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What Happened To Turrets?


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#41 Y E O N N E

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Posted 28 November 2015 - 11:40 AM

View PostThe Abiz, on 28 November 2015 - 08:27 AM, said:

Yes, "great idea" to remove the turrets that have been about the only true progress for years here besides a little bit Clan Wars that are absolutely unbalanced. :-P Now again every single small light-mech can **** the base without showing skills and the mode is almost similar to conquest and skirmish too.
By the way: I still miss more modes here and especially at least one non-team-based where you havent to be angry about an unable team and only two groups that stick together all the time and bore me. 8-)

Man, man, man, I think this will never be something like MW4 here. Some basic ideas and basic gameplay are good but nobody makes something of it. :-P


You could actually try defending your base. I promise, one or two Lights will be helpless against twelve big 'Mechs.

You don't get to complain about the mode being very similar to skirmish and Lights capping your base in the same statement, because those two ideas are at odds with each other.

#42 The Abiz

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Posted 29 November 2015 - 09:36 AM

Boah, learn to argue before opening the mouth. 8-) Besides the fact that NO team has twelve BIG Mechs I know not a single battle where all the twelve members wait at their base. And I think it would not be very interesting if both teams wait at their base the whole time because a light Mech could "attack". Usually they walk to the frontline and then its easy for one or two fast Mechs to make a little detour and reach the enemy base. But with the turrets they had a true challenge then, now they just can sit and wait again. Thats stupid and the opposite of progress here. And unrealistic. Which base is absolutely undefended? :-D
By the way: I saw that the turrets have been removed even in Clan Wars (whats currently absolutely unbalanced and nerve-wrecking again). Thats even more fatal because its easy enough for attackers to destroy generators and so on. And the longer way of the defenders for example in that boreal alpine now makes it even worse.

And regarding the three usual modes: Skirmish and Assault is almost the same, one time with a base, the other not. Conquest perhaps makes the units finally spread a little bit more but in the end most the times they rather sooner than later also meet somewhere in the middle and battle it out while holding hands instead of showing guts. You have no mode with more special targets like there had been some in MW4 (Capture the flag, Escort, King of the Hill). And what I miss most are modes where u fight on your own and havent to rely on mates that often enough care a **** about you or goals like capturing bases in time or locking enemies. 8-)

Over, man - better not fall into the abyss. 8-)

#43 Vellron2005

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Posted 30 November 2015 - 05:58 AM

View PostMechwarrior Buddah, on 08 August 2015 - 05:56 PM, said:

I just realized they were gone O.o


Boom?

Yes George, Boom..

BOOOOOOOOM!

That. :P

#44 LordKnightFandragon

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Posted 30 November 2015 - 06:06 AM

View PostDino Might, on 08 August 2015 - 09:28 PM, said:


Heck yes. Best change they've made in the past year. Assault is actually more dynamic than "stomp to the center and do focus fire training for 5 minutes."

Those who complain about capwarrior should go play skirmish. Nobody forces you to play assault. If you don't like your base being capped, then defend it.


Meh, the few times I saw assault, it was simply a nascar to the other guy's base and suddenly you had 12 mechs standing on or around the other team's cap, then the few idiots who went back to defend got instantly melted and the team that melted the other teams idiots faster won.....

Assault was actually really damn ******** the few times I saw it....

dynamic..more like pointless as hell...

#45 Rushin Roulette

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Posted 30 November 2015 - 06:14 AM

Umm... you do know that post you quoted was from... August.... I think that most players will have understood it by now ;) .

From all the crying back then about removing the turrets causing this game mode to turn into capfest online... I see very little of it in the live games. I think I have won/lost to caps only 3 or 4 times since then.

Its a good thing that the turrets are gone. Maybe a few can be re-added into the game, but make the placement and AI better. Only add 2 or 3 medium turrets at optimal range distance behind the base to discourage solo capping or make it harder to do it (the capper must first destroy at least one turret so that he can safely hide behind the base structure without standing in the crossfire from 3 directions). What not to do with the propsed new turrets;
  • NO LRM turrets at all, no indirect firing in any way
  • No sharing targeting information with the enemy team. They already get the information, that the base structures are being attacked (Same as in CW when the enemy attacks a turret there) and they also get the information that the base is being capped. Let them make up their minds if to attack or not. Plus the capper already has a disadvantage of being forced to stay on one side of the base structure and contending with autoaim turrets before that.


#46 LordKnightFandragon

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Posted 30 November 2015 - 08:22 AM

View PostRushin Roulette, on 30 November 2015 - 06:14 AM, said:

Umm... you do know that post you quoted was from... August.... I think that most players will have understood it by now ;) .

From all the crying back then about removing the turrets causing this game mode to turn into capfest online... I see very little of it in the live games. I think I have won/lost to caps only 3 or 4 times since then.

Its a good thing that the turrets are gone. Maybe a few can be re-added into the game, but make the placement and AI better. Only add 2 or 3 medium turrets at optimal range distance behind the base to discourage solo capping or make it harder to do it (the capper must first destroy at least one turret so that he can safely hide behind the base structure without standing in the crossfire from 3 directions). What not to do with the propsed new turrets;
  • NO LRM turrets at all, no indirect firing in any way
  • No sharing targeting information with the enemy team. They already get the information, that the base structures are being attacked (Same as in CW when the enemy attacks a turret there) and they also get the information that the base is being capped. Let them make up their minds if to attack or not. Plus the capper already has a disadvantage of being forced to stay on one side of the base structure and contending with autoaim turrets before that.


Meh, im sure it hasnt changed much, and no, I didnt look at the date.

#47 Almond Brown

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Posted 30 November 2015 - 12:05 PM

Hehehe. Someone got killed by a Turret. Turrets were deemed OP. Turrets were turfed. There has been a trend with this though.

Someone got killed by a Weapon. Weapons were deemed OP. Weapons were Nerfed.

Can you see the trend. ;)





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