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Bug Or Cheating?


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#41 Gorgo7

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Posted 10 August 2015 - 05:44 PM

Report them and have them banned!
More power to you Malakie!

#42 bad arcade kitty

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Posted 10 August 2015 - 06:04 PM

View PostXetelian, on 10 August 2015 - 04:44 PM, said:

The dual gauss headshot was really suspect because it was at the 1 minute mark and both screen shots are well before the lines of skirmish were even drawn.


are you silly? you were already told it's forest colony; that dual gauss mech simply moved a bit from his spawn to get a clear line of sight, zoomed in and watched your spawn when you moved into their sight they targeted your cockpit and shot

#43 bad arcade kitty

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Posted 10 August 2015 - 06:10 PM

View PostMalakie, on 10 August 2015 - 05:10 PM, said:

I had a Timberwolf kill me in a Jaggermech after we went at each other, no others around... He took me down pretty fast and even with dual AC5 cannons, LL and medium lasers I did not seem to do much to him.. I also have FF armor.

So I came back in with my Atlas this time.. AC10's, LL and LPL, MPL. FF armor, double heat, max armor slow speed.

And went after that Timberwolf. Was able to get him alone again and went head to head with him...

I was 100%. He was 16% and shows NO missing parts or arms etc.

We beat on each other head to head and I watched in disbelief as he tore me apart, SAT there and stayed 15% while I finally died.

I don't care what you say, but THAT tells me one thing..


poor aiming on your part? :3

#44 Malakie

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Posted 10 August 2015 - 06:19 PM

View PostGorgo7, on 10 August 2015 - 05:44 PM, said:

Report them and have them banned!
More power to you Malakie!




I just did a full detailed write-up of exactly what is occurring, exact data/numbers from the game during play etc and sent it to the devs.. We shall see what happens...

If I am wrong, then I will apologize without any hesitation. I don't make the comments I made lightly... Not some kid sitting here just pissed off angry because I lost a mech battle.. I have been monitoring this for weeks now seeing the same trend over and over... This last battle however was the final straw for me.

But, If I am wrong, I am sure the devs will be able to let me know that they found no issues with anything... and if that is the case, well than we all suck even more than all of us think we already do. ;-)

#45 Malakie

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Posted 10 August 2015 - 06:24 PM

View Postbad arcade kitty, on 10 August 2015 - 06:04 PM, said:


are you silly? you were already told it's forest colony; that dual gauss mech simply moved a bit from his spawn to get a clear line of sight, zoomed in and watched your spawn when you moved into their sight they targeted your cockpit and shot


That is funny because I have seen the EXACT same thing occur not only to him or me but to others.

When a mech can walk up and take down a undamaged mech even under fire itself and already seriously damaged, something is not right.

When I sit there and hit someone with 6 AC'20 in the exact same spot (mech I was hitting had shut down due to heat which allowed me a couple shots as well, 4 made while he blasted at me, 2 while he was shut down) and he just rumbles on like I did nothing to him.. .something is wrong.

When you walk up BEHIND a mech hitting it with 4 LL, and 2 AC'5 repeatedly impacting while it is standing there firing on someone else and it is not moving and it shrugs those hits off like nothing, something is wrong.

I have been purposely watching, monitoring and noting these 'abnormalities'. Weeks ago I noticed a trend... and when it continued, I started really paying attention.

And as I explained in my case, whatever did happen was either major cheating or a major bug of some kind.

#46 Malakie

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Posted 10 August 2015 - 06:28 PM

View Postbad arcade kitty, on 10 August 2015 - 06:04 PM, said:


are you silly? you were already told it's forest colony; that dual gauss mech simply moved a bit from his spawn to get a clear line of sight, zoomed in and watched your spawn when you moved into their sight they targeted your cockpit and shot



btw, do you know how hard it is to hit the cockpit perfectly every shot? Not at all easy... so I don't by it... And especially zooming in at that kind of distance, you would have to be spit on PERFECT every single time which is impossible by a human to pull off on a game that is running on servers impacted by lag times, human action, graphics and code processing etc...

