Mcgral18, on 05 August 2015 - 01:28 PM, said:
Let's discuss buffing SHS to a blanket 0.15H/s dissipation for internal engine and external heatsinks. Yes, greater than the 0.14 DHS external, but worse than the 2.0 TrueDub internal.
I like the direction of the goal, NPE, but after thinking about it I think these numbers are way too close.
DHS cost 1.5 million CBills, and they take up triple the crit slots (triple crit slots have a huge build impact in IS vs. Clan Faction balance).
They should be significantly better, not just a little better, to justify that.
That doesn't mean we can't do something for SHS, but SHS shouldn't end up giving 83% to 88% of the efficiency at zero cost, and 1/3rd the crit space.
Now if you wanted to boost SHS to 1.5 and DHS to true 2.0, that's a different story - but I don't think that's going to happen and it would also negatively impact TTK.
Your proposal would basically be a tax on anyone who optimizes, and min/maxes - but it would also likely have the side effect of seeing many very casual players
opt to sometimes not upgrade their SHS.
Think about that for a moment.
This has an indirect negative impact in further fragmenting basic build performance levels amongst what are less dedicated vs. dedicated players.
Where as now pretty much everyone is forced to upgrade to DHS, under your proposal many players might feel their build is "good enough", just like there are players not using optimal engines, or not using any modules, etc.
Edited by Ultimatum X, 07 August 2015 - 09:47 AM.