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Less Lethal Collision Damage - New Tactics!


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#1 Arioch1973

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Posted 09 August 2015 - 03:21 AM

So damage from collisions with other mechs have been reduced again. And once again I see the "new" tactic, a bunch of lights run up to an assault, prevent them from moving by humping their legs and shooting them until they die. Great!
When can we please have knockdown back in the game, and enough damage from being stepped on by an assault that a light mech keeps a respectable distance? If we can not have collision damage, please give assaults the ability to kick light mechs off the map, with a simple melee attack.

#2 Ironwithin

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Posted 09 August 2015 - 03:28 AM

View PostArioch1973, on 09 August 2015 - 03:21 AM, said:

...
If we can not have collision damage, please give assaults the ability to kick light mechs off the map, with a simple melee attack.


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#3 Arioch1973

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Posted 09 August 2015 - 03:30 AM

Exactly! :D

#4 Shinikake

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Posted 09 August 2015 - 04:19 AM

I totally agree with this post.

Not much worse than light 'MECHs humping your legs and preventing you from moving.

At the very least, take weight into account. 100 Ton 'MECH is going to move a 30 Ton 'MECH around like a bowling ball.

However, there isn't much that is more annoying than your team mates ramming into you and destroying your leg. Am I right, or am I right?

#5 Arioch1973

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Posted 09 August 2015 - 12:19 PM

Hence, solution; Knockdown (as should be in Mechwarrior), or melee attack to move them out of the way (in battletech there are mechs with melee weapons, but I guess they wont implement that fully).

#6 Troutmonkey

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Posted 09 August 2015 - 06:29 PM

If I stop to hump your legs, then I'm slow enough to be shot by your lance members.
If you're not with your lance members, then you done stuffed up and the light mech is doing his job properly by swooping in on isolated mechs.

#7 Arioch1973

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Posted 11 August 2015 - 03:39 AM

When dropping pugs, really, people dont coop that well (reason why I dislike these public events where you drop with random people). And you are arguing for something that should not exist in the game - being able to block a larger mech with a mech of less mass. Battletech has always had knockdown, lights should be for scouting, not taking down assaults, etc.

Just because PGI failed to implement knockdown the first time around, it should be possible to do it right a second time around. And if they want to remain somewhat true to the origins of mechwarrior and the lore, they can not ignore such basic things as melee. Some of the mech variants available in the game are those who are most effective with melee weapons, and not having it is really a disadvantage for those models.

#8 Lily from animove

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Posted 11 August 2015 - 03:54 AM

yeha weird concept, of collision damage not doing proper damage.

#9 Rushin Roulette

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Posted 11 August 2015 - 06:01 AM

View PostIronwithin, on 09 August 2015 - 03:28 AM, said:


Posted Image


Only if we can get this animation for the light mech prior to to the kick;

Posted Image

#10 Arioch1973

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Posted 11 August 2015 - 09:57 AM

LMAO. Well, it pretty much feels as if we have that animation already, with them standing and walking towards your legs just to avoid that you can not pitch your torso down enough to shoot them....
Jokes aside, adding extra collision damage did cause one problem, removing it again brought back another. There are some serious flaws in the game just because they do not implement certain aspects of battletech combat.

#11 Nyuuu

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Posted 11 August 2015 - 10:24 AM

I would always love to see the light stats of the guys complaining about them...

When can we have assault pilots that just stay with the team instead complaining of afterwards?

#12 Bilbo

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Posted 11 August 2015 - 10:44 AM

View PostNyuuu, on 11 August 2015 - 10:24 AM, said:

I would always love to see the light stats of the guys complaining about them...

When can we have assault pilots that just stay with the team instead complaining of afterwards?

When they can catch up. Can't stay with the team if you can never catch them.

#13 Arioch1973

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Posted 11 August 2015 - 12:45 PM

Nyuuu: When will we get pugs that work together as a team? Or medium/heavy/light pilots that learns military doctrine that a unit is no faster than its slowest member? Break that rule, and leave the slow ones behind, and you have given up any unit cohesion, which will lead to failure.

