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The Sniper Fallacy


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#81 Bishop Steiner

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Posted 10 August 2015 - 03:49 PM

View PostMechwarrior Buddah, on 10 August 2015 - 03:42 PM, said:

0/10 when you troll youre supposed to be more transparent about it. Look for a thread by Roadbeer called "Why youre wrong about..." for the best example

Come now though, Roadbeer was the DaVinci of MWO trolls..... to expect every street artist to aspire to such mastery?

#82 Gas Guzzler

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Posted 10 August 2015 - 03:50 PM

View PostBishop Steiner, on 10 August 2015 - 03:49 PM, said:

Come now though, Roadbeer was the DaVinci of MWO trolls..... to expect every street artist to aspire to such mastery?


I pay no homage to that Marik swine until he answers for his war crimes against the Dear Coordinator.

#83 Deathlike

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Posted 10 August 2015 - 04:40 PM

View PostBishop Steiner, on 10 August 2015 - 03:49 PM, said:

Come now though, Roadbeer was the DaVinci of MWO trolls..... to expect every street artist to aspire to such mastery?


Gotta work hard at the craft. :P

#84 Xetelian

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Posted 10 August 2015 - 05:05 PM

Sniper RVNs in my elo are usually the last person to die. Yes they hide and do everything possible to not get shot but I've seen a single RVN take out the last 3 on an enemy team over 4 minutes of running, shooting and running some more.


I'm a brawler and have tried sniping a few times but it just doesn't fit me.

#85 Bishop Steiner

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Posted 10 August 2015 - 05:16 PM

View PostXetelian, on 10 August 2015 - 05:05 PM, said:

Sniper RVNs in my elo are usually the last person to die. Yes they hide and do everything possible to not get shot but I've seen a single RVN take out the last 3 on an enemy team over 4 minutes of running, shooting and running some more.


I'm a brawler and have tried sniping a few times but it just doesn't fit me.

now stop and think how much more often you and some of your comrades might have survived, and more matches won, if those RVNs were hiding to play vulture at the end?

#86 Light-Speed

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Posted 10 August 2015 - 05:25 PM

There is a line between good snipers and people in a sniper build that suck at sniping (OR, MWO itself...).


Stop attacking the former as well as the latter when in fact you are hating what the latter did.

#87 Greenjulius

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Posted 10 August 2015 - 05:40 PM

There's also a difference between a good sniping robot and a bad one. I've recently watched a 2xERPPC Adder and a 6xAC2 King Crab pair up as snipers on the island on Crimson Strait. The Adder ended the match with 650 damage and a kill, the 6xAC2 Crab ended losing the match and only dealing ~300, with no kills.

Moral of story? AC2s are trash.

Edited by Greenjulius, 10 August 2015 - 08:20 PM.


#88 Davers

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Posted 10 August 2015 - 05:42 PM

MW:O's game modes are too simplistic to worry about tactics other than deathballing. Sure, organized units and the very occasional pug can pull off something more complex stuff. But it isn't necessary, and is very risky.

#89 Bishop Steiner

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Posted 10 August 2015 - 05:42 PM

View PostNightingale27, on 10 August 2015 - 05:25 PM, said:

There is a line between good snipers and people in a sniper build that suck at sniping (OR, MWO itself...).


Stop attacking the former as well as the latter when in fact you are hating what the latter did.

problem is 95% or so of "snipers" fall into the latter category. Most simply FAIL. So the vast majority of the time, the "Sniper" mentality does fail, and does cost the team. Are there exceptions to the rule? Yes. But you might not they are the "exception". In general, LRMs fail in High Elo....and then you have Jman5....who rocks them. Doesn't change the fact that LRMs as the whole, are noob tier weapons.

Same thing with "snipers":

#90 InspectorG

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Posted 10 August 2015 - 05:45 PM

View PostGreenjulius, on 10 August 2015 - 08:20 AM, said:

AC2 is bad, and Paul should feel bad for killing it. Just like MGs.

Wait... does Paul just hate low tonnage ballistics?


AC2 is for when you get bored of trolling with flamers.

#91 Dingo Battler

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Posted 10 August 2015 - 05:52 PM

Its not the best tactic, especially in PUG, but I can see the appeal of playing it. Like most others has said, deathballing is far better. You contribute to the total number of mechs, and armour of the ball, not to mention short ranged weapons hit harder.

Good sniping is also very hard, and is more of pinning down the enemy in the open, killing off lone mechs and tactical thinking rather than your traditional twitch 360 n0 5c0p3 sniping

If you want to play it, at least use a light or a fast medium. I've seen dire whales trying to snipe/LURM from the corner of a map....

Edited by KBurn85, 10 August 2015 - 05:56 PM.


#92 Bishop Steiner

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Posted 10 August 2015 - 06:00 PM

View PostInspectorG, on 10 August 2015 - 05:45 PM, said:


AC2 is for when you get bored of trolling with flamers.

I like to back up my ac2s with flamers, tyvm

#93 InspectorG

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Posted 10 August 2015 - 07:49 PM

View PostBishop Steiner, on 10 August 2015 - 06:00 PM, said:

I like to back up my ac2s with flamers, tyvm

OOOHHHHhhhh....arent we all 'run hot or die'!


And besides...

What self respecting Troll uses a backup? B)

I think im gonna troll-out my Warhawk with one of each weapon like someone was doing a while ago. Then i will facehug till it works! Ghost heat can lick my b*lls.

