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I Get The Impression Pgi Hasnt Read A Forum Post


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#141 WarHippy

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Posted 12 August 2015 - 12:21 PM

View PostKristov Kerensky, on 12 August 2015 - 10:29 AM, said:


You might want to keep that for yourself, I'm simply stating the facts, I'm not the one who keeps insisting that the devs MUST acknowledge us on the forums, that would be yourself and some others, remember?
Please, do tell where I said that they must do anything? I merely stated that it would be nice if they communicated more from time to time. I didn't attack them, berate them, or act like a petulant child. That tends to be more the modus operandi of you and your ilk that seems to gravitate toward sanctimonious drivel and inane nonsense like cat pics than to allow for an actual discussion.

View PostKristov Kerensky, on 12 August 2015 - 10:29 AM, said:

Look at the history of the MWO forums, all the way back to before CB started. Look at the dev posts and the responses to them. Tell me that I'm exaggerating about how badly this community reacts to dev posts. Tell me I'm wrong about PGI using suggestions and ideas from these very forums and being crucified for it. This very thread has numerous posters simply demanding validation from the devs, that's it, 'acknowledge me!' these posts scream out like an emo kid with a butter knife and a bottle of ketchup.
Every game has situations that arise causing backlash from the community, and every game has its share of crappy memebers but you can't let those people and situation dictate everything you do. You can't be afraid because of what might happen and virtually shut down all dialog and then not expect a heated and vigorous flood of posting on the rare occasion you actually do attempt it. Long periods of silence amplifies frustrations, and allows bad information to propagate and fester.

View PostKristov Kerensky, on 12 August 2015 - 10:29 AM, said:

Good PR to post on the forums, that depends on what you consider good PR doesn't it? Getting called idiots, morons, untalented, unskilled and worse, which is what happens to dev posts a LOT, doesn't really strike me as being GOOD PR. It screams out to anyone new to this product that the current customers are NOT happy with the product or the people producing it, which means they should probably just close the tab now and look at some other product. Failure to see that, well, don't know what to tell you, how many times do you have to be told fire is hot a day still? Good PR is what Russ does on Twitter, giving out tidbits to get interest in the product, it's the Instagram stuff Tina does, things like that, little things to get interest built up and that's all. They don't feed the trolls, gods know MWO has far more than it's fair share of them, because it's a stupid move, they've finally figured that out, after TRYING to be open with us and getting curbstomped repeatedly by this community.
Like I was alluding to above every game has its problem children that flame, troll, and vomit their way across the forums. However, that shouldn't be an excuse to hide and avoid the community. Having people call the devs idiots, morons, etc. is a problem, and like you said can be a deterrent for new customers, but that is what moderators are for. The thing is though having devs that are silent, and a community that justly or not feels ignored isn't doing any favors either when it comes to new players and bad PR.

All those little tidbits from Russ and company that spark interest are great up until the part when someone spurred on by those tidbits of info decides to hop on the main forums to find out more only to find what exactly? No new info, no additional depth, and a handful of posts that mostly link you back off the site to the same twitter/instagram posts you already had seen. It is a waste of an opportunity.

Edited by WarHippy, 12 August 2015 - 12:22 PM.


#142 KraftySOT

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Posted 12 August 2015 - 12:30 PM

Im just not convinced there are nearly as many trolls as people think they are.

Alot of times simply disagreeing gets you labeled a troll, where an actual troll is someone simply posting to get a negative response out of you, that they can then insult you about.

Alot of people are genuinely frustrated by the game, or its progress, or other posters, etc.

Our memories are short, but we've been there as a community, at the place where we realize people are genuinely frustrated, many times.

#143 TLBFestus

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Posted 12 August 2015 - 01:08 PM

View PostBishop Steiner, on 11 August 2015 - 08:38 AM, said:

yet even when PGI did post a lot, all they got was crap shoveled in their faces, and the forums were full of one sided posts, because anything PGI said was ignored, or called lies.


It should still be recognized that they themselves created the hostile environment, and that the crap that was shoveled in their faces was previously shoveled in our direction by PGI/IGP. You get what you give.

Big promises, small deliveries.

While "off the cuff" responses are standard for Forum dwellers they are ill advised for Developers, and PGI made mistakes there that alienated and angered many. Basically they needed to learn to speak like Politicians, say lots but actually mean very little.

