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Ach Supermech.

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#81 Lugh

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Posted 12 August 2015 - 12:18 PM

View PostJack Shayu Walker, on 12 August 2015 - 11:29 AM, said:


The problem is that in a multiplayer game, a new mech shouldn't obsolete every other mech in its weight class.

It doesn't, but feel free to keep thinking it does. The people that understand the role that other 'useless' lights are designed to perform will continue to excel in those mechs.

#82 MischiefSC

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Posted 12 August 2015 - 12:21 PM

The problem is that if everyone says the only good way to kill an ach is legs but the legs are sturdier than the side torsos of mediums and heavies....

see where that goes? Make the ACH CT bigger and ensure it has accurate hitboxes. Which I am sure will happen when it's out for cbills.

#83 Mystere

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Posted 12 August 2015 - 12:22 PM

View PostJack Shayu Walker, on 12 August 2015 - 11:29 AM, said:

The problem is that in a multiplayer game, a new mech shouldn't obsolete every other mech in its weight class.


That's like saying a Japanese Type 89 I-Go should be just as good as a Russian T-34. I most certainly would not play a game that did such a thing.

#84 xXBagheeraXx

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Posted 12 August 2015 - 12:23 PM

Not really...I turned my Madcat Prime into a laserbarf light hunter with streaks and ive been eating the things. I always shoot for the legs tho. They see me coming with all the lasers and run like hell.

#85 Dino Might

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Posted 12 August 2015 - 12:29 PM

View PostxXBagheeraXx, on 12 August 2015 - 12:23 PM, said:

Not really...I turned my Madcat Prime into a laserbarf light hunter with streaks and ive been eating the things. I always shoot for the legs tho. They see me coming with all the lasers and run like hell.


Yes, streaks kill them easy peasy. Now play an IS mech where you can only boat streak 2s and tell us how effective that is overall.

#86 Aggravated Assault Mech

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Posted 12 August 2015 - 12:35 PM

View PostI Zeratul I, on 12 August 2015 - 09:38 AM, said:

Not seeing a difference between arctic cheetahs and firestarters.



ECM?

When you ST an ACH it doesn't die?

#87 Evogenