

I'm Looking Forward To Steam
#21
Posted 07 August 2015 - 07:09 PM
#22
Posted 07 August 2015 - 07:17 PM
#23
Posted 07 August 2015 - 07:17 PM
#25
Posted 07 August 2015 - 07:37 PM
The forums are literally flooded with hundreds of NPE issues, demands for bans for hax and teamkilling, frustration about issues we currently discuss that haven't been addressed for months or even years, lore purists complaining about ECM, Ghost Heat, non-DHS's, quirks, this weapon killed me so it's OP, I can't kill with this weapon so it needs buffed.
The flood of inital few waves during the first months choking the servers and the bandwidth.
The massive amount of new players and the trolls blowing up half their own team either trying to shoot through friendlies, retaliation fire, or general "sorry setting my weapons group" trolling. Followed by inappropriate colorful in-game text and voice chat about mothers, race, intellectual ability and/or sexuality. Along with the flood to the devs with messages needing to be handled regarding investigation and settlement of above said issues about "he said, she said" fights.
Hopefully PGI has had the foresight to think about all of these issues and have developed solutions... but if not...
#27
Posted 11 August 2015 - 11:08 AM
Nightingale27, on 07 August 2015 - 05:35 PM, said:
Less than half-way decent arguments are not going to convince the game developers to throw away the only chance the game has to flourish while putting their only source of income under the guillotine.
You don't understand. We are not going to come back to the square one/status quo in terms of new players coming in if this game fails in Steam. No, if MWO gets released on Steam then all those potential new players are going to read the reviews made by Steam players, who had a high chance of playing MWO wrong then blaming it on the game and/or not giving it the dedication it needs due to grind and learning curve to get to where they are having fun with it (aka horrible newb experience).
So MWO entering Steam at the moment is a death wish, and this thread is stupid.
I agree with what you say, you are not stupid, no way, but you construct reason and logic very well.
However, you let yourself down, and yet said everything with...
"This thread is stupid"
Yes and no.
You see, you speak magnificent, yet your argument wihtout counter-force, is, as might as well, be words to the wind.
Most people yipe, yours was woth reading.
#28
Posted 11 August 2015 - 11:36 AM

#29
Posted 11 August 2015 - 12:47 PM
The new player experience will help avoid that, but only new gamemodes and fresh and interesting ways of playing are really going to keep them sticking.
#30
Posted 11 August 2015 - 12:58 PM
Rebas Kradd, on 11 August 2015 - 12:47 PM, said:
The new player experience will help avoid that, but only new gamemodes and fresh and interesting ways of playing are really going to keep them sticking.
I'm not sure what you think of Steam, but despite having not used Steam for like a decade and "reacquainted" with it... I totally disagree with that sentiment.
The best games on Steam are ones that people throw money at w/o question and never think twice (well, at least for the whales anyways). Spend an hour with the game and getting hooked? There's plenty of them.
In MWO, suffering to grind out for a XL engine on the Raven (when I began) was a painful chore... EVEN with the deferred cadet bonus (needed 3 mechs for mastery after all). Most of the players under the current NPE are suffering in a similar manner... requiring major time (possibly w/o premium) to get out from the C-bill hole that are the terrible money sinks.
#31
Posted 11 August 2015 - 01:41 PM
Just have a look how many founders this game had and now this game has barely enough players to make this fp2 game run
http://mwomercs.com/forums/topic/60410-final-founders-numbers/
Edit: Dont be lazy to read the posts on that thread. PPl were so optimistic and had alot trust in Pgi. WHts left from that?
Edited by ThisMachineKillsFascists, 11 August 2015 - 01:45 PM.
#32
Posted 11 August 2015 - 01:55 PM
Azmaril, on 07 August 2015 - 04:47 PM, said:
I did some beta on this game, and the game is nothing like beta...in fact the game has changed immensely...why?
Because of you...yes...YOU, and me, and him, and him, and her, and him, and...
See what I'm getting at?
All of us have already changed the game anyway!
Now, I'm not being rude, and I hope it doesn't come across as such, but your propostion is summed up here...
https://en.wikipedia.../wiki/Straw_man
Apologies if I seem to be digging at you, but I'm into metaphysics, and thus I find this interesting.
Beta?...Your Join date says July 15' ...Is this an At account?
#33
Posted 11 August 2015 - 03:02 PM
Because
I want the matchmaker to actually work properly.
And by that, i mean having proper elo matchmaking between players - Instead of just averaging out the entire team. 1 day old players players on the same team as people who have insane stats.
#34
Posted 11 August 2015 - 03:09 PM
Kira_Onime, on 07 August 2015 - 04:40 PM, said:
Sure it will bring in new players but those said new players will tear this game a new one if some things aren't changed.
and MW:O may end up with the same population as Line of Defense.
#35
Posted 11 August 2015 - 03:12 PM
But the brutal reality is that this game's watch-word is "minimally viable" and the NPE is utterly brutal to a pointless and irrational level.
What will really happen is that the influx of new players will rapidly turn into a spike in ex-players... most of whom will trash the game mercilessly in reviews... which will pretty much finish the game off, unless a lingering base of Battletech obsessed fans can keep it alive after such a beating.
#36
Posted 11 August 2015 - 03:35 PM
Posted 07 August 2015 - 11:03 PM
<3 this thread. It's made me realize quite a bit about the community. Thank you, Azmaril."
Because 19 posts by 9 different people reveals so much about 'the community'.
Edited by MadBadger, 11 August 2015 - 03:36 PM.
#37
Posted 11 August 2015 - 04:22 PM
oldradagast, on 11 August 2015 - 03:12 PM, said:
But the brutal reality is that this game's watch-word is "minimally viable" and the NPE is utterly brutal to a pointless and irrational level.
What will really happen is that the influx of new players will rapidly turn into a spike in ex-players... most of whom will trash the game mercilessly in reviews... which will pretty much finish the game off, unless a lingering base of Battletech obsessed fans can keep it alive after such a beating.
Qft
Karamarka, on 11 August 2015 - 03:02 PM, said:
Because
I want the matchmaker to actually work properly.
And by that, i mean having proper elo matchmaking between players - Instead of just averaging out the entire team. 1 day old players players on the same team as people who have insane stats.
Ummmm you really imply straight that this minimal viable grindfest f2p game will increase automaticly the playerbase with steamrelease. Thats infact not true. There are tons of nice f2p games, ppl will rather play those solid games
Edited by ThisMachineKillsFascists, 11 August 2015 - 04:28 PM.
#39
Posted 11 August 2015 - 04:46 PM

#40
Posted 11 August 2015 - 04:49 PM

You can't spell Slaughter without Laughter!!!!
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