#47 Agent 0 Fortune

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Posted 10 August 2015 - 06:29 PM

PGI banned 64 (65) cheaters. Then let them back in the game. PGI announced that they identified a number of other cheaters (presumably too high profile for a ban-ette). So there are definitely known cheaters out there, s well as unknown active cheaters out there, it is simply a matter of time until you encounter one.
I am not sure why there are so many people who try to debunk every claim. I guess some people prefer to live in denial.

#48 Mcgral18

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Posted 10 August 2015 - 06:38 PM

View PostMalakie, on 10 August 2015 - 06:28 PM, said:



btw, do you know how hard it is to hit the cockpit perfectly every shot? Not at all easy... so I don't by it... And especially zooming in at that kind of distance, you would have to be spit on PERFECT every single time which is impossible by a human to pull off on a game that is running on servers impacted by lag times, human action, graphics and code processing etc...


I've gotten 800M headshots; aim for the high CT, some robots have the head there. With luck, you hit it. With more luck, they were silly and dropped armour.

Certainly no common, but no grounds for hackusations without multiple cases.

Edited by Mcgral18, 10 August 2015 - 06:45 PM.


#49 Malakie

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Posted 10 August 2015 - 06:39 PM

View Postbad arcade kitty, on 10 August 2015 - 06:10 PM, said:


poor aiming on your part? :3


As I said, this is not the first time.. this is a trend I have been watching and monitoring.. And as for your comment, NO not poor aiming especially with the second time.. he was literally standing there for most of it.

I come out in a Jaggermech. The Timberwolf takes me down like I nothing flat even though I was within Small laser range and repeatedly nailing him with most of my shots... Figure, ok I will bring in my Atlas. Do so, come at him again, scan shows he is at 16% health but not missing ANY parts and all of his weapons appear working when he opens up on me yet again as I close... I hit him repeatedly with every weapon I had over and over and over and watched in amazement as he stands there while my mech falls apart.

And keep in mind, I was using standard engine, MAX armor including ferrous fibrous upgrade, double heat, ... basically I tanked this thing out so while slow, it is not easy to take down.. .I get my of my kills in the thing..

It is ALSO ELITE status fully upgraded in every way. I have stood toe to toe with numerous mechs IS and CLAN, lost some, won many due to the setup. Yet, especially against some that I battle against, this consistently occurs... the same people/players usually and regardless of individual battle or faction full on battle.

When you spectate and watch a unit decimate everyone while taking solid hits constantly themselves yet never going down.. something is not right..

BTW, the one group in the last 10 battles that I kept track of, only lost ONE mech for each of their players the entire faction battle with exception to two games where in 4 of their players lost two mechs and the other game where 5 of their players lost two mechs...

I have been in games where we had excellent tactics, monitored things with our own beagles and ECM only to have these guys appear enmasse BEHIND US all of a sudden with no warning at all until they shot from point blank range.

This is not a single game issue.. this is something I have watched and noted for the last few weeks now.

For some reason I have this ability, maybe due to my military background, to pick up patterns very easily. It can be annoying sometimes. This 'pattern' started really leaping out the more games played in time and thus why I am talking about it.

#50 Johnny Z

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Posted 10 August 2015 - 06:40 PM

View PostAgent 0 Fortune, on 10 August 2015 - 06:29 PM, said:

PGI banned 64 (65) cheaters. Then let them back in the game. PGI announced that they identified a number of other cheaters (presumably too high profile for a ban-ette). So there are definitely known cheaters out there, s well as unknown active cheaters out there, it is simply a matter of time until you encounter one.
I am not sure why there are so many people who try to debunk every claim. I guess some people prefer to live in denial.


The cheaters are just trolling in game to upset their fellow players or to appear like a experienced good player. That this trolling carries to the forums as well is par for the course.

