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Heat Override = Death Now


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#1 Ace Selin

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Posted 22 January 2015 - 02:08 AM

So last 6 games (using different mechs and on different maps) I have tried to override my heat and in those games, on 5 occasions I have died, doing nothing different to what I have done many times before.

So PGI have nerfed the override button now?

#2 Alek Ituin

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Posted 22 January 2015 - 02:11 AM

That override is a safety override. The reason that safety system is in place is to prevent you from dying horribly like you've been doing. Don't forget, you do have a human piloting your Mech, and people do not deal with extreme heat very well. And as it so happens, as your Mech heats up, so does the cockpit.

Not only are you doing damage to the mechanical and electrical components of your Mech by overriding, you're also killing your pilot.

#3 Ace Selin

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Posted 22 January 2015 - 02:22 AM

But on numerous prior occasions I have pressed override once and not died now 5 deaths from 6 attempts? Something has changed with override mechanic me thinks.

#4 Athalus

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Posted 22 January 2015 - 02:23 AM

@OP: The last patch changed how override works. Previously, the override would last 5 seconds (or longer if re-activated). Now, the override is a toggle: when activated, the override stays active untill it's turned off again.

Meaning: If you hit the overrride button once, it stays active the rest of the match ;)

Edited by Athalus, 22 January 2015 - 02:25 AM.


#5 Ace Selin

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Posted 22 January 2015 - 02:31 AM

Ah, cheers Athalus.

Seems like a daft change to me, but thanks for info

#6 monk

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Posted 22 January 2015 - 02:41 AM

Would help if the gui showed how high over the "safe" limit you are. Then the override would have more use. You take damage by overriding it, but potentially could avoid blowing up if you really understand your weapon systems.

#7 generalazure

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Posted 22 January 2015 - 02:54 AM

I just love the new system, now my nova can reliably blow itself up before the enemy finishes me and I even get to deal some more damage in the process :P

#8 Thunder Child

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Posted 22 January 2015 - 03:00 AM

The problem is not with how the Override now works. It's the fact that Heat is horribly underrated in MWO. Even in Previous MW Titles, running too hot had serious risks.

Back in CB (I arrived OB, but I've watched Konivings Vids, and heard him talk about it), Heat had drastic effects on a mech. This was removed because "too hard" or "too random", or whatever.

TLDR: Overriding SHOULD be dangerous. Mechs are NOT Meant to be operating that hot to begin with.

#9 Rhaythe

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Posted 22 January 2015 - 04:50 AM

I'd love it if the game added consequences to the pilot in this game, much like the TT version. Have the pilot grow woozy and bleary-eyed if you run too hot, and have'em pass out if you stay there.

#10 Lily from animove

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Posted 22 January 2015 - 04:59 AM

View PostAce Selin, on 22 January 2015 - 02:22 AM, said:

But on numerous prior occasions I have pressed override once and not died now 5 deaths from 6 attempts? Something has changed with override mechanic me thinks.


randomness.

the yjust change override being on/off, not how it affects the mech. but if oyu are overheated and at 101% the damage you take is verysignificantly high. Override helped in those cases where oyu had many hetasinks and you were hotting 101% like for 0,1 second and instanty dropped below the damage mark again. such an override basically prevented the shut down form being a stun. but overriding with significant heat always was a big firework.


View Postgeneralazure, on 22 January 2015 - 02:54 AM, said:

I just love the new system, now my nova can reliably blow itself up before the enemy finishes me and I even get to deal some more damage in the process :P



and how is this a thing by the new system? the system basically did not change except you haven't manually press the override button every time.

Edited by Lily from animove, 22 January 2015 - 05:01 AM.


#11 El Bandito

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Posted 22 January 2015 - 05:02 AM

******* hate the new override toggle. I get to see idiot enemies blowing themselves up with no rewards for me.

Edited by El Bandito, 22 January 2015 - 05:26 AM.


#12 Namouche

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Posted 22 January 2015 - 05:03 AM

I like to brawl savagely and I learned this from old override

light mech: 1 override - dead (engine can't take a single override)
medium: engine can take 2 overrides
heavy and assault: engine can take 3 overrides (engine internal hell red at 3rd override)

so, if your heatscale is maxed (heat critical) and you dish that last alpha, you die on the spot if you're on a light, can hope to survive if you're on a medium, will survive for a 2nd and a 3rd override if you keep ac40 them all in your jagger/kcrab (if the god of randomness keeps that ammo bin from cacthing fire, that is).

