

This Cancelled Titanfall Clone Is Beyond Ridiculous
#1
Posted 07 August 2015 - 04:32 AM
I don't see how it could be humanly possible for a game to have that much functionality built into it where mechs can use grappling hooks to pull helicopters out of the air, lift cars and trucks and throw them or use them as shields, use melee attacks with destructible environments in a high res setting and so on.
I'm thinking this can't be real. It is cool to look at though.
#2
Posted 07 August 2015 - 04:59 AM
have you ever played a Transformers the game? I only played its demoversion, but the behavior of HON looks rather similar.
And that arcadish rambo style in this game, wow just boring to watch. Big graphics, much special effects, but not much substance behind it. The functionality you mention is not even "compolex" at all. some typical triggers for specific animations in specific situations.
seriously go and downlaod transformers the game demoversion, play it a bit, its older by graphics but gives you very much a feeling of how those features work and they they aren't as complex as it looks.
But I wouldn't call it titanfall clone, it's just a bit of a regular shooter game wrapped in metal.
Edited by Lily from animove, 10 August 2015 - 12:31 AM.
#3
Posted 07 August 2015 - 09:55 AM
Shazbot.
#4
Posted 07 August 2015 - 08:00 PM
Lily from animove, on 07 August 2015 - 04:59 AM, said:
have you ever played a Transformers the game? I only played its demoversion, but the behavior of HON looks rather similar.
And that arcadish rambo style in this game, wow just broing to watch. Big graphics, much special effects, but not much substance behind it. The functionality you mention is not even "compolex" at all. some typical triggers for specific animations in specific situations.
seriously go and downlaod transformers the game demoversion, paly it a bit, its older by grphics but gives you vey much a feeling of how those features work and they they aren't as complex as it looks.
But I wouldn't call it titanfall clone, it's just a bit or a regular shooter game wrapped in metal.
Even if a lot of it is trigger based, it has a higher density and complexity in terms of how much someone is able to interact with the environment and objects in game than standard norms. Comparing the scale and the gameplay depth to triple A titles like Uncharted 4 or Fallout 4, someone might make a case for this titanfall clone having a higher depth and concentration of trigger events / dynamic gameplay than either of those titles.
I agree the 1st player gameplay doesn't appear to have much depth or strategy to it. But if you watch carefully you might notice the 1st person mech has jump jets and another ability where it can skim the surface of the ground and use its jets to propel itself. It also seems to have melee attacks -- flying kicks and some ground and pound against grounded opponents. There is also an option to use floodlights to light dark areas where visibility is poor. There are also options to literally rip the turret off tanks or APC's and throw them as weapons, options to pick up tanks or APC's and throw them, lift vehicles into the air to use them as shields and also kick buses and use those as weapons. Then there's a grappling gun that can be used to latch onto helicopters and vehicles in the air, grapnel mechs and whatever else. There are some interesting and possibly semi unique gameplay elements.
I still don't think the trailer exhibits real gameplay. I think they cobbled together the most impressive eye candy trailer they could create knowing from the onset that if the game was completed it would vastly under deliver on promises & expectations. There's also a second trailer on youtube that shows some of the multiplayer gameplay, but I didn't post it.
Maybe I'm alone in thinking this, but even if everything is in korean and I can't understand a word that is being said, that still looks like the most awesome game trailer I've seen in a long time. The insertion in the beginning where mechs are being ferried into an urban combat zone and there are surface to air missiles and flak cannons firing on them is too cool. During the urban portion of the mission, it looks like there are ICBM's being launched in the background. Finally when the mechs make it to the area where the ICBM's are being launched from, there's that boss tank guarding it. It seems like a race against time to stop ICBM launches, against home territory? -- That's a cool storyline.
Imagine if at some point PGI developed a 1st person campaign mode similar to or better than that trailer. That type of presentation and scale with the strategy and depth of MWO. That would be crazy.
#5
Posted 07 August 2015 - 09:59 PM
#6
Posted 07 August 2015 - 10:11 PM
Tesunie, on 07 August 2015 - 09:59 PM, said:
Never played Front Mission... More like Armored Core to me.. with all the JJs.
#7
Posted 08 August 2015 - 02:07 AM

Edited by CSJ Ranger, 08 August 2015 - 02:08 AM.
#8
Posted 08 August 2015 - 07:22 AM
ShinVector, on 07 August 2015 - 10:11 PM, said:
Never played Front Mission... More like Armored Core to me.. with all the JJs.
Front Mission also had a bit of the jump jet/boosters kind of mechanic as Armored Core did, but with much lower energy reserves and speeds.
