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What Happened To Turrets?


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#21 stjobe

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Posted 09 August 2015 - 03:05 AM

View PostMechwarrior Buddah, on 08 August 2015 - 05:56 PM, said:

I just realized they were gone O.o

They removed them, ostensibly because the LRM turrets ignored little things like LoS.

Either way, it's spawned a torrent of whine threads from the TDM bunch, who think Assault was fine when it was Skirmish with Turrets - they can't seem to get into their tiny minds that if you don't want to get capped, you have to defend your base (also, as a bonus, if you do defend your base, you will get the fighting you so crave; just not at the middle).

*shrug* It is what it is. Personally, I like Assault much better without the turrets since it means my lights have something else to do but try to compete with heavies and assaults in damage output.

#22 Kjudoon

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Posted 09 August 2015 - 03:27 AM

Assault should result in the heavies and assaults waiting on base with the lights making a bee line for the enemy base to scout. The mediums can split the difference and scout near the base to act as a tripwire if need.

But the maps are too small. The gamers too impatient. The matches too short of a time frame.

I would rather have a map 20km or more forcing real role warfare with lots of PvE content embedded into the PvP experience. But this is not the game we were given.

#23 GernMiester

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Posted 09 August 2015 - 04:32 AM

You have to be a special kind of stupid to want to cap in assault before 1/2 or more of your team is dead or you are losing.

Think how stupid this deal is. If you play until you die I will give you 100,000+ and if you finish right away you get 25000.
Think about how stupid it is to trade 100k for 25. Yet they run to the 25k and then argue about it. They spew stupid and say "duh, uh , duh uhm dont play assault then" while mouth breathing away, but then you always get stupid answers from stupid people. You cant argue with stupid, they cant comprehend a logic.

Capping is not bad when you have a brain and do it at the right time its just that morons do as soon as the match starts ruining rewards for everyone.

For some reason stupid people like to run their mouths and for some other stupid reason people listen to them. I bet these same people think Cell phone driving laws were a great idea, you know that same law as careless driving but with he word cell phone in it so some politician could get their name in the law books.

If you jump on the don't play this mode cuz we will cap 1st thing in this FPS deathmatch game so no one can get good rewards you are either a new player or an idiot.

I was an idiot and capped like mad back in the day and someone said I ruined the rewards. I looked and said WOW capping in assault is for idiots why would I wan to get less.


This place is so pussified you can get banned for telling it how it is no matter how you say it,
.

#24 Kjudoon

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Posted 09 August 2015 - 04:41 AM

Posted Image

No It's assault or conquest.
I don't enjoy skirmish because it's too much of this.


Edited by Kjudoon, 09 August 2015 - 04:44 AM.


#25 Khobai

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Posted 09 August 2015 - 05:08 AM

Quote

Assault should result in the heavies and assaults waiting on base with the lights making a bee line for the enemy base to scout. The mediums can split the difference and scout near the base to act as a tripwire if need.

But the maps are too small. The gamers too impatient. The matches too short of a time frame.

I would rather have a map 20km or more forcing real role warfare with lots of PvE content embedded into the PvP experience. But this is not the game we were given.


Adding turrets to assault was the right direction to go in. The problem was they didnt make it different enough from skirmish. Assault needed the 2 turreted bases AND 3 resource capture points in the middle. So it wouldve been different from skirmish and sortve like conquest but with several different ways to win: either killing the enemy team, winning on resources, or destroying the enemy base (get rid of the dumb capping and just make the objective destroying the enemy mobile hq). That would give all four weight classes a way to contribute.

Edited by Khobai, 09 August 2015 - 05:11 AM.


#26 Midax

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Posted 09 August 2015 - 07:24 AM

The turrets were horrible. Some maps they shut down a third of the map. Even without turrets most matches end in a team being wiped out. I've only had one match since the changes end with a cap without at least 8 mechs from the losing team being killed.