WAIT WAIT WAIT......

Serious Question:

Does a Clan TC improve the crits on a flamer??????? And how often do they 'tick'?

#94 Hit the Deck

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Posted 11 August 2015 - 04:25 AM

"Sniper", or rather, a "mobile long range fire support with ECM" can function as a suppressor which keeps the enemies pinned while slowly whittle their armor down. Consider this example on Caustic Valley:

Posted Image

While your team "2" is engaging the enemy "3", you as the sniper "1" keep pressure on them so they can't catch a breath. If the enemy decided to get you (red arrow), they risk taking incoming fire from your teammates while you get back to the main force (blue arrow). In this situation, the enemy already lost the engagement and will probably retreat.

I often do this when I'm on a Light with (ER)LLs or (ER)PPCs on this particular map.

#95 Lugh

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Posted 11 August 2015 - 05:20 AM

View PostDavers, on 10 August 2015 - 05:42 PM, said:

MW:O's game modes are too simplistic to worry about tactics other than deathballing. Sure, organized units and the very occasional pug can pull off something more complex stuff. But it isn't necessary, and is very risky.

There is no risk in a game that LACKS REPAIR AND REARM.

You just load up and do it again.

View PostHit the Deck, on 11 August 2015 - 04:25 AM, said:

"Sniper", or rather, a "mobile long range fire support with ECM" can function as a suppressor which keeps the enemies pinned while slowly whittle their armor down. Consider this example on Caustic Valley:

Posted Image

While your team "2" is engaging the enemy "3", you as the sniper "1" keep pressure on them so they can't catch a breath. If the enemy decided to get you (red arrow), they risk taking incoming fire from your teammates while you get back to the main force (blue arrow). In this situation, the enemy already lost the engagement and will probably retreat.

I often do this when I'm on a Light with (ER)LLs or (ER)PPCs on this particular map.

This is correct sniper/striker positioning. Too many circle around to positions that are too far from the help they need.

Edited by Lugh, 11 August 2015 - 05:20 AM.


#96 jss78

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Posted 11 August 2015 - 05:39 AM

Experience of an average pilot from low-mid Elo Pug matches.

"Sniper builds" (centred around ERLLs, Gauss rifles, ER-PPCs) do work well for me (in terms of damage dealt compared to teammates), but really "sniper" is a misnomer for what I do, rather "a designated marksman" would be more accurate.

That's to say, while I try not to be right in front, I don't sit on some hilltop 1 km back either, but stay within the group, or at most a very small distance behind.

My reasoning is that sniper builds tend to be glass cannons, and while that's a good reason to not be right in front, it also means that you're extraordinarily vulnerable if caught alone. So stay with your buddies.

And also, in my experience, being closer to or within the group means that you can more easily find good firing lines/positions as the main group switches targets. This is critical, as if you aren't doing your share of the meat-shielding for your buddies, you really need to be able to put your guns into good use, for much of the battle.

Edited by jss78, 11 August 2015 - 05:42 AM.


#97 Bishop Steiner

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Posted 11 August 2015 - 05:58 AM

View PostLugh, on 11 August 2015 - 05:20 AM, said:

There is no risk in a game that LACKS REPAIR AND REARM.

You just load up and do it again.


you risk losing the game. may not have IRL implications, but YOU PLAY TO WIN THE GAME.
Posted Image

#98 LordBraxton

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Posted 11 August 2015 - 06:15 AM

View PostSoy, on 10 August 2015 - 09:26 AM, said:


Yes, they exist.

Their mechs are not optimized for soaking and tanking.

Thus they are not cowards.

You are, however, a total moron.


Petty personal attacks from a guy with a fanbase, **** is getting real. When I watch you play, you play exactly as I am calling for. you 'snipe' from about 50-100 meters behind your team. Sometimes you fight from the front with your Nova. Did you take the time to realize I am calling out the players who stay 150-300m back with 'sniper' mechs in a position where they cannot possibly move to support if the brawl started unexpectantly? Or did you just read the title and post a kneejerk reaction, banking on your popularity to serve where your argument lacks? Cohesive movement is crucial, and you know this, you just like looking down at everyone because youre the worst kind of elitist. Your arrogance is offensive. Grow up and gain some perspective. Post again and get more likes from cronies plz.

Edited by LordBraxton, 11 August 2015 - 06:17 AM.


#99 Soy

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Posted 11 August 2015 - 06:52 AM

dude its real simple, there are mechs that are not built to soak damage, if they are doing so, it is a detriment to their team, because they need to be in the back laying suppression, etc

do you think a lrm boat should be out front, for example

seriously, take a moment to meditate on the notion that some mechs are supposed to be taking damage, while others are not.

a brawling atlas is supposed to take damage, right. it would be dumb for it to sit in the back, right.

a sniping gausser or poptart is not supposed to take damage, right. it would be dumb for it to walk up and brawl, right.

btw im not popular, i dont even play this game with anyone 99% of the time and i get lots of flak from nerds like you. how am i elitist, i havn't comped in yrs.

#100 Rhaythe

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Posted 11 August 2015 - 06:54 AM

View PostBishop Steiner, on 10 August 2015 - 03:49 PM, said:

Come now though, Roadbeer was the DaVinci of MWO trolls..... to expect every street artist to aspire to such mastery?

This thread is new and exciting... :ph34r:

(I miss you, roadbeer...)





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