#13 Joseph Mallan

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Posted 22 January 2015 - 05:07 AM

View PostAce Selin, on 22 January 2015 - 02:22 AM, said:

But on numerous prior occasions I have pressed override once and not died now 5 deaths from 6 attempts? Something has changed with override mechanic me thinks.

How many times are you overriding and how long are you riding Max heat? That IS important.

#14 Alistair Winter

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Posted 22 January 2015 - 05:14 AM

I like the new change. But it's a relatively important change and, as usual, PGI has implemented it without any in-game information. You have to read the patch notes on the forum. Not everyone does that. I know that seems weird to people who spend a lot of time on the forum.

#15 Haipyng

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Posted 22 January 2015 - 05:18 AM

View PostEl Bandito, on 22 January 2015 - 05:02 AM, said:

******* hate the new override toggle. I get to see idiots enemies blowing themselves up with no rewards for me.


Maybe in cases like that, the "kill" should go to whoever did the most damage to the mech. Then again I have been at the end of a match where my team got stomped so bad that I prefer to do myself in, to deny them the honor of the kill.

Edited by Haipyng, 22 January 2015 - 05:19 AM.


#16 Joseph Mallan

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Posted 22 January 2015 - 05:18 AM

View PostAlistair Winter, on 22 January 2015 - 05:14 AM, said:

I like the new change. But it's a relatively important change and, as usual, PGI has implemented it without any in-game information. You have to read the patch notes on the forum. Not everyone does that. I know that seems weird to people who spend a lot of time on the forum.
No, I spend the most time here .Its not weird at all. ;)
I am guilty of not reading the Patch notes often. :unsure:

#17 Mcgral18

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Posted 22 January 2015 - 05:19 AM

I just wish PGI would stop removing options; give us both the toggle and the 5 second option.


I much prefer the old system due to the old habit of tapping it twice...but that just turns it on and off now.



It's always been lethal; that's nothing new. The lighter the mech, the faster you'll die. If the RNG decides your head, no matter which mech you'll likely die.

Edited by Mcgral18, 09 August 2015 - 04:44 PM.


#18 Joe Mallad

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Posted 22 January 2015 - 05:21 AM

View PostAthalus, on 22 January 2015 - 02:23 AM, said:

@OP: The last patch changed how override works. Previously, the override would last 5 seconds (or longer if re-activated). Now, the override is a toggle: when activated, the override stays active untill it's turned off again.

Meaning: If you hit the overrride button once, it stays active the rest of the match ;)
this!

You can't just override and then continue on with the match as we did before.

You hit override, it toggles ON and stays on so any and all heat build up will hurt you as your mech no longer shuts down. Just building to extreme oh **** hot level an BOOM. So people that heat up, shut down and hit O to override the shutdown to get back in the fight, remember you have to hit O again to reset the normal shut down procedure. Or your mech will not shut down but keep building heat till you go BOOM.

Edited by Yoseful Mallad, 22 January 2015 - 05:24 AM.


#19 Budor

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Posted 22 January 2015 - 05:24 AM

View Postsneeking, on 22 January 2015 - 05:21 AM, said:

Na I go in override territory all the time and mostly only die because of it when all is lost anyway.

Are you using override to get out another alpha ? That could be your problem.

Override is not a bypass to heat management it is an operational zone where watching heat becomes even more crucial than ever.

Lights are no different to assault in the override dynamics the only thing that matters is your efficency and weapon type it all comes down to fire control.

So for a light a srm4 quirked huginn or an oxide with stacked modules will overheat in an extended brawl or dogfight quite easy but it will operate in override conditions much safer than an 8spl fs9 where you will be tempted into that alpha or just push too hard on a rapid chain.


Overriding in XLdlights is the last thing i would call safe.

Edited by Budor, 22 January 2015 - 05:24 AM.


#20 generalazure

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Posted 22 January 2015 - 07:17 AM

View PostLily from animove, on 22 January 2015 - 04:59 AM, said:

and how is this a thing by the new system? the system basically did not change except you haven't manually press the override button every time.


that's the whole point, now that I no longer have to instantly hit that button or risk death by shutdown I can actually concentrate on fighting my last stand.





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