#27 Khobai

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Posted 09 August 2015 - 08:01 AM

Quote

The turrets were horrible. Some maps they shut down a third of the map.


only the lrm turrets

the laser turrets really werent an issue

#28 Uncle Totty

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Posted 09 August 2015 - 08:10 AM

View PostKjudoon, on 08 August 2015 - 09:52 PM, said:

That'd still be skirmish... Aka deathmatch.
Of course it only takes an idiot's err... I mean "gentleman's" agreement to turn assault and conquest into a steaming pile of brawltardery.
Something that has destroyed conquest imho.I would love to see conquest penalize rewards by 75% for winning if over 6 enemy mechs are killed. The team violated their orders to capture. Or the team that wins with fewer than 4 mechs left get an automatic doubling of their rewards. Something do make deathballing on conquest a bad tactic and force skirmishers back to their sty.


You want teams to be punished for DOING WELL? :huh: :blink: If there are no opponents left, everything there is yours for the taking (captured). ^_^

Edited by Nathan K, 09 August 2015 - 08:12 AM.


#29 Kjudoon

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Posted 09 August 2015 - 02:00 PM

View PostNathan K, on 09 August 2015 - 08:10 AM, said:


You want teams to be punished for DOING WELL? :huh: :blink: If there are no opponents left, everything there is yours for the taking (captured). ^_^


No. I want to see rewards for doing something other than scream "This is Skirmish!" charge middle and be functionally no different than deathmatch Every... SINGLE... GAME!

I would love it if you lost killing the whole other team in conquest because you violated your orders. A good soldier does what they're told.

Conquest is supposed to simulate collecting resources or at least to hold territory. The best solution to the "everything is skirmish" stupidity would be to only get resource points while a mech is standing on a base, and the need to control the most bases at the end of the match. Some other victory condition than pew pew dakka dakka. Why? Because all pewpewdakkadakka is boring after 6000 matches. It was boring after 3000.

Assault is to simulate capturing an objective. Killing the enemy to secure the battlefield is a SECONDARY goal to taking an enemy base. It should reward less. Much less if you don't bother to step on and capture base before you kill the last mech, IF you kill last mech. You also should be able to defend your own base from being stepped on.

Skirmish is to just kill anything that moves. No alternate, preferred goal. Just go charge middle and button mash till your heart's content. Nothing else matters. Go knock yourself out.

I mean, really! If we had a "Capture the Flag" mode where you actually had to return the flag to your base to win would be much better! The problem is, we don't have a resident population that wants much beyond deathmatch.

And that, to be perfectly blunt, is pathetic.

Edited by Kjudoon, 09 August 2015 - 02:01 PM.


#30 Uncle Totty

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Posted 09 August 2015 - 02:48 PM

View PostKjudoon, on 09 August 2015 - 02:00 PM, said:


No. I want to see rewards for doing something other than scream "This is Skirmish!" charge middle and be functionally no different than deathmatch Every... SINGLE... GAME!

I would love it if you lost killing the whole other team in conquest because you violated your orders. A good soldier does what they're told.

Conquest is supposed to simulate collecting resources or at least to hold territory. The best solution to the "everything is skirmish" stupidity would be to only get resource points while a mech is standing on a base, and the need to control the most bases at the end of the match. Some other victory condition than pew pew dakka dakka. Why? Because all pewpewdakkadakka is boring after 6000 matches. It was boring after 3000.

Assault is to simulate capturing an objective. Killing the enemy to secure the battlefield is a SECONDARY goal to taking an enemy base. It should reward less. Much less if you don't bother to step on and capture base before you kill the last mech, IF you kill last mech. You also should be able to defend your own base from being stepped on.

Skirmish is to just kill anything that moves. No alternate, preferred goal. Just go charge middle and button mash till your heart's content. Nothing else matters. Go knock yourself out.

I mean, really! If we had a "Capture the Flag" mode where you actually had to return the flag to your base to win would be much better! The problem is, we don't have a resident population that wants much beyond deathmatch.

And that, to be perfectly blunt, is pathetic.


(Sorry for all the pauses, it is just REALLY that hard for that to sink in.)

