Jump to content

Pgi, Community Warfare Need Some Serious Tweaks, Sooner Rather Than Later

Metagame

  • You cannot reply to this topic
37 replies to this topic

#21 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 10 August 2015 - 04:48 AM

Because it would be simple to do.

#22 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 10 August 2015 - 05:06 AM

View PostKinLuu, on 10 August 2015 - 04:48 AM, said:

Because it would be simple to do.


It is simpler in concept, but it also doesn't create content. In fact, it removes content.

I don't think Phase 3 is going to be "shut down the factions and make it one planet at a time." It simply isn't an option for them (outside of a hugely anticipated lore event that killed CW for weeks afterward.)

#23 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 10 August 2015 - 05:11 AM

View PostLivewyr, on 10 August 2015 - 04:45 AM, said:

I am curious- how, in your mind, that is community warfare?

Players form factions and these factions compete on a level above that of single matches, using an established system. How is that not community warfare?

And by the way I don't particularly care if you answer the questions. The fact alone that you'd only care to address even the most glaring problems with your suggestion if people pointed out the obvious to you nicely enough is enough of an answer.

Edited by Koshirou, 10 August 2015 - 05:14 AM.


#24 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 10 August 2015 - 05:18 AM

View PostKoshirou, on 10 August 2015 - 05:11 AM, said:

Players form factions and these factions compete on a level above that of single matches, using an established system. How is that not community warfare?

And by the way I don't particularly care if you answer the questions.


A: You're discussing two factions. (Which boils down to the difference being which tech they use.)
B: How exactly is it on a level above single matches?
C: Leaderboard is an established system, that does not make it community warfare.


What you've put forth boils down to a pure tech game mode using the the public queue (before it was divided between group and solo) system. With a leaderboard.

Another Checkbox in the "Play Now" options.



(As a matter of fact, we've already done a pure tech game mode when they were testing clan vs IS balance.)

#25 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 10 August 2015 - 05:21 AM

Yes, of course.

The system remaining 'as-is', maybe with some minor changes, is the most likely option.

#26 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 10 August 2015 - 05:24 AM

View PostLivewyr, on 10 August 2015 - 05:18 AM, said:

A: You're discussing two factions. (Which boils down to the difference being which tech they use.)

So?

Quote

B: How exactly is it on a level above single matches?

Because more matches than one have an effect on the CW score? If you don't understand that, I can only conclude that you are incapable of it.

Quote

C: Leaderboard is an established system, that does not make it community warfare.

No? Where in the community warfare lexicon does it say so?

As I say, I'd be happy to have the leaderboard be graphically represented for immersion.

Hey, I thought you were going to answer some questions? :rolleyes:
Yeah, just kidding. I can see why you would rather niggle about arbitrary definitions than address the problems with your suggestion.

#27 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 10 August 2015 - 05:39 AM

View PostKoshirou, on 10 August 2015 - 05:24 AM, said:

So?


Because more matches than one have an effect on the CW score? If you don't understand that, I can only conclude that you are incapable of it.


No? Where in the community warfare lexicon does it say so?

As I say, I'd be happy to have the leaderboard be graphically represented for immersion.

Hey, I thought you were going to answer some questions? :rolleyes:
Yeah, just kidding. I can see why you would rather niggle about arbitrary definitions than address the problems with your suggestion.


My answering of your questions depends on what you understand to be community warfare, instead of just another queue with a different set of parameters.

Let me phrase the question differently:
What makes community warfare different than the public queues? What is the distinction?

Edited by Livewyr, 10 August 2015 - 05:40 AM.


#28 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 10 August 2015 - 05:41 AM

View PostLivewyr, on 10 August 2015 - 05:39 AM, said:

My answering of your questions depends on what you understand to be community warfare,

How so?

#29 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 10 August 2015 - 05:51 AM

View PostKoshirou, on 10 August 2015 - 05:41 AM, said:

How so?



Why the evasion?

(If your understanding is entirely different, which it clearly seems to be even though you won't actually state it, then you would fail to appreciate the answers to your questions.)

#30 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 10 August 2015 - 07:16 AM

View PostLivewyr, on 10 August 2015 - 05:51 AM, said:

Why the evasion?

How should I know why you keep evading questions that obviously arise from your suggestion and that you should have discussed before even posting it?

