Edited by Taffer, 07 August 2015 - 11:03 AM.
Whoa **** Finally!
#1
Posted 07 August 2015 - 11:00 AM
#2
Posted 07 August 2015 - 11:15 AM
#3
Posted 07 August 2015 - 11:21 AM
#4
Posted 07 August 2015 - 11:40 AM
DjPush, on 07 August 2015 - 11:21 AM, said:
You slide it back in time to the old "blue" heat vision.
The new heat vision wouldn't be so bad if it worked beyond 500 meters. I have a really hard time seeing anything other than up close targets with it. If they are in my face, I really don't need heat vision to see them. I feel it needs to work better at long range targets, where you actually need it to see them.
#5
Posted 07 August 2015 - 01:22 PM
Lexx, on 07 August 2015 - 11:40 AM, said:
You slide it back in time to the old "blue" heat vision.
The new heat vision wouldn't be so bad if it worked beyond 500 meters. I have a really hard time seeing anything other than up close targets with it. If they are in my face, I really don't need heat vision to see them. I feel it needs to work better at long range targets, where you actually need it to see them.
I'm fine with that if you make them big round blurry things so you can't specifically target a part of the mech.
#6
Posted 07 August 2015 - 01:31 PM
Lexx, on 07 August 2015 - 11:40 AM, said:
You slide it back in time to the old "blue" heat vision.
The new heat vision wouldn't be so bad if it worked beyond 500 meters. I have a really hard time seeing anything other than up close targets with it. If they are in my face, I really don't need heat vision to see them. I feel it needs to work better at long range targets, where you actually need it to see them.
Having used IR cameras for years extensively IRL the thermal mode makes me very angry, just... let... me... adjust this ****...
#7
Posted 07 August 2015 - 01:31 PM
#9
Posted 07 August 2015 - 01:44 PM
Saxie, on 07 August 2015 - 01:43 PM, said:
There was a time when one could just crank up the brightness and/or gamma to make night vision mode entirely obsolete on that map, but then the ability to do that magically disappeared for several months...now it's back again.
#10
Posted 07 August 2015 - 01:48 PM
Taffer, on 07 August 2015 - 11:00 AM, said:
It was Lostech for many moons. It not working in DX11 initially was the core issue and was disabled for BOTH DX9 and DX11 (the former for no reason).
#11
Posted 07 August 2015 - 07:32 PM
FupDup, on 07 August 2015 - 01:44 PM, said:
You could just do it on your monitor too...kinda made the removal of the ingame options silly...
#15
Posted 07 August 2015 - 10:31 PM
#16
Posted 07 August 2015 - 11:39 PM
#17
Posted 08 August 2015 - 05:32 AM
#19
Posted 08 August 2015 - 06:56 AM
My opinion is that normal vision should be the superior mode and the other modes are meant to supplement it in specific situations.
#20
Posted 08 August 2015 - 07:02 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users