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Hot-Fix Scheduled For August 7Th At 3Pm Pdt/10Pm Utc


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#21 KodiakGW

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Posted 07 August 2015 - 08:34 AM

Hopefully the crash fix will help with the Oceanic server drops/disconnects. Otherwise, never going to go on them again.

#22 Deathlike

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Posted 07 August 2015 - 09:00 AM

View PostAlistair Winter, on 06 August 2015 - 03:36 PM, said:

Very good. The list of things to improve in the UI grows shorter and shorter.


There are still plenty of bugs that exist in the UI though...

#23 Alexander Garden

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Posted 07 August 2015 - 09:58 AM

View PostLuscious Dan, on 07 August 2015 - 08:16 AM, said:

Hot fix sounds awesome. However ... Will we be getting the dynamic mech portraits in the Skills tab, instead of the stock portraits? :)

Dynamic portraits wouldn't be able to work in the same way under the current system. We're looking at options, but the Skills tab currently counts two or more of the same chassis variant as a single entry; so if you have two Commando TDK's, you only need to unlock the Skills for that variant once. The unlocks will apply to both of your Death's Knell's.

#24 Luscious Dan

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Posted 07 August 2015 - 12:11 PM

View PostAlexander Garden, on 07 August 2015 - 09:58 AM, said:

Dynamic portraits wouldn't be able to work in the same way under the current system. We're looking at options, but the Skills tab currently counts two or more of the same chassis variant as a single entry; so if you have two Commando TDK's, you only need to unlock the Skills for that variant once. The unlocks will apply to both of your Death's Knell's.

Good thinking, I don't personally own any duplicates but I'm sure there's a non-zero number of people who do. Any chance of a collage, Brady Bunch title screen sort of thing if there are multiples? It might prove too complex to address (some nut might have 100x of the same mech) but it's a bit of a shame to have the portraits not be unified for the rest of us.

Thanks for the response!

Edited by Luscious Dan, 07 August 2015 - 12:11 PM.


#25 Darkblood

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Posted 07 August 2015 - 12:20 PM

View PostInnerSphereNews, on 06 August 2015 - 02:04 PM, said:

the pop-up will instead display the currently equipped Modules, Consumables, and Cockpit Items on that 'Mech


All I can say is FINALLY

Sorry... I´ve been longing for this one for a while now.

#26 Deathlike

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Posted 07 August 2015 - 01:50 PM

Hotfix soon™.

Would be nice if someone got to the bottom the disco situation on the Oceanic servers.

#27 Void Angel

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Posted 07 August 2015 - 02:19 PM

View PostTitannium, on 06 August 2015 - 02:07 PM, said:

so, for us with 1280x720... we will have to "update" all mechs again ? ou....

Maybe not - the portraits are already captured, and it's still using whatever resolution you're using as I read it. We might simply see a change in resolution going forward when we update the 'mechs, or just have them all reduced to 1080 resolution.

View PostLuscious Dan, on 07 August 2015 - 12:11 PM, said:

Good thinking, I don't personally own any duplicates but I'm sure there's a non-zero number of people who do. Any chance of a collage, Brady Bunch title screen sort of thing if there are multiples? It might prove too complex to address (some nut might have 100x of the same mech) but it's a bit of a shame to have the portraits not be unified for the rest of us.

Thanks for the response!

A fair number of competitive players of my acquaintance bought multiples of various overpowered 'mechs (Like certain Firestarters) in order to set up CW drop decks. As for portrait unification, it would be nice, but I'm not sure how high a priority I'd want it to be. It's subjective, though; your mileage may vary.

#28 Colonel ONeill

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Posted 07 August 2015 - 02:34 PM

CW-map is broken in the new HOTFIX... looks funny

Davion owns Terra!
Posted Image

Edited by Colonel ONeill, 07 August 2015 - 02:39 PM.


#29 Speedy Plysitkos

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Posted 07 August 2015 - 02:36 PM

ok, so i can assure you, your patch, ISNT working

updated mech with diff color, saved, under 1280x720 ,still same UGLY portrait a before. NOT working. absolutely NO change fo me.

#30 Alexander Garden

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Posted 07 August 2015 - 02:38 PM

View PostColonel ONeill, on 07 August 2015 - 02:34 PM, said:

CW-map is broken in the new HOTFIX... looks funny

Looks like a previously fixed bug is back in the mix. Looking into this right now.

View PostTitannium, on 07 August 2015 - 02:36 PM, said:

ok, so i can assure you, your patch, ISNT working updated mech with diff color, saved, under 1280x720 ,still same UGLY portrait a before. NOT working. absolutely NO change fo me.

The changes to portrait resolution were not part of today's hot-fix. The gamma and brightness issues should be fixed, though.

#31 Speedy Plysitkos

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Posted 07 August 2015 - 02:43 PM

+1 for you, my bad, i thought it will be repaired alrdy, cannot read myself. sry.

#32 bad arcade kitty

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Posted 07 August 2015 - 02:49 PM

were the rampant oceanic server crashes fixed?

#33 Colonel ONeill

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Posted 07 August 2015 - 02:54 PM

View PostAlexander Garden, on 07 August 2015 - 02:38 PM, said:

Looks like a previously fixed bug is back in the mix. Looking into this right now.

It is back to normal! Good work.

€dit: calledit too ealry.. off center again :/

Edited by Colonel ONeill, 07 August 2015 - 03:38 PM.


#34 Speedy Plysitkos

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Posted 07 August 2015 - 02:54 PM

so confirm, bars are repaired.

Posted Image

#35 Ano

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Posted 07 August 2015 - 03:52 PM

For the next patch (the one trailered in these notes) could you please consider some visual separation between rows in the select mech view. Superquick paint.net example below.

Posted Image


Interestingly, this seems to be a common problem for designers: my day job is as an in-house designer for a professional services firm (very mixed: print/digital pub, web/app, video) and I see vertical spacing problems from outside designers quite frequently, particularly in typesetting -- headings need to be associated with their content, not floating equidistant between the preceding block and the associated block!

NB: this problem will be exacerbated at resolutions where there are fewer "columns" or if a change is made to the number of mech "columns" -- it's entirely possible that for the chassis with a large number of variants, two mechs of the same chassis could be vertically aligned. With the existing layout, it will be less than immediately obvious to which portrait the title belongs

Edited by Ano, 07 August 2015 - 03:56 PM.


#36 TercieI

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Posted 07 August 2015 - 04:13 PM

Still no ping indicators?

#37 Speedy Plysitkos

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Posted 07 August 2015 - 05:20 PM

View PostTerciel1976, on 07 August 2015 - 04:13 PM, said:

Still no ping indicators?


2 post above. and it works like, its pinging in the process, so wait 2-3 seconds...

#38 YUyahoo

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Posted 07 August 2015 - 05:52 PM

Mechlab/mech select screen filter settings still aren't saving, I still have to reset all options after every game and after every login

#39 JayKay17

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Posted 07 August 2015 - 10:19 PM

View PostAlexander Garden, on 07 August 2015 - 02:38 PM, said:

Looks like a previously fixed bug is back in the mix. Looking into this right now.

After clicking a planet, pressing attack/defend and then canceling the map righted itself again.

View PostAlexander Garden, on 07 August 2015 - 02:38 PM, said:

The changes to portrait resolution were not part of today's hot-fix. The gamma and brightness issues should be fixed, though.

Positiv here, works.





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