Void Angel, on 12 August 2015 - 05:34 PM, said:
I envy you your innocent and childlike worldview. =) Please don't set me on fire.
BURN HEATHEN!
Quote
Seriously, though; when so many people post hostile, dogmatic diatribes, about their pet topic - bumping or reposting the topic if it loses steam or gets moderated, or else just slapping their complaint thread into their signatures and leaving them there forever, you're no longer dealing with "suggestions." And none of the amazingly combative and acrimonious ragefests that keep on being brought up over everything from Heat Scale to ECM, to the structure of the group queues have a "take it for what it's worth" attitude. It's always a dogma, if not a demand: "you need to do this;" "the lore says;" "if the devs would actually read the rules..." Certainly some people do attempt to provide meaningful feedback - but even then, too often they're still stubbornly insistent on their viewpoint. And any thread on a contested subject will invariably attract those whose obvious intention is to harp forever on the thing they don't like. Heat Scale comes to mind...
I'm flexible on the solution, as long as there aren't major flaws.
I think a lot of people have the response of "anything is better than X" (where X is Ghost Heat, ECM, etc.).
The problem is, they don't express what's their "limits". I didn't have a problem with the concept of "heat penalties", but it wouldn't in the form of what ended up being as "Ghost Heat". I wouldn't have minded something "similar" to ghost heat, but not as unintelligible as a formula or "because PGI" as a response. Even copying certain things from older MW games, like a lower max speed, HUD getting scrambled, or even the threat of an ammo explosion (which there isn't really any of that going on anyways) is something that isn't going to break the game outright. It's not innovative, but it was least something that dissuaded people from overdoing/overusing heat generating weapons.
As I said... I'm not set on any particular idea as long as it isn't majorly flawed.
When it comes to rules and lore, I think people have complained more about the interpretation. For instance, Streaks were never meant to be "lock only", even though there's no way to properly replicate "ammo saving" because no hit was made (like, this doesn't even logically make sense). I'm trying to recall if MW2 Streaks were like MWO's locking mechanism, but the thing was, there were actual better mechanisms available (Koniving's Streaks in Closed Beta video was pretty good IMO).
I don't mind lore to be a factor, but it shouldn't be an overriding factor in a video game (because, uh, video game).
People are still wanting LRM/Streaks to be a more "skillful" weapon too, which I'm not even sure myself how I'd go about that. As I've said earlier "whatever it is now" could be better. Go figure.
Quote
The reasonable people are willing to wait, and the dogmatic ones will take anything they are given (other than slavish implementation of their special snowflake idea) and just scream and scream and scream about it. I'm sadly not making this stuff up; and given the prevalence of blind dogmatism - to say nothing of channer posting tactics - on any contentious subject, conversing more instead of less will reach a point of diminished returns pretty quickly.
Forum posts die often, so it doesn't even matter what the topic is. The only thing you can collect is the amount of interest towards the topic, even if the solution isn't optimal/great. At best, you can gauge interest in stuff and see if it's feasible.
However, I don't think the reinvestment into cockpit glass (for like the second time) has proven fruitful, despite people having requested a cosmetic feature that isn't important, or very immersive to the masses (if it were done well, that would be another matter). So, it is what it is.
Quote
As an alternative to trying to pet and comfort everyone, they can read the forums and use player concerns to do their own internal testing. That, and a PTR is more the standard for online games, as far as my experience. If we do want PGI to post more, then a non-trolling thread would be a great place for meaningful feedback on that topic. But I think that an attempt to dialogue on every issue will quickly get bogged by those who view discussion as a platform for hectoring the dev team.
PTR? Do you mean PTS?
I think it's been suggested many times before, but I don't think PGI seems to feel much of an ROI (low turnout, most likely due to no incentive outside of things being tested - I'm losing potential C-bill gains for spending my time) and even then, I don't think PGI has put much effort into it (mostly, asking SPECIFICS of what they are looking for - which I've rarely seen in many of the PTS sessions - specifics identify the PURPOSE, which is the whole point of knowing this).
In essence, they would have to be more proactive in using it properly, and not just "casually" as each PTS date have been very scattered uneventful for the most part.
Quote
PS This very thread is a prime example of that combative posting style. Take a moment to drive another nail into the coffin of your soul by re-reading the first page and count the posts that are hostile to, or downright insulting of PGI. /sadsmile
I dunno... I take it as it comes. It sucks, but it is what it is.
While not all posts deserve PGI's attention, the lack of attention (to detail) is why questions get asked and get no response (just reasonable questions on expanding on what it said/meant) and there used to be more feedback threads (when Niko was around), but those have gone the way of the dodo. I dunno, sometimes PGI needs to realize there has to be an outlet for a response, or you're just going to have a mass spam effect that happens when you can't contain the reaction that spawns from it.
I always like clarification. When that is not available, everyone and anyone will make up their own definition of what is what, and that's almost always why the reaction is what it is. Perhaps PGI did more of that, people wouldn't be so disappointed at things that weren't ever going to happen. It is what it is.