#19 lol lol lol lol lol lol lol lol

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Posted 04 August 2015 - 06:56 PM

Maybe PGI will go the microtransaction route once steam comes along.

#20 Funkin Disher

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Posted 04 August 2015 - 07:06 PM

So like pay for custom geo for one's favourite ride? Pimp my 'mech!
Keeps them designers in business too.

MC for geo parts, like founders atlas skull or timber wolf torso ladders? Lets do it!





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