New Mech Skill Trees Anytime Soon?
#1
Posted 11 August 2015 - 05:36 PM
#2
Posted 11 August 2015 - 05:43 PM
Seriously though, I'd like this addressed, but PGI's short range/term focus is on Steam and not much else I'm afraid.
#3
Posted 11 August 2015 - 05:43 PM
Vashramire, on 11 August 2015 - 05:36 PM, said:
There's been a lot of talk and Ideas about this from the devs in the past - I recall the last was along the lines of a command post that talked about specific abilities to be unlocked for each chassis, that were specific to mech classes.
Heavies and assaults for example, were going to have a charge attack that could knock down enemies.
It wasn't fleshed out past that though, because the usual forum factions chose it as a battleground to push their own agendas, and the thread ended up looking like a mad max set. Overturned cars, fires in barrels, people hissing at each other instead of talking...
I recall PGI saying that they were working on... something... recently, but I'd guess that they'll keep tight lipped until they have a full proposal to avoid the usual explosions.
We do need something though, preferably long enough before steam release to be tested and tweaked. Stuff like the useless convergence perk annoys me - we need to get rid of every placeholder like that before Steam.
#4
Posted 11 August 2015 - 05:45 PM
#5
Posted 11 August 2015 - 05:49 PM
#6
Posted 11 August 2015 - 05:50 PM
#7
Posted 11 August 2015 - 06:43 PM
#8
Posted 11 August 2015 - 06:45 PM
#9
Posted 11 August 2015 - 06:52 PM
Kiiyor, on 11 August 2015 - 05:43 PM, said:
There's been a lot of talk and Ideas about this from the devs in the past - I recall the last was along the lines of a command post that talked about specific abilities to be unlocked for each chassis, that were specific to mech classes.
Heavies and assaults for example, were going to have a charge attack that could knock down enemies.
I don't recall any statements like that. Do you have a link?
#10
Posted 11 August 2015 - 06:58 PM
Davers, on 11 August 2015 - 06:52 PM, said:
I don't recall any statements like that. Do you have a link?
http://mwomercs.com/...-3-role-warfare
http://mwomercs.com/...le-warfare-cont
WOW. I remembered something from 2012!
Probably useless info... but interesting
#11
Posted 11 August 2015 - 06:59 PM
Kiiyor, on 11 August 2015 - 06:58 PM, said:
http://mwomercs.com/...le-warfare-cont
WOW. I remembered something from 2012!
Probably useless info... but interesting
Oh, those old posts! LOL
I thought there was actually some news from the Devs about this less than 2 years old.
#12
Posted 11 August 2015 - 07:02 PM
I suppose this is just my opinion, but un-leveled mechs always feel much heavier, especially in the torso-twisting area, and then once you elite them, they get almost twitchy. It's quite a departure from the gameplay of past Mechwarrior titles, and personally I greatly dislike it, mainly because it just doesn't feel like a Mechwarrior game.
I suppose a skill tree work would be better than nothing, though. I certainly can appreciate the progression element that the system brings.. I just wish it didn't break the immersive feel of the mechs.
#13
Posted 11 August 2015 - 07:07 PM
Vashramire, on 11 August 2015 - 05:49 PM, said:
They should, but there's no indication that PGI will do anything other than make vague promises and never work on it.
armyunit, on 11 August 2015 - 07:02 PM, said:
I suppose this is just my opinion, but un-leveled mechs always feel much heavier, especially in the torso-twisting area, and then once you elite them, they get almost twitchy. It's quite a departure from the gameplay of past Mechwarrior titles, and personally I greatly dislike it, mainly because it just doesn't feel like a Mechwarrior game.
I suppose a skill tree work would be better than nothing, though. I certainly can appreciate the progression element that the system brings.. I just wish it didn't break the immersive feel of the mechs.
I think the game would improve if the skill tree was just gone.
#14
Posted 11 August 2015 - 07:37 PM
I can't convert these to GXP too since i have all the modules unlocked.
I'd like some new skills, yup.
Edit: it was way more than 250K
Edited by Iqfish, 11 August 2015 - 07:38 PM.
#15
Posted 11 August 2015 - 07:55 PM
#16
Posted 11 August 2015 - 09:00 PM
PLEASE
Just please.
Do something.
#18
Posted 11 August 2015 - 09:57 PM
Violent Nick, on 11 August 2015 - 09:20 PM, said:
We thought the Warhorns were placeholders when we first saw them..
Hoped not thought. Cause it would be wicked disappointing if Fruity Loops sampled horns were what we could expect from such things
#19
Posted 11 August 2015 - 10:25 PM
I've given up waiting for things like this. Maybe the new Battletech game will have some RPG and rolewarfare elements.
Edited by Alistair Winter, 11 August 2015 - 10:25 PM.
#20
Posted 11 August 2015 - 11:45 PM
this must go.
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