The main strenght of aim bots is situational awareness. They can be beat face to face often, in some cases nearly 100%. Their ability to come from behind or surprise locations is what is difficult to beat. Also their ability to maintain 100% accuracy while in mid air or other manuevers.

Edited by Johnny Z, 10 August 2015 - 06:41 PM.


#51 bad arcade kitty

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Posted 10 August 2015 - 06:40 PM

View PostMalakie, on 10 August 2015 - 06:19 PM, said:

But, If I am wrong, I am sure the devs will be able to let me know that they found no issues with anything...


you will get an e-mail that they will investigate blah blah blah and nothing more

View PostMalakie, on 10 August 2015 - 06:24 PM, said:


That is funny because I have seen the EXACT same thing occur not only to him or me but to others.

When a mech can walk up and take down a undamaged mech even under fire itself and already seriously damaged, something is not right.


i don't see how it's even related leaving aside is 'the exact same thing', his case it's a headshot which he suspects was due to aimbot (possibly together with wallhack) usage, yours it's supposedly wrongly registered damage (it may be due to the wonky hitreg, i personally strongly suspect poor aiming)

View PostMalakie, on 10 August 2015 - 06:28 PM, said:

btw, do you know how hard it is to hit the cockpit perfectly every shot?  


it was not 'every shot', it was only one salvo with two (or more) gauss rifles at once; yeah i bet that sniper didn't expect it too, he might hope to pull it but probably just wanted to scratch the armor a bit

Edited by bad arcade kitty, 10 August 2015 - 06:42 PM.


#52 Malakie

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Posted 10 August 2015 - 06:42 PM

View PostAgent 0 Fortune, on 10 August 2015 - 06:29 PM, said:

PGI banned 64 (65) cheaters. Then let them back in the game. PGI announced that they identified a number of other cheaters (presumably too high profile for a ban-ette). So there are definitely known cheaters out there, s well as unknown active cheaters out there, it is simply a matter of time until you encounter one.
I am not sure why there are so many people who try to debunk every claim. I guess some people prefer to live in denial.



Where did you find out they allowed those they banned for cheating back into the game as well as some cheaters that have "too high a profile to ban"??? I would like to see that because if it is true, I will NOT purchase, support nor contribute to this game at all any longer. I will pull all of my support and cease spending any money at all period.

So I would like to see where this information is coming from...

#53 XxXAbsolutZeroXxX

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Posted 10 August 2015 - 06:43 PM

View PostMalakie, on 10 August 2015 - 06:24 PM, said:

When you walk up BEHIND a mech hitting it with 4 LL, and 2 AC'5 repeatedly impacting while it is standing there firing on someone else and it is not moving and it shrugs those hits off like nothing, something is wrong.


Usually when that happens, it means some shots hit the mechs legs, some hit the mechs arm and other shots hit the torso area.

It happens a lot with those who aim near waist level. Half of damage is distributed to legs the other half is soaked up by torso.

#54 Malakie

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Posted 10 August 2015 - 06:50 PM

View PostMcgral18, on 10 August 2015 - 06:38 PM, said:


I've gotten 800M headshots; aim for the high CT, some robots have the head there. With luck, you hit it. With more luck, they were silly and dropped armour.



Not saying it cannot be done... Everything I am talking about is something that does not have any 'randomness' or 'luck' about it. When you see someone make those headshots on five mechs in a row in a matter of seconds EVEN when those other mechs are MOVING or turning, then it is obvious something is not right. It was things like this that got my attention and where I finally decided to start recording and paying attention.

I have been in a mech where no matter HOW I turned, where I went or what I did the person locked on to me hit me EVERY SINGLE SHOT in the EXACT same spot... That should not be possible in any fashion when moving and evading.

If you are standing still then ok, but I don't know a lot of people that just stand there and take it..

I too have made head shots. It is not impossible and that is not the issue. It is as I explained that IS the issue...