That said, In the past year or so the forums have settled down significantly, and it would be nice to hear from the Devs more often. Obviously, they should stick to boring replies to avoid controversy, but it would be nice to be able to tell they read the forums.


[redacted]

Edited by Catalina Steiner, 13 August 2015 - 07:58 AM.
removed unconstructive troll content


#144 Kristov Kerensky

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Posted 12 August 2015 - 02:55 PM

View PostWarHippy, on 12 August 2015 - 12:21 PM, said:

Please, do tell where I said that they must do anything? I merely stated that it would be nice if they communicated more from time to time. I didn't attack them, berate them, or act like a petulant child. That tends to be more the modus operandi of you and your ilk that seems to gravitate toward sanctimonious drivel and inane nonsense like cat pics than to allow for an actual discussion.
Every game has situations that arise causing backlash from the community, and every game has its share of crappy memebers but you can't let those people and situation dictate everything you do. You can't be afraid because of what might happen and virtually shut down all dialog and then not expect a heated and vigorous flood of posting on the rare occasion you actually do attempt it. Long periods of silence amplifies frustrations, and allows bad information to propagate and fester.
Like I was alluding to above every game has its problem children that flame, troll, and vomit their way across the forums. However, that shouldn't be an excuse to hide and avoid the community. Having people call the devs idiots, morons, etc. is a problem, and like you said can be a deterrent for new customers, but that is what moderators are for. The thing is though having devs that are silent, and a community that justly or not feels ignored isn't doing any favors either when it comes to new players and bad PR.

All those little tidbits from Russ and company that spark interest are great up until the part when someone spurred on by those tidbits of info decides to hop on the main forums to find out more only to find what exactly? No new info, no additional depth, and a handful of posts that mostly link you back off the site to the same twitter/instagram posts you already had seen. It is a waste of an opportunity.


You may have not personally demanded it but others have, same people who've called the devs all sorts of not so happy thought things.

And I'm sorry, but me and my ilk? The only picture in any of my posts in this thread is a quote of YOUR cookie picture, guess you missed that.

As for the forums being the best channel for communication...huh? 10% of the playerbase visit this forum, that's it, it's NOT the best channel for communication by a long shot. Nothing unusual or new about that, that's been the problem with game forums since the early days of forums for games, the old newsgroups from the 80s and 90s, just so few of the actual playerbase use them, you can't reach many people that way, never could. Right now, more people follow the Twitter and Instagram feeds than use the forums, welcome to 2015, social media is used by a hell of a lot of people and it's a great way to communicate with your customers and potential customers alike. Anyone in PR should be well aware of this fact, wouldn't you agree? I mean, it's not like major global corporations, politicians, celebrities and so much more use them, right? Yeah, PGI really made a good call using those tools, I don't use them myself but I can't fault PGI for making the right business call and using social media tools to promote the game, it's far more effective than using their own forums that so few visit, wouldn't you agree?

These forums are toxic, always have been, since before CB started. PGI and IGP both tried to clean them up but that didn't work very well, they are still toxic. It's really in their best interest to not post here much, simple as that, they don't reach many of the playerbase and the responses are rarely happy thought inducing posts, which creates more toxicity and generates nothing but bad PR. This very thread, the OP, is a clear indication of this, as Krafty just got chewed on by Russ not a week ago right here in General for putting down the dev team yet again, so he starts this thread for what reason? He's not a fan of PGI or the devs, never has been, and he's not shy about making that clear either, which is why Russ responded to his other post, guess he's a little tired of reading the lies and slander against his people. Can't say I blame him, I've been tired of it for a while, but it never stops, especially by the people who haven't got a single clue about what they do but KNOW how to fix everything in this game!

So the 10% of us who play MWO and use the forums are entitled to exactly what and why? I've spent money on this game, over a grand so far, but I don't feel entitled to anything but the game I've gotten so far, since that's what I actually spent my money on. I didn't spend money to have a personal hotline to the devs, don't recall them offering that for sale, so why do people expect to get that? Care to explain that? I'd be interested in a logical reason for that, if you can offer one.

