

Less Lethal Collision Damage - New Tactics!
#1
Posted 09 August 2015 - 03:21 AM
When can we please have knockdown back in the game, and enough damage from being stepped on by an assault that a light mech keeps a respectable distance? If we can not have collision damage, please give assaults the ability to kick light mechs off the map, with a simple melee attack.
#3
Posted 09 August 2015 - 03:30 AM

#4
Posted 09 August 2015 - 04:19 AM
Not much worse than light 'MECHs humping your legs and preventing you from moving.
At the very least, take weight into account. 100 Ton 'MECH is going to move a 30 Ton 'MECH around like a bowling ball.
However, there isn't much that is more annoying than your team mates ramming into you and destroying your leg. Am I right, or am I right?
#5
Posted 09 August 2015 - 12:19 PM
#6
Posted 09 August 2015 - 06:29 PM
If you're not with your lance members, then you done stuffed up and the light mech is doing his job properly by swooping in on isolated mechs.
#7
Posted 11 August 2015 - 03:39 AM
Just because PGI failed to implement knockdown the first time around, it should be possible to do it right a second time around. And if they want to remain somewhat true to the origins of mechwarrior and the lore, they can not ignore such basic things as melee. Some of the mech variants available in the game are those who are most effective with melee weapons, and not having it is really a disadvantage for those models.
#8
Posted 11 August 2015 - 03:54 AM
#10
Posted 11 August 2015 - 09:57 AM
Jokes aside, adding extra collision damage did cause one problem, removing it again brought back another. There are some serious flaws in the game just because they do not implement certain aspects of battletech combat.
#11
Posted 11 August 2015 - 10:24 AM
When can we have assault pilots that just stay with the team instead complaining of afterwards?
#12
Posted 11 August 2015 - 10:44 AM
Nyuuu, on 11 August 2015 - 10:24 AM, said:
When can we have assault pilots that just stay with the team instead complaining of afterwards?
When they can catch up. Can't stay with the team if you can never catch them.
#13
Posted 11 August 2015 - 12:45 PM
I mostly pilot mediums, but I try to stay with the assaults/heavies. Its basic tactics. Simple.
The different weight classes exist because in battletech they have different roles to fulfill. Lights are scouts (in general), mediums are like infantry that support heavies and lights. Heavies are like the light tanks that compromise between firepower and armour. While assaults are like the main battle tanks that brings the largest firepower and armour to the field.
That is what the mechs are designed for, and that is how they are meant to be played.
#14
Posted 11 August 2015 - 01:26 PM
Arioch1973, on 09 August 2015 - 03:21 AM, said:
When can we please have knockdown back in the game, and enough damage from being stepped on by an assault that a light mech keeps a respectable distance? If we can not have collision damage, please give assaults the ability to kick light mechs off the map, with a simple melee attack.
Just give assaults enough pitch to be able to shoot at leghumping lights and this won't be an issue anymore.
Though, I'd like to see collisions and/or knockdowns returned.
#15
Posted 11 August 2015 - 03:04 PM
Edited by Arioch1973, 11 August 2015 - 03:04 PM.
#16
Posted 11 August 2015 - 03:06 PM
Shinikake, on 09 August 2015 - 04:19 AM, said:
At the very least, take weight into account. 100 Ton 'MECH is going to move a 30 Ton 'MECH around like a bowling ball.
Likewise at pointblank range an AC20 round or a good sized Alpha strike.should knock a Light over so we can kill it.
#18
Posted 12 August 2015 - 03:45 AM
The maps would need to be a lot bigger in order to make it viable to use lights to find the enemy, etc.
#19
Posted 12 August 2015 - 05:09 AM
Nyuuu, on 11 August 2015 - 10:24 AM, said:
When can we have assault pilots that just stay with the team instead complaining of afterwards?
When can we have light and medium pilots that catch a clue to where the assaults are and meet / escort them so that the whole of your team reaches the front line?
#20
Posted 12 August 2015 - 05:12 AM
Arioch1973, on 12 August 2015 - 03:45 AM, said:
The maps would need to be a lot bigger in order to make it viable to use lights to find the enemy, etc.
If you are a light pilot and not supporting your team in close proximity you are doing it wrong.
1) There is a huge set or rewards available for UAVs being placed in the perfect position. In fact, it will garner some of the best rewards you will ever see. Provided you drop it in the right place at the right time.
2) Protected light rewards happen when you are close to teammates AND they are significantly higher than any other Protected Med.,Hvy, Assault rewards. (in fact make it easy to earn exp and money)
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