I mostly pilot mediums, but I try to stay with the assaults/heavies. Its basic tactics. Simple.
The different weight classes exist because in battletech they have different roles to fulfill. Lights are scouts (in general), mediums are like infantry that support heavies and lights. Heavies are like the light tanks that compromise between firepower and armour. While assaults are like the main battle tanks that brings the largest firepower and armour to the field.
That is what the mechs are designed for, and that is how they are meant to be played.

#14 Lyoto Machida

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Posted 11 August 2015 - 01:26 PM

View PostArioch1973, on 09 August 2015 - 03:21 AM, said:

So damage from collisions with other mechs have been reduced again. And once again I see the "new" tactic, a bunch of lights run up to an assault, prevent them from moving by humping their legs and shooting them until they die. Great!
When can we please have knockdown back in the game, and enough damage from being stepped on by an assault that a light mech keeps a respectable distance? If we can not have collision damage, please give assaults the ability to kick light mechs off the map, with a simple melee attack.


Just give assaults enough pitch to be able to shoot at leghumping lights and this won't be an issue anymore.

Though, I'd like to see collisions and/or knockdowns returned.

#15 Arioch1973

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Posted 11 August 2015 - 03:04 PM

Pitch is a half-measure to try to solve a problem that exist only due to improper implementation of battletech as it should be. But it would go a small way to fixing it. Knockdown and the ability to step over (crushing) light mech would be best. There is a reason light mechs should not go toe to toe with assaults...

Edited by Arioch1973, 11 August 2015 - 03:04 PM.


#16 Gremlich Johns

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Posted 11 August 2015 - 03:06 PM

View PostShinikake, on 09 August 2015 - 04:19 AM, said:


At the very least, take weight into account. 100 Ton 'MECH is going to move a 30 Ton 'MECH around like a bowling ball.



Likewise at pointblank range an AC20 round or a good sized Alpha strike.should knock a Light over so we can kill it.

#17 Troutmonkey

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Posted 11 August 2015 - 04:58 PM

View PostGremlich Johns, on 11 August 2015 - 03:06 PM, said:

Likewise at pointblank range an AC20 round or a good sized Alpha strike.should knock a Light over so we can kill it.

How about no?
Lights are already one of the hardest to play and least played mech classes.

#18 Arioch1973

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Posted 12 August 2015 - 03:45 AM

One of the reasons why they are the hardest to play, is that their role in battletech are basically not fulfilled at all in MWO. There is no scouting etc. And the game rewards very little beyond kills, assists and damage you deal. It give very poor rewards for scouting and other activties beyond delivering massive alpha strikes...

The maps would need to be a lot bigger in order to make it viable to use lights to find the enemy, etc.

#19 Lugh

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Posted 12 August 2015 - 05:09 AM

View PostNyuuu, on 11 August 2015 - 10:24 AM, said:

I would always love to see the light stats of the guys complaining about them...

When can we have assault pilots that just stay with the team instead complaining of afterwards?

When can we have light and medium pilots that catch a clue to where the assaults are and meet / escort them so that the whole of your team reaches the front line?

#20 Lugh

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Posted 12 August 2015 - 05:12 AM

View PostArioch1973, on 12 August 2015 - 03:45 AM, said:

One of the reasons why they are the hardest to play, is that their role in battletech are basically not fulfilled at all in MWO. There is no scouting etc. And the game rewards very little beyond kills, assists and damage you deal. It give very poor rewards for scouting and other activties beyond delivering massive alpha strikes...

The maps would need to be a lot bigger in order to make it viable to use lights to find the enemy, etc.

If you are a light pilot and not supporting your team in close proximity you are doing it wrong.
1) There is a huge set or rewards available for UAVs being placed in the perfect position. In fact, it will garner some of the best rewards you will ever see. Provided you drop it in the right place at the right time.
2) Protected light rewards happen when you are close to teammates AND they are significantly higher than any other Protected Med.,Hvy, Assault rewards. (in fact make it easy to earn exp and money)





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