#145 WarHippy

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Posted 12 August 2015 - 05:08 PM

View PostKristov Kerensky, on 12 August 2015 - 02:55 PM, said:


You may have not personally demanded it but others have, same people who've called the devs all sorts of not so happy thought things.
Again, if the name calling becomes an issue that is what mods are for.

View PostKristov Kerensky, on 12 August 2015 - 02:55 PM, said:

And I'm sorry, but me and my ilk? The only picture in any of my posts in this thread is a quote of YOUR cookie picture, guess you missed that.
Yes, you and your ilk. While you didn't participate in the cat pic nonsense that is being used to derail the thread the sanctimonious part is what applied to you. That being said we are just getting into the minutia of our petty bickering so I will drop it.

View PostKristov Kerensky, on 12 August 2015 - 02:55 PM, said:

As for the forums being the best channel for communication...huh? 10% of the playerbase visit this forum, that's it, it's NOT the best channel for communication by a long shot. Nothing unusual or new about that, that's been the problem with game forums since the early days of forums for games, the old newsgroups from the 80s and 90s, just so few of the actual playerbase use them, you can't reach many people that way, never could. Right now, more people follow the Twitter and Instagram feeds than use the forums, welcome to 2015, social media is used by a hell of a lot of people and it's a great way to communicate with your customers and potential customers alike. Anyone in PR should be well aware of this fact, wouldn't you agree? I mean, it's not like major global corporations, politicians, celebrities and so much more use them, right? Yeah, PGI really made a good call using those tools, I don't use them myself but I can't fault PGI for making the right business call and using social media tools to promote the game, it's far more effective than using their own forums that so few visit, wouldn't you agree?
When did I say the forums are the best place? Perhaps I implied they were best for greater detail, but I never said that they are the best period, or that they should only use them. Social media is great for a lot of things, but the communication there often lacks context and clarity which is why a lot of companies get themselves into situations where they need to apologize for something misconstrued from a 140 character sound bite. Even the vast majority of those global corp, politicians, celebrities, etc. still maintain actual websites that people can visit for greater detail or more info in general. Making use of all of your avenues of communication is the better option than picking and choosing what makes you feel more comfortable. 10% of anything can give you a good idea of what the rest is feeling that is what polling is all about, but perhaps we would have a higher amount visiting the forums if there was more substantive activity from the devs.

View PostKristov Kerensky, on 12 August 2015 - 02:55 PM, said:

These forums are toxic, always have been, since before CB started. PGI and IGP both tried to clean them up but that didn't work very well, they are still toxic. It's really in their best interest to not post here much, simple as that, they don't reach many of the playerbase and the responses are rarely happy thought inducing posts, which creates more toxicity and generates nothing but bad PR. This very thread, the OP, is a clear indication of this, as Krafty just got chewed on by Russ not a week ago right here in General for putting down the dev team yet again, so he starts this thread for what reason? He's not a fan of PGI or the devs, never has been, and he's not shy about making that clear either, which is why Russ responded to his other post, guess he's a little tired of reading the lies and slander against his people. Can't say I blame him, I've been tired of it for a while, but it never stops, especially by the people who haven't got a single clue about what they do but KNOW how to fix everything in this game!
These forums really are not that toxic when compared to other game forums I have been on, and even then the devs still make an effort to be a active and visible part of those forums. Blizzard and Riot come to mind. If Russ is tired of reading the lies and slander then perhaps he should put a little effort into setting the record straight instead of sulking in the corner and refusing to interact with the forum. I like Russ, I know he is trying, but the man needs to grow a spine. If I could I would buy him a bottle of scotch to help deal with the stress.

View PostKristov Kerensky, on 12 August 2015 - 02:55 PM, said:

So the 10% of us who play MWO and use the forums are entitled to exactly what and why? I've spent money on this game, over a grand so far, but I don't feel entitled to anything but the game I've gotten so far, since that's what I actually spent my money on. I didn't spend money to have a personal hotline to the devs, don't recall them offering that for sale, so why do people expect to get that? Care to explain that? I'd be interested in a logical reason for that, if you can offer one.
Entitled? Never said anything about being entitled to anything. All I ever did was give my opinion that they needed to work on their communication and interaction with the community. They are free not to do that of course I just see it as a mistake and a lost opportunity. As for people expecting a platform in which to commune with the devs I can't really speak for others, but it probably is the same reason anyone anywhere in any business situation wants to be heard when they are spending money and feel something needs to be said. The customer isn't always right, but that doesn't mean you ignore them as much as possible and become bitter over it.