So...

even though we are given guns...

for the point of fighting then...

and stopping them from taking the stuff...

and stopping then from stopping us from taking the stuff...

we should not use them...

to...

*blood shoots from nose*

...

*cleans up computer*

Ah-hum...

So by killing them off to stop them from taking stuff, and to make them not stop us from taking stuff, we should lose the battle of taking stuff because WHY? :huh:

#31 Kjudoon

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Posted 09 August 2015 - 03:54 PM

Because some of us achieve satisfaction in a game that is not just kill everything and break every breakable object in the game. I am sorry, but that level of gameplay is childish. I want something more. If people played game mode as intended and PGI would stop rewarding skirmish tactics as the only decent reward method, this would be fixed.

Of course the simplest way to fix it is to return rearm and repair with battlefield salvage added in.

I do not wish a game that caters to the lowest common denominator of brawltardery. It is why i dont play those other fps games.

#32 QuantumButler

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Posted 10 August 2015 - 02:02 AM

They decided to remove them instead of fixing the real problems with them.

Typical behavior.

Edited by QuantumButler, 10 August 2015 - 02:02 AM.


#33 Kjudoon

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Posted 10 August 2015 - 02:13 AM

This game has become the software equivalent of the crazy hot chick you cant seem to bring yourself to break up with no matter how bad it gets.

#34 Joseph Mallan

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Posted 10 August 2015 - 02:15 AM

View PostMechwarrior Buddah, on 08 August 2015 - 05:56 PM, said:

I just realized they were gone O.o

Don't get out to other bases much do you? :lol:

Edited by Joseph Mallan, 10 August 2015 - 02:15 AM.


#35 Mechwarrior Buddah

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Posted 10 August 2015 - 09:00 AM

View PostJoseph Mallan, on 10 August 2015 - 02:15 AM, said:

Don't get out to other bases much do you? :lol:


nah havent played since the urbie came in I dont think

#36 Mystere

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Posted 10 August 2015 - 10:50 AM

View PostGernMiester, on 09 August 2015 - 04:32 AM, said:

You have to be a special kind of stupid to want to cap in assault before 1/2 or more of your team is dead or you are losing.

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu




Are you saying Sun Tzu was an idiot? :o

#37 Lugh

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Posted 10 August 2015 - 11:05 AM

View PostMystere, on 10 August 2015 - 10:50 AM, said:

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu





Are you saying Sun Tzu was an idiot? :o

View PostMystere, on 10 August 2015 - 10:50 AM, said:

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu





Are you saying Sun Tzu was an idiot? :o

Clearly he was an MWO n00b. *NOPE not really. There is no strategic element in MWO at all, so most of Sun Tzu's council is wasted. There are no supply lines to disrupt, cities to isolate, games of cat and mouse leading to ill timed or mismatched deployments of troops.

All of this COULD be in Community Warfare, but it isn't. Community warfare needs to be driven by a well developed AI element that is programmed to respond to things the way the Lore says they should, with the resources the Lore said they had.

The the Community could work toward the goals set by the AI General that thinks route X is the fastest way to Steiner's home planet and here are the planets I need captured. Make it so.

#38 The Abiz

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Posted 28 November 2015 - 08:27 AM

Yes, "great idea" to remove the turrets that have been about the only true progress for years here besides a little bit Clan Wars that are absolutely unbalanced. :-P Now again every single small light-mech can **** the base without showing skills and the mode is almost similar to conquest and skirmish too.
By the way: I still miss more modes here and especially at least one non-team-based where you havent to be angry about an unable team and only two groups that stick together all the time and bore me. 8-)

Man, man, man, I think this will never be something like MW4 here. Some basic ideas and basic gameplay are good but nobody makes something of it. :-P

Edited by The Abiz, 28 November 2015 - 08:28 AM.


#39 Nightmare1

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Posted 28 November 2015 - 10:49 AM

Holy Necro Batman!

#40 Metus regem

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Posted 28 November 2015 - 11:38 AM

They were deemed too OP since they never missed, and re removed to help the Try-hard master race, feel like they are elite.





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