Armando, on 12 August 2015 - 01:24 PM, said:
The issues you describe are real issues, all of which can be solved by finding and dropping with 11 other players who are on the same page. There are many successful CW drop decks (but NONE that include trial mechs), and many tactics that can be used on the battle fields, but NONE if it works when pilots THINK they are playing a "Solo" game.
I understand what you are getting at, but at the same time, finding 11 pilots on-line at the same time (from a House, Clan or faction unit or even from your friends list can be tricky, since most of us work (and since I am in Australia, I work during the day when it is night time (prime time) in the game) so I am unable to be on-line in order to join an LFG of my fellow House pilots or friends, which is a big disadvantage to those of us in the Oceanic region, plus other pilots from around the World (europe, Canada, Britain etc) have people who work during prime time (day-time in the game time) which prevents them from being on-line to join LFG and friends for CW events, which is why there are a lot of pugs in CW matches - they simply cannot be on-line at the same as their friends and Units they have joined, which is what makes making IS 12 man/woman teams tricky at best.
A good idea might be to try and coordinate with friends and their respective Units they have joined about setting out a day and time where the majority of them can be on-line and able to play as a full 12 man/woman Unit in CW matches, but until then, I am afraid we are stuck with a fair number of pugs in each CW event just to even out the game.
On another note (or gripe, if you like) it would be good if people learned the roles of the Mechs they pilot. For example, if you are in a Light 'Mech, then your ob is simply to scout ahead, locate the enemy and then get back as fast as you can to your team mates and defend the heavies and assault 'Mechs (with their much stronger and heavier armour for defense) since it is very difficult for them to combat a Light enemy 'Mech when it gets too close. (and for cap drops, it should the Light pilots and any fast Medium 'Mechs who should take the responsibility to cap, instead of just running around like a headless chook shooting the enemy and getting slaughtered for nothing. And Medium 'Mechs, I realise some are slow, but they should should also hang back a bit, provide fire support for those Mechs who do cap, instead of doing it themselves, especially by themselves where there is a greater chance 2 or 3 or even an entire enemy lance can come down and wipe them out within seconds.
I am not saying pugs are bad, but a lot of people need to know their 'Mechs a lot a better and what roles they play to ensure a lot more victories than defeat.
The Clans, especially in CW matches have this down pat, which is why they are ruling the CW event matches so much lately.
L.T. Boardwalk Defenders (BwD)
Edit: spelling, grammar and a slightly longer post.
Edited by Leif Tanner, 13 August 2015 - 09:35 PM.