#146 Void Angel

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Posted 12 August 2015 - 05:34 PM

View PostDeathlike, on 11 August 2015 - 04:50 PM, said:

In essence, it's always been like "suggestion" and "take it for what it is worth" kind of deal. I know some people will go all out otherwise though, but at this point... it would always be better for a point of reference when stuff is "not as obvious". Writing a "hardpoint inflation" article took some effort despite PGI not even mentioning how they came to certain designs and conclusions. I'm still trying to guess on how they decide on "restricting" certain mechs/builds w/o lower arm actuators (I don't see the logic at all).


I envy you your innocent and childlike worldview. =) Please don't set me on fire.

Seriously, though; when so many people post hostile, dogmatic diatribes, about their pet topic - bumping or reposting the topic if it loses steam or gets moderated, or else just slapping their complaint thread into their signatures and leaving them there forever, you're no longer dealing with "suggestions." And none of the amazingly combative and acrimonious ragefests that keep on being brought up over everything from Heat Scale to ECM, to the structure of the group queues have a "take it for what it's worth" attitude. It's always a dogma, if not a demand: "you need to do this;" "the lore says;" "if the devs would actually read the rules..." Certainly some people do attempt to provide meaningful feedback - but even then, too often they're still stubbornly insistent on their viewpoint. And any thread on a contested subject will invariably attract those whose obvious intention is to harp forever on the thing they don't like. Heat Scale comes to mind...

The reasonable people are willing to wait, and the dogmatic ones will take anything they are given (other than slavish implementation of their special snowflake idea) and just scream and scream and scream about it. I'm sadly not making this stuff up; and given the prevalence of blind dogmatism - to say nothing of channer posting tactics - on any contentious subject, conversing more instead of less will reach a point of diminished returns pretty quickly.

As an alternative to trying to pet and comfort everyone, they can read the forums and use player concerns to do their own internal testing. That, and a PTR is more the standard for online games, as far as my experience. If we do want PGI to post more, then a non-trolling thread would be a great place for meaningful feedback on that topic. But I think that an attempt to dialogue on every issue will quickly get bogged by those who view discussion as a platform for hectoring the dev team.

PS This very thread is a prime example of that combative posting style. Take a moment to drive another nail into the coffin of your soul by re-reading the first page and count the posts that are hostile to, or downright insulting of PGI. /sadsmile

#147 Void Angel

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Posted 12 August 2015 - 05:49 PM

View PostMechwarrior Buddah, on 11 August 2015 - 09:13 PM, said:


Didnt they start having technical guys doing that for a while? A thread paging karl Berg?


Yeah, but for some reason he stopped answering it when he got that job at Amazon... :(

View PostWarHippy, on 12 August 2015 - 07:16 AM, said:

I know you think its cute for you and all of the others to post cat pics in some absurd crusade to shut people up because you don't care about or like what they have to say, but it really isn't. Kind of sad really.


[redacted]

Edited by Catalina Steiner, 13 August 2015 - 07:58 AM.
Removed unconstructive troll content


#148 YourSaviorLegion

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Posted 12 August 2015 - 07:31 PM

View PostTitannium, on 11 August 2015 - 05:09 AM, said:

raggedy, i dunno if you notice the reality...

1) teens dont play current MWO.
2) teens are interested in quick COD style autohealing FPS.

now tell, WHO wanna PGI talk to there ?

I'm 18 soooo what now?

#149 Void Angel

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Posted 12 August 2015 - 07:38 PM

Anyone without a blue background for their posts who claims detailed knowledge of MWO's player demographic is a liar - don't dignify it with a rebuttal.

Edited by Void Angel, 12 August 2015 - 07:38 PM.


#150 HellJumper

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Posted 12 August 2015 - 09:37 PM

we got busted people... like heavily busted... lets post more cats/dog/ pandas to hide the pages where the devs replied..

#151 SaltBeef

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Posted 12 August 2015 - 10:02 PM

I disagree and agree a bit with the premise of this topic. They have shown time and time again that they read , listen, brainstorm good forum ideas and make some adjustments. Sometime those adjustments are slow coming but they come.

