Hot-Fix Scheduled For August 7Th At 3Pm Pdt/10Pm Utc
#21
Posted 07 August 2015 - 08:34 AM
#23
Posted 07 August 2015 - 09:58 AM
Luscious Dan, on 07 August 2015 - 08:16 AM, said:
Dynamic portraits wouldn't be able to work in the same way under the current system. We're looking at options, but the Skills tab currently counts two or more of the same chassis variant as a single entry; so if you have two Commando TDK's, you only need to unlock the Skills for that variant once. The unlocks will apply to both of your Death's Knell's.
#24
Posted 07 August 2015 - 12:11 PM
Alexander Garden, on 07 August 2015 - 09:58 AM, said:
Good thinking, I don't personally own any duplicates but I'm sure there's a non-zero number of people who do. Any chance of a collage, Brady Bunch title screen sort of thing if there are multiples? It might prove too complex to address (some nut might have 100x of the same mech) but it's a bit of a shame to have the portraits not be unified for the rest of us.
Thanks for the response!
Edited by Luscious Dan, 07 August 2015 - 12:11 PM.
#26
Posted 07 August 2015 - 01:50 PM
Would be nice if someone got to the bottom the disco situation on the Oceanic servers.
#27
Posted 07 August 2015 - 02:19 PM
Titannium, on 06 August 2015 - 02:07 PM, said:
Maybe not - the portraits are already captured, and it's still using whatever resolution you're using as I read it. We might simply see a change in resolution going forward when we update the 'mechs, or just have them all reduced to 1080 resolution.
Luscious Dan, on 07 August 2015 - 12:11 PM, said:
Thanks for the response!
A fair number of competitive players of my acquaintance bought multiples of various overpowered 'mechs (Like certain Firestarters) in order to set up CW drop decks. As for portrait unification, it would be nice, but I'm not sure how high a priority I'd want it to be. It's subjective, though; your mileage may vary.
#28
Posted 07 August 2015 - 02:34 PM
Davion owns Terra!
Edited by Colonel ONeill, 07 August 2015 - 02:39 PM.
#29
Posted 07 August 2015 - 02:36 PM
updated mech with diff color, saved, under 1280x720 ,still same UGLY portrait a before. NOT working. absolutely NO change fo me.
#30
Posted 07 August 2015 - 02:38 PM
Colonel ONeill, on 07 August 2015 - 02:34 PM, said:
Looks like a previously fixed bug is back in the mix. Looking into this right now.
Titannium, on 07 August 2015 - 02:36 PM, said:
The changes to portrait resolution were not part of today's hot-fix. The gamma and brightness issues should be fixed, though.
#31
Posted 07 August 2015 - 02:43 PM
#32
Posted 07 August 2015 - 02:49 PM
#33
Posted 07 August 2015 - 02:54 PM
Alexander Garden, on 07 August 2015 - 02:38 PM, said:
It is back to normal! Good work.
€dit: calledit too ealry.. off center again :/
Edited by Colonel ONeill, 07 August 2015 - 03:38 PM.
#34
Posted 07 August 2015 - 02:54 PM
#35
Posted 07 August 2015 - 03:52 PM
Interestingly, this seems to be a common problem for designers: my day job is as an in-house designer for a professional services firm (very mixed: print/digital pub, web/app, video) and I see vertical spacing problems from outside designers quite frequently, particularly in typesetting -- headings need to be associated with their content, not floating equidistant between the preceding block and the associated block!
NB: this problem will be exacerbated at resolutions where there are fewer "columns" or if a change is made to the number of mech "columns" -- it's entirely possible that for the chassis with a large number of variants, two mechs of the same chassis could be vertically aligned. With the existing layout, it will be less than immediately obvious to which portrait the title belongs
Edited by Ano, 07 August 2015 - 03:56 PM.
#36
Posted 07 August 2015 - 04:13 PM
#38
Posted 07 August 2015 - 05:52 PM
#39
Posted 07 August 2015 - 10:19 PM
Alexander Garden, on 07 August 2015 - 02:38 PM, said:
After clicking a planet, pressing attack/defend and then canceling the map righted itself again.
Alexander Garden, on 07 August 2015 - 02:38 PM, said:
Positiv here, works.
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