View Postbad arcade kitty, on 10 August 2015 - 06:43 PM, said:

btw, where is your video evidence? you said you tracked them for a while, and you didn't bother to use shadowplay or a similar utility to record some suspicious games?



I have already submitted to the devs what I have. I am not going to just randomly post the information publicly especially since it contains clan/group names, individual player names etc.

I am sure they will let me know what is or is not happening... You can be sure if it IS happening, AFTER the devs determine it, Then and only then will I release that kind of information IF they are indeed guilty of it.

View PostI Zeratul I, on 10 August 2015 - 06:43 PM, said:


Usually when that happens, it means some shots hit the mechs legs, some hit the mechs arm and other shots hit the torso area.

It happens a lot with those who aim near waist level. Half of damage is distributed to legs the other half is soaked up by torso.



Normally I would agree.. but when you stand there and your aim point does not move and the damage indicator lights up the section you are hitting constantly... and yet nothing happens, something is not right... You don't hit ANY mech, clan or not, with 6 AC'20 rounds in the same spot and it stay standing unless something is wrong. I have watch teammates do similar things with gauss rifles and other weapons only to finally have that same mech turn on them and take them out like nothing flat.

#55 XxXAbsolutZeroXxX

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Posted 10 August 2015 - 06:59 PM

View PostMalakie, on 10 August 2015 - 06:50 PM, said:

Normally I would agree.. but when you stand there and your aim point does not move and the damage indicator lights up the section you are hitting constantly... and yet nothing happens, something is not right... You don't hit ANY mech, clan or not, with 6 AC'20 rounds in the same spot and it stay standing unless something is wrong. I have watch teammates do similar things with gauss rifles and other weapons only to finally have that same mech turn on them and take them out like nothing flat.


I wouldn't be surprised if people were h4xing. Once I saw a stalker and 3 mechs in a firing line looking straight at me, instantly teleport 500 meters to their left without taking a step. I had no lag or desync issues. They just disappeared and reappeared somewhere else on the map.

In original starcraft, I've seen h4xers land terran buildings on their opponents buildings and crush them.

If people want to cheat they can probably do things that are much crazier than people realize.

It might just be a part of gaming. Unless someone has $10 billion dollars lying around they don't need to prevent people from cheating, there's no real way to get rid of it.

Edited by I Zeratul I, 10 August 2015 - 07:04 PM.


#56 Malakie

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Posted 10 August 2015 - 07:01 PM

View PostI Zeratul I, on 10 August 2015 - 06:59 PM, said:


I wouldn't be surprised if people were h4xing. Once I saw a stalker and 3 mechs in a firing line looking straight at me, instantly teleport 500 meters to their left without taking a step. I had no lag or desync issues. They just disappeared and reappeared somewhere else on the map.

In original starcraft, I've seen h4xers land terran buildings on their opponents buildings and crush them.

If people want to cheat they can probably do things that are much crazier than most people realize.



Interesting.. I have seen something similar but with a single mech... I just figured it was lag... Although it is strange to see it blink out and suddenly reappear firing at you..

#57 Johnny Z

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Posted 10 August 2015 - 07:05 PM

I did another reply on how to beat aim botters but to add to this, aim botters favour mobility and high alpha damage over armor and steady damage. This is because of their strengths of knowing where their opponent is at all times and using speed to take advantage of surprise attacks and their reliance on "perfect" aim. It is also their weakness. If they cant get the surprise attack or take their opponent down quickly they will lose and lose often.

I hope the bans work to deter aim bots but if game designers want to even the playing field they can add armor vrs mobility balances and alpha vrs staying power balances.

Tough situation for all involved but mostly aim botters are trying to upset peeps and ruin games so its best not to let that happen either for players.