Dragon, Awesome, Orion, got buffs before and during the quirkening. We were all complaining about that and they addressed it some more than we wanted some not enough but they listened. They listen to the IS players and toned down the Clan mechs many times. Too much for some IMHO and did not buff the weak enough but at least they listened. They listened when we suggested they add turrets to stop the endless early capageddon. They added CW and I would play it more if there was more people playing it. They are working on a drop ship match I think Paul mentioned. Improving stale maps everyone groaned at river city and made it fun to play again. PGI reworking ecm and they introduced the 2c mechs and are working on a tier system of Balance for Clan Omnimechs, Is Omni's, clan 2c, and IS battlemechs.

They may be understaffed a bit but the game is still fun when hit reg works, and Lucifer takes the day off from matchmaker. They have a lot on their plate with PVE or campaigns that are sure to boost revenue. Adding Solaris will compete in e-sports.

The earnings from matches could use a boost but all in all I will still be here playing and support the game and am not a raging white Knight on the forums. They will continue to improve the game add more servers rake in the money.

Edited by SaltBeef, 12 August 2015 - 10:16 PM.


#152 Catalina Steiner

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Posted 13 August 2015 - 07:19 AM

We got plenty of reports and there are lots of off-topic posts to find in this thread.
We lock this thread until we cared for the reports and cleared the thread.

#153 Catalina Steiner

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Posted 13 August 2015 - 08:35 AM

Thread is open again... for discussion only. No cats, please. Really, no fun!

#154 Deathlike

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Posted 13 August 2015 - 10:24 AM

View PostVoid Angel, on 12 August 2015 - 05:34 PM, said:


I envy you your innocent and childlike worldview. =) Please don't set me on fire.


BURN HEATHEN!

:P


Quote

Seriously, though; when so many people post hostile, dogmatic diatribes, about their pet topic - bumping or reposting the topic if it loses steam or gets moderated, or else just slapping their complaint thread into their signatures and leaving them there forever, you're no longer dealing with "suggestions." And none of the amazingly combative and acrimonious ragefests that keep on being brought up over everything from Heat Scale to ECM, to the structure of the group queues have a "take it for what it's worth" attitude. It's always a dogma, if not a demand: "you need to do this;" "the lore says;" "if the devs would actually read the rules..." Certainly some people do attempt to provide meaningful feedback - but even then, too often they're still stubbornly insistent on their viewpoint. And any thread on a contested subject will invariably attract those whose obvious intention is to harp forever on the thing they don't like. Heat Scale comes to mind...


I'm flexible on the solution, as long as there aren't major flaws.

I think a lot of people have the response of "anything is better than X" (where X is Ghost Heat, ECM, etc.).

The problem is, they don't express what's their "limits". I didn't have a problem with the concept of "heat penalties", but it wouldn't in the form of what ended up being as "Ghost Heat". I wouldn't have minded something "similar" to ghost heat, but not as unintelligible as a formula or "because PGI" as a response. Even copying certain things from older MW games, like a lower max speed, HUD getting scrambled, or even the threat of an ammo explosion (which there isn't really any of that going on anyways) is something that isn't going to break the game outright. It's not innovative, but it was least something that dissuaded people from overdoing/overusing heat generating weapons.

As I said... I'm not set on any particular idea as long as it isn't majorly flawed.

When it comes to rules and lore, I think people have complained more about the interpretation. For instance, Streaks were never meant to be "lock only", even though there's no way to properly replicate "ammo saving" because no hit was made (like, this doesn't even logically make sense). I'm trying to recall if MW2 Streaks were like MWO's locking mechanism, but the thing was, there were actual better mechanisms available (Koniving's Streaks in Closed Beta video was pretty good IMO).

I don't mind lore to be a factor, but it shouldn't be an overriding factor in a video game (because, uh, video game).

People are still wanting LRM/Streaks to be a more "skillful" weapon too, which I'm not even sure myself how I'd go about that. As I've said earlier "whatever it is now" could be better. Go figure.


Quote

The reasonable people are willing to wait, and the dogmatic ones will take anything they are given (other than slavish implementation of their special snowflake idea) and just scream and scream and scream about it. I'm sadly not making this stuff up; and given the prevalence of blind dogmatism - to say nothing of channer posting tactics - on any contentious subject, conversing more instead of less will reach a point of diminished returns pretty quickly.