CSJ Ranger, on 08 August 2015 - 02:07 AM, said:

An accurate description of the games. AC was very fast paced action. FM also had their live shooter styled games as well, such as I believe FM4? Their games would have been better in my opinion (at least the FM tactic game I played) if they didn't jump storylines constantly. Seemed to have been a thing for that era of game creation, to tell a tale and consistently be jumping the player from one side of the story to the other.
#9
Posted 08 August 2015 - 09:00 AM
Anyway, the director who did Armored Core V and Verdict Day, and Chromehounds has moved on from From Software to Square Enix to work on a possible new Front Mission title. That is what I look forward to.
#10
Posted 08 August 2015 - 06:28 PM
#12
Posted 09 August 2015 - 02:43 PM
#13
Posted 09 August 2015 - 06:59 PM
#14
Posted 10 August 2015 - 12:53 AM
I Zeratul I, on 07 August 2015 - 08:00 PM, said:
the reaosn why fallout is a AAA is a totally different one, thas not based on "amount of features and their complexity ingame"
AAA is purely sales related. And Hon looks boring to mee and too much like a regular shooter with some interaction of combined forces in a way too much scripted world. Excitemeter is low.
And "cool storyline", dunno, seems ratehr standard storyline, my epic hp mehc shreds through loads of opponents, then a totally nonsense big boss appears to be killed. god thats how old?
if I would now list all the features of transformers the game in details I would probably fill a list similar as long as yours, it's not that complex.
#15
Posted 10 August 2015 - 02:43 AM
Lily from animove, on 10 August 2015 - 12:53 AM, said:
the reaosn why fallout is a AAA is a totally different one, thas not based on "amount of features and their complexity ingame"
AAA is purely sales related. And Hon looks boring to mee and too much like a regular shooter with some interaction of combined forces in a way too much scripted world. Excitemeter is low.
And "cool storyline", dunno, seems ratehr standard storyline, my epic hp mehc shreds through loads of opponents, then a totally nonsense big boss appears to be killed. god thats how old?
if I would now list all the features of transformers the game in details I would probably fill a list similar as long as yours, it's not that complex.
Alrite. If its not impressive, give me names of games that are impressive, please.
I'm beginning to feel deprived. I still live in a world where smashing enemies then facing a big boss can be cool. Damn. Isn't that old fashioned?

#16
Posted 10 August 2015 - 05:56 AM
I Zeratul I, on 10 August 2015 - 02:43 AM, said:
Alrite. If its not impressive, give me names of games that are impressive, please.
I'm beginning to feel deprived. I still live in a world where smashing enemies then facing a big boss can be cool. Damn. Isn't that old fashioned?

the overusage of stunning effects is not what impresses me, because it has been done to a oversaturated degree. Impressive are games with some true depth (but thats not mainstream) that have a decent and good story, and not the usual, those are the baddies, we are the goods, blah blah stereotype chars here and there poop. Titanfall for example, the visual stunning sidestuff when staring a missions, pointless oversized spacehips hovering next to poitless oversized guns getting shot down with pointless oversized explosions. What simple and cheap mind is impressed by this nonsense setup? Would soemone be impressed by a solder runnig in front of a tank to get shot? Whats wrong with people these days.
Impressive was the "from Dust" mechanics of how you can shape a world, too bad no one considered taking this game further into another "populous" or "black and white" style of game. Impressive is the character customisation APB:Relaoded alows you, (and probably second life, or this weird IMVU but those are not a game in the usual way, just a social platform thingy).
Impressive are some of the sandbox games, that are housing features allowing you on the voxel deailed creation and being able to share them amongts others without having to mod any files on the client or the server. It's all part of the basic game.
Spore was impressive. Impressive were the precedural generated infinite worlds soem games allow nowday,s because it broke the limits of being encaged in maps.
Is it impressive if I now show a simple wheel on a science fair? hardly.
because thats what most games do today: use rebaked stuff, slap new effects and skins on it, done. The term "impressive" is similar overused as "next gen".
Edited by Lily from animove, 10 August 2015 - 05:57 AM.
#17
Posted 10 August 2015 - 09:00 AM
Choppah, on 09 August 2015 - 02:43 PM, said:
Project employees were caught pocketing money, then management decided to spend more money and effort towards the next Lineage game. Pocketing as in embezzling.
Edited by Anjian, 10 August 2015 - 09:01 AM.