#58 Malakie

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Posted 10 August 2015 - 07:14 PM

View PostJohnny Z, on 10 August 2015 - 07:05 PM, said:

I did another reply on how to beat aim botters but to add to this, aim botters favour mobility and high alpha damage over armor and steady damage. This is because of their strengths of knowing where their opponent is at all times and using speed to take advantage of surprise attacks and their reliance on "perfect" aim. It is also their weakness. If they cant get the surprise attack or take their opponent down quickly they will lose and lose often.

I hope the bans work to deter aim bots but if game designers want to even the playing field they can add armor vrs mobility balances and alpha vrs staying power balances.

Tough situation for all involved but mostly aim botters are trying to upset peeps and ruin games so its best not to let that happen either for players.



Interesting... I am hopeful the devs will just ban those caught.. ban them completely, no return, loss of account, etc.

Most of us play because we have fun and enjoy doing so. But to have a few step in and pull this **** ruining it for everyone is something that definitely must stop.

#59 bad arcade kitty

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Posted 10 August 2015 - 07:16 PM

View PostMalakie, on 10 August 2015 - 06:50 PM, said:

When you see someone make those headshots on five mechs in a row in a matter of seconds EVEN when those other mechs are MOVING or turning, then it is obvious something is not right.


well if you see somebody headshot 5 moving mechs in a row in a matter of seconds something is not right... but who saw something like this?; you didn't claim you saw something like this till this post either

Quote

I have been in a mech where no matter HOW I turned, where I went or what I did the person locked on to me hit me EVERY SINGLE SHOT in the EXACT same spot... That should not be possible in any fashion when moving and evading.


well it's completely different from that multiple headshot thingy, a good player can land their alphas in your ct repeatedly even if you pilot something like crow and try to twist, the more so if you pilot something with a huge ct; i sometimes blame people in cheating as a kind of banter (may be it's a bit too mean for a banter... i'm not a very nice person :3) and there was one game where i thought we won, my crow burned 3 mechs, did lots of damage, we were 3 left and enemy had one crow who burned 3 mechs at that point too just like mine... then one of us dced and the remaining enemy crow despite my twisting landed a few perfect ct shots on my crow with med wubs before i could get into the streaks' range and when i was cored burned my teammate's raven and then me, again with perfect ct shots, before my streaks could disassemble that wubcrow; i blamed that crow pilot in cheating and he said that pgi set him on control in the past and acquitted, then he said that they can teach me to play if i join their unit, i said some mean things to him pointing that i played well enough, he challenged me to 1v1, i asked him to pay for my premium time so i could participate in it... well i doubt our quarrel is very interesting to you :3 anyway, as you can see, it was a fair player... yes, some people can shoot pretty well

i am myself almost never blamed in cheating due to the mech which i usually play (streakcrow), even if i say for funsies that i use an aimbot people just laugh :3 but once i was blamed... well not really blamed, once i was told that i warped behind an enemy mech and got an advantage from the warping. it was pretty funny actually, so i shot an enemy assault together with some teammate, a couple of enemy assaults tried to rush between two hills on the forest colony, i ran one of those hills around, jumped from the cliff behind that assault and shot it from behind, assault claimed that i warped...

so, you see how cheat acquisitions can appear

Quote

I have already submitted to the devs what I have. I am not going to just randomly post the information publicly especially since it contains clan/group names, individual player names etc.


so you recorded some video? well at least it's not an allegation

Edited by bad arcade kitty, 10 August 2015 - 07:18 PM.


#60 Mycrus

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Posted 10 August 2015 - 07:18 PM

View PostWhite Panther, on 09 August 2015 - 11:45 AM, said:

Report it and send it in.

There is working hack that is readily available. PGI claims they are detecting it however so far we only have proof of those 64 accounts being banned.

Honestly due to the relative slow moving targets in this game I don't think the aimbot is that big of a deal. However the wall hacks could be much worse and offer a huge advantage where positioning is so important. Look for people knowing exactly were you are especially early on in matches (less spectators). A good hacker knows how to hide it especially when there are many spectators.


Buddy talk like that will get mods to notice





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