Forum posts die often, so it doesn't even matter what the topic is. The only thing you can collect is the amount of interest towards the topic, even if the solution isn't optimal/great. At best, you can gauge interest in stuff and see if it's feasible.

However, I don't think the reinvestment into cockpit glass (for like the second time) has proven fruitful, despite people having requested a cosmetic feature that isn't important, or very immersive to the masses (if it were done well, that would be another matter). So, it is what it is.


Quote

As an alternative to trying to pet and comfort everyone, they can read the forums and use player concerns to do their own internal testing. That, and a PTR is more the standard for online games, as far as my experience. If we do want PGI to post more, then a non-trolling thread would be a great place for meaningful feedback on that topic. But I think that an attempt to dialogue on every issue will quickly get bogged by those who view discussion as a platform for hectoring the dev team.


PTR? Do you mean PTS?

I think it's been suggested many times before, but I don't think PGI seems to feel much of an ROI (low turnout, most likely due to no incentive outside of things being tested - I'm losing potential C-bill gains for spending my time) and even then, I don't think PGI has put much effort into it (mostly, asking SPECIFICS of what they are looking for - which I've rarely seen in many of the PTS sessions - specifics identify the PURPOSE, which is the whole point of knowing this).

In essence, they would have to be more proactive in using it properly, and not just "casually" as each PTS date have been very scattered uneventful for the most part.


Quote

PS This very thread is a prime example of that combative posting style. Take a moment to drive another nail into the coffin of your soul by re-reading the first page and count the posts that are hostile to, or downright insulting of PGI. /sadsmile


I dunno... I take it as it comes. It sucks, but it is what it is.

While not all posts deserve PGI's attention, the lack of attention (to detail) is why questions get asked and get no response (just reasonable questions on expanding on what it said/meant) and there used to be more feedback threads (when Niko was around), but those have gone the way of the dodo. I dunno, sometimes PGI needs to realize there has to be an outlet for a response, or you're just going to have a mass spam effect that happens when you can't contain the reaction that spawns from it.

I always like clarification. When that is not available, everyone and anyone will make up their own definition of what is what, and that's almost always why the reaction is what it is. Perhaps PGI did more of that, people wouldn't be so disappointed at things that weren't ever going to happen. It is what it is.

#155 Almond Brown

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Posted 13 August 2015 - 10:28 AM

View PostKraftySOT, on 12 August 2015 - 12:30 PM, said:

Im just not convinced there are nearly as many trolls as people think they are.

Alot of times simply disagreeing gets you labeled a troll, where an actual troll is someone simply posting to get a negative response out of you, that they can then insult you about.

Alot of people are genuinely frustrated by the game, or its progress, or other posters, etc.

Our memories are short, but we've been there as a community, at the place where we realize people are genuinely frustrated, many times.


People are frustrated that they didn't get what "they" wanted. Help yourself to that frustration. PGI has to try and make as many as possible "happy". You want "your" MechWarrior? Well Procure the MW License and get to work already. Oh and be sure and report back here how your doing with your "vision". Some of us may have a couple bucks to drop on it, like we did PGI.

That is, of course, if your "vision" is exactly like the one "we" wanted all along. Otherwise we will have to post on your Forums about how totally "frustrated" and pissed off "we" are with your obviously limited "vision" of what MechWarrior should be.

We would really hate to do it, but apparently that is what folks do these days. Live in someone else's fantasy and then get pissed off when they realize it ain't their own fantasy. It just sucks so much when that happens.

P.S. "We" is just speaking in general terms, not to the poster above specifically. ;)

Edited by Almond Brown, 13 August 2015 - 10:33 AM.


#156 Kristov Kerensky

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Posted 13 August 2015 - 10:45 AM

WarHippy, first off, you need to actually look up sanctimonious before you use it again, you keep using this word, I do not think it means what you think it means, matter of fact, I know it doesn't mean what you think it means. I'm not being morally superior to anyone here, I'm pointing out that people are acting entitled and there's no justification for that, nor do I act entitled, either on these forums or anywhere else. I DO call people out for that behaviour, but that's not being sanctimonious, it's being tired of seeing that attitude and the bad behaviour that goes with it, as these forums show all too well. If you don't act that way, then you aren't the person I'm addressing, but methinks the lady doth protest overmuch, as the Bard said.