#18
Posted 10 August 2015 - 11:21 PM
Lily from animove, on 10 August 2015 - 05:56 AM, said:
the overusage of stunning effects is not what impresses me, because it has been done to a oversaturated degree. Impressive are games with some true depth (but thats not mainstream) that have a decent and good story, and not the usual, those are the baddies, we are the goods, blah blah stereotype chars here and there poop. Titanfall for example, the visual stunning sidestuff when staring a missions, pointless oversized spacehips hovering next to poitless oversized guns getting shot down with pointless oversized explosions. What simple and cheap mind is impressed by this nonsense setup? Would soemone be impressed by a solder runnig in front of a tank to get shot? Whats wrong with people these days.
Impressive was the "from Dust" mechanics of how you can shape a world, too bad no one considered taking this game further into another "populous" or "black and white" style of game. Impressive is the character customisation APB:Relaoded alows you, (and probably second life, or this weird IMVU but those are not a game in the usual way, just a social platform thingy).
Impressive are some of the sandbox games, that are housing features allowing you on the voxel deailed creation and being able to share them amongts others without having to mod any files on the client or the server. It's all part of the basic game.
Spore was impressive. Impressive were the precedural generated infinite worlds soem games allow nowday,s because it broke the limits of being encaged in maps.
Is it impressive if I now show a simple wheel on a science fair? hardly.
because thats what most games do today: use rebaked stuff, slap new effects and skins on it, done. The term "impressive" is similar overused as "next gen".
I agree. When I say its impressive I mean its impressive in that I've never seen a mech have a grappling accessory before. I've never seen a mech grapple onto an aircraft to hold it in place, lift tanks and throw them or combine melee combat with ranged combat so seamlessly. The camera angles and dynamic perspective used in some of the scenes seem like a lot of work went into them. Elements like that might set it apart from being just another pointless & generic FPS clone and add some depth to the genre.
Random shooter games where people spray bullets at each other ad infinitum don't make much sense to me. Its almost seems like game developers live in a world where grenades were never invented. If 5 people huddled closely together are shooting at someone the sensible thing is to lob a grenade and take them out en masse. Instead, game developers opt for a hollywood approach where there are no grenades and players gun down enemies one at a time. Its unrealistic and a negative precedent that seems to apply universally across the game dev industry as it fails to reflect the context of certain actions adjusting to fit different circumstances.
The gaming industry probably does reflect the movie industry with its recent trend of generic, devoid of substance, remakes. But from time to time I do find games that have some originality and innovation. Luckily there seems to be more of an indie movement in games than there is in movies.
Marack Drock, on 10 August 2015 - 09:16 AM, said:
I play games for storylines. The MechWarrior games have never been A grade stories but the stories were always enough to keep me captivated. Call of Duty has one of the most boring stories ever. Barely any originality in it. It is a mindless FPS with nothing to add. Games like Dead Space though.... holy **** their story is amazing. You feel for the characters, the gameplay is amazing, and it all just helps and builds to this amazing story. Even Dead Space 3 is a good game (yes it is an action game not a horror but, also keep in mind Isaac Clarks progression. After dealing with the Necromorphs twice before he isn't likely to be as scared by them, and even after its action setting, it is still hardly a mindless shooter). Resident Evil had an okay story line... in the beginning but then we let it slip into obscurity becoming nothing more than a shooter with Resident Evil slapped on top to sell it.
Games now lack a soul. They are all FPS games trying to cash grab on the genre. This game looks like it may be a little more advanced than Titanfall but just like Titanfall it has no soul. Its story is either **** or non existent. I play games for a story.
Old games had this down. Yes many of their stories were simplistic but the game was built around the stories, not the stories being built around the game which is how all these new games are. They start as mindless shooters and then after they finish that the developers are like "oh wait we need a story" and so the throw together some crappy story just to try and make it something more than what it is... a mindless drone of a game. But games like Zork, Commander Keen, Doom, Wolfenstein 3-D, WarCraft, StarCraft, Diablo, Ultima, Bard's Tale, Elder Scrolls Arena & Dagger Fall, etc were all built around a story. Doom was about a lone man stuck in a base on Mars where a portal to hell has opened up unleashing demons and the only way to win is to go to hell itself and defeat the enemy there. Bard's Tale was like an early Elder Scrolls. They were built around stories. Many simplistic but the game didn't exist until the story was made. Now they do it in reverse. They make the game without a story, and then slab some ****** story on top. Its nothing of any value.
Games need to stop trying to push forward technology. We don't need technology and better graphics all the time. What we need and what is good, is a story. A story that can make you think or keep you invested. Elder Scrolls, Zelda, and only a few others still keep this at their core.
