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Mech Lab Getting There


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#1 crustydog

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Posted 06 August 2015 - 09:16 AM

Grrrrr.

Okay - it's better than before - a lot more work still needs to be done.

Inefficiency, in unnecessary page loads, mouse clicks, scroll bars, data sorting, remembering user settings, etc.... all of this adds up to a huge amount of player time and server time.



PGI - every time I have to make an unnecessary mouse click - that is costing money.

20,000 users losing hours in the mech lab quickly becomes millions of hour lost.

Just how much was the server bill last year?

How much after you go to steam?



Time is money:)

My expectations are too high? I want it smooth and seamless, fast and efficient, and error free.

It is not too much to ask for this - this is the minimum acceptable standard.

That is exactly where it needs to be.

#2 Tristan Winter

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Posted 06 August 2015 - 09:20 AM

I don't mean to be a contrarian or a conspiracy theorist, but... isn't there less work for the servers when people are stuck in the Mechlab for hours as opposed to playing actual matches?

#3 Damien Tokala

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Posted 06 August 2015 - 09:57 AM

ITS FINE NOW.

SHUT UP!

or i'm totally gonna #@$%$#@# hit you.

#4 orcrist86

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Posted 06 August 2015 - 10:28 AM

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