Edited by Koshirou, 10 August 2015 - 07:19 AM.


#31 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 10 August 2015 - 08:05 AM

View PostKoshirou, on 10 August 2015 - 07:16 AM, said:

How should I know why you keep evading questions that obviously arise from your suggestion and that you should have discussed before even posting it?


Okay, you are dismissed.

Thank you for wasting my time.

#32 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,928 posts
  • LocationSalt Mines of Puglandia

Posted 10 August 2015 - 08:59 AM

Rather than have CW limp along and limp along, PGI should try to piecemeal us some fundamental fixes while they get around to finishing the "feature creep".

#33 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 10 August 2015 - 10:59 AM

View PostLivewyr, on 10 August 2015 - 08:05 AM, said:

Okay, you are dismissed.

*Checks*
Nope.

Quote

Thank you for wasting my time.

Judging from what you do with your time on your own, I would say that's impossible.

#34 Jack Booted Thug

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 549 posts
  • LocationSan Diego

Posted 13 August 2015 - 11:08 AM

How about having one or two planets each cycle be up for a generic attack... like the defend we have now?

Example... you have whatever attack corridors going on that would normally occur for each faction, in addition have 1 random IS and 1 random clan planet that would be open to attack for all clans or inner sphere factions to group up on if they so desire.


Most tokens gets the planet.


Might be a stupid idea. I'm just brainstorming out loud.

#35 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 13 August 2015 - 11:20 AM

View PostJack Booted Thug, on 13 August 2015 - 11:08 AM, said:

How about having one or two planets each cycle be up for a generic attack... like the defend we have now?

Example... you have whatever attack corridors going on that would normally occur for each faction, in addition have 1 random IS and 1 random clan planet that would be open to attack for all clans or inner sphere factions to group up on if they so desire.


Most tokens gets the planet.


Might be a stupid idea. I'm just brainstorming out loud.


No Jack nooooo.

Don't play the ForumWarrior game... it may be too late!!!!1!1

I keep wondering if dumbing down the planet thing is helpful, but that doesn't actually change the mode as currently constituted.

It used to be that "we had too many options", but when the population is what it is, choice isn't actually a problem (even if it made sense to rein it in).. it's interesting or disinterest in CW that would need to be directly addressed.

#36 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 13 August 2015 - 11:41 AM

A two sided cw game is just adding the new game modes to pug/group queue. I would never play it, it would be if at all possible more pointless than the existing system.

I'd never play it and it would be saying that we'll never have actual cw; just a goofy 'event game mode'.

you would also guarantee that an actual cw never happens.

Not a fan of that.

Edited by MischiefSC, 13 August 2015 - 12:08 PM.


#37 Jack Booted Thug

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 549 posts
  • LocationSan Diego

Posted 13 August 2015 - 11:58 AM

Yea yea yea... we all know that making planets meaningful, changing reward structure, unit coffers that do something, something other than same old gate choke point maps, other types of missions, larger and more varied maps, alternate missions, reload/rearm, fixing terrible forced ghost mechanics, unit sizes, merc contracts.... etc... etc... etc... yadda yadda yaddaa and on and on would help with interest.

Yea, we all know that meaning, immersion, and variety is what can make it a success and will keep people playing.





That being said I still want to play now... don't know for how long the with the mode the way it is will keep me wanting to play it though.


And outside of prime time it's very difficult if not impossible to get a match, and sometimes difficult even during prime time. So for those of us who still want to play at the moment I just thought it would be nice to have an option since they probably won't be addressing any of the many suggestions anytime soon.


Then again... I'm not even sure why I bothered to post a CW suggestion in the first place, not like any of these forums posts mean anything.

#38 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 13 August 2015 - 12:02 PM

It's been like 2 months or more since I've even attempted cw. I just see no point in it.

Wait is too long and if you lose you lose hard and you feel you wasted a lot of valuable time where in regular pug matching at least if you lose you can shake it off pretty quick and get into another match fairly quickly.

I say let this mode die it doesn't need to be in the game, we wanted it years ago but they took too long and did an awful job on it. If this means the game dies so be it, maybe 10 years down the road someone will make a really cool single player using a more up to date engine that really lets this franchise show it's potential.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users