There are documentaries about how creative processes in movie making have become more formulaic and process driven with investors exercising more creative control than in past eras. An example of it is how backstreet boys, nsync and other boy bands have 4 members who are chosen specifically to appeal to as wide an audience of people as possible. They had a certain formula where one member of a boy band has a shy personality, another is older and the other 2 members fit certain other descriptions that the music industry has used to try and reproduce success. Movie makers have been recycling a lot of the same story elements and scenes from past movies to try and do a similar thing.
It has to do with investors who fund movies trying to exert more creative control over the movie making process and why a person possibly wouldn't expect an accountant who is concerned mainly with numbers and bottom lines to function in a creative or artistic role where they were in charge of writing a story or a song.
I would guess a similar thing is happening in the gaming industry. Investors who put millions into a game want it to succeed financially which leads to them taking as few risks as possible. It could lead to an oversaturated market of clones and remakes with little in the way of innovation, uniqueness or originality. And maybe that's what we're seeing right now.
Edited by I Zeratul I, 10 August 2015 - 11:29 PM.
#19
Posted 11 August 2015 - 01:14 AM
Marack Drock, on 10 August 2015 - 09:16 AM, said:
I play games for storylines. The MechWarrior games have never been A grade stories but the stories were always enough to keep me captivated. Call of Duty has one of the most boring stories ever. Barely any originality in it. It is a mindless FPS with nothing to add. Games like Dead Space though.... holy **** their story is amazing. You feel for the characters, the gameplay is amazing, and it all just helps and builds to this amazing story. Even Dead Space 3 is a good game (yes it is an action game not a horror but, also keep in mind Isaac Clarks progression. After dealing with the Necromorphs twice before he isn't likely to be as scared by them, and even after its action setting, it is still hardly a mindless shooter). Resident Evil had an okay story line... in the beginning but then we let it slip into obscurity becoming nothing more than a shooter with Resident Evil slapped on top to sell it.
Games now lack a soul. They are all FPS games trying to cash grab on the genre. This game looks like it may be a little more advanced than Titanfall but just like Titanfall it has no soul. Its story is either **** or non existent. I play games for a story.
Old games had this down. Yes many of their stories were simplistic but the game was built around the stories, not the stories being built around the game which is how all these new games are. They start as mindless shooters and then after they finish that the developers are like "oh wait we need a story" and so the throw together some crappy story just to try and make it something more than what it is... a mindless drone of a game. But games like Zork, Commander Keen, Doom, Wolfenstein 3-D, WarCraft, StarCraft, Diablo, Ultima, Bard's Tale, Elder Scrolls Arena & Dagger Fall, etc were all built around a story. Doom was about a lone man stuck in a base on Mars where a portal to hell has opened up unleashing demons and the only way to win is to go to hell itself and defeat the enemy there. Bard's Tale was like an early Elder Scrolls. They were built around stories. Many simplistic but the game didn't exist until the story was made. Now they do it in reverse. They make the game without a story, and then slab some ****** story on top. Its nothing of any value.
Games need to stop trying to push forward technology. We don't need technology and better graphics all the time. What we need and what is good, is a story. A story that can make you think or keep you invested. Elder Scrolls, Zelda, and only a few others still keep this at their core.
I stopped playing deadpsace after 1 hour, the gameplay was utterly poop, the movement .. well it is nto even moving and all that happened was so predictable at this game in the beginning it totally stopped hooking me up, and the fat giant screen occupying slow poke, NAHHH sry no that was too unplayble for me gameplaywise. Don't udnerstand how this game was hyped and beloved so much.
But you are right, the issue today is the reverse way how they build games.
Back in the days they created a story, and decided how the game should be played and then implemnted the features needed to trasnport this story.
Nowdays features get tested,slapped together and soemhwo someone needs to invent a story around the features.And this fails to deliver decent stories. Also they bring too many of the features in their games and bringing the cool stuff to early.
I have not even finished bioshock, because I got bored killing the I already forgot how many "Big Daddy" that early in the game. It felt stale and boring and I lacked some kind of real progress.
Maybe thats why I focus on sandboxgames lately, they all have no stroy to disappoint you and you cna make your own story out of them. But then planet explorers truly has a nice relaxing story.
#20
Posted 12 August 2015 - 07:46 PM
Marack Drock, on 08 August 2015 - 07:08 PM, said:
And yet you complain games don't have a soul in it. If there is any mech series that had a soul, it would be Armored Core, at least a number of the games in the series, albeit the "soul" tends to be a "dark" one indeed if you know what I mean.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users