Forums are not and never have been where the majority of the playerbase and potential customers go to get information on a game, this isn't a guess or supposition, it's a long established fact, it's even been stated by PGI for these forums no less, the forum users are a VERY small minority of the playerbase. So there's really no point in PGI posting things here constantly and responding personally to every request/suggestion/whine/rage post. And just to give you an idea of how bad it is to use 10% of the playerbase as a basis on making changes, 3rd PoV. We, the forum users, were overwhelmingly against it, but the silent majority who don't use the forums were for it. 10% of the people can be totally out of touch with the other 90%, happens all the time, especially in video games. If every single one of us forum users quit the game today, no one would notice, do you realize that? We are literally not that important in the grand scheme of things MWO, seriously, we're not. So PGI not catering to us means absolutely nothing in the grand scheme of things MWO, we simply aren't enough of a crowd to matter all that much. People really need to keep that in mind, we are NOT the majority, we do NOT carry the weight of numbers and our points of view aren't representative of anything but a minority's opinion.

#157 Void Angel

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Posted 13 August 2015 - 10:47 AM

View PostDeathlike, on 13 August 2015 - 10:24 AM, said:


PTR? Do you mean PTS?


Er, I meant "Public Test Realm." I spent a lot of time on World of Warcraft when I was playing as a serious pvp-er and progression raider.

#158 Deathlike

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Posted 13 August 2015 - 10:55 AM

View PostVoid Angel, on 13 August 2015 - 10:47 AM, said:

Er, I meant "Public Test Realm." I spent a lot of time on World of Warcraft when I was playing as a serious pvp-er and progression raider.


I had to google it, and figured out what you meant.

PGI hasn't put much effort/investment into it, so it is what it is.

#159 M4rtyr

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Posted 13 August 2015 - 11:05 AM

View PostDeathlike, on 13 August 2015 - 10:24 AM, said:

Stuff...


So looking at both your comments and those of who you quoted...

Yeah there is a lot of hostility toward PGI at the moment. But myself I think it's totally warranted. What are they REALLY going for the betterment of the game? It's in the same state it started out in when they did the Open Beta... Balance is still all over the place, heat is still broken with an extra broken bandaid on top of it, hardly any map variety, hitreg is still an issue cropping up, a CORE component to a shooter mind you, it shouldn't have even entered a beta state without that working and here we are years later.

Meanwhile what do we have, lots of mechs and vanity items to buy? As mentioned the redid cockpit glass, WTF is that? Get the art team making more maps not freaking meaningless glass effects that look like crap anyway. Not to mention communication that amounts to "Soon™" when again its been years and they've done what exactly?

PGI got in over their head, they didn't know how to make things work back at the beginning and they still don't, but it seems people keep giving them enough money for them to not shutdown the servers. The final test is if they are smart enought o fix things before releasing on Steam. But I doubt they will I think they just want to get as much last minute income as they can before flipping the switch.

Edited by M4rtyr, 13 August 2015 - 11:12 AM.


#160 ThisMachineKillsFascists

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Posted 13 August 2015 - 11:06 AM

View PostPaul Inouye, on 11 August 2015 - 11:30 AM, said:

.... :huh:


Again... I read the forums daily. I do not have the time to respond to them because that would generally lead to a discussion. If I did this for every post/idea/feedback thread I would have zero time to get my day to day and feature planning tasks done. The forums actually ARE the best place to give feedback/suggestions. The CM (Tina) also collates and highlights all high activity threads for us which are brought up in a weekly production meeting.

I guess this is me asking you not to make the assumption that the forums are a deadzone where feedback goes to die. I use twitter probably once or twice every two weeks. If I'm looking for the heartbeat of a certain topic.. I come here. Not Twitter, not Instagram, not Facebook, not Reddit.... here.. the MWO Forums.




Compare this statement with this thread from a creative director of a succesfull F2p


You ll see how much the forums are abandoned by the devs in mwo

http://robocraftgame...-rail-round-ii/

Then you ll realize why so many things simply go wrong in mwo


the guy whos name shall not be named might lurn sumting outta dat

Edited by ThisMachineKillsFascists, 13 August 2015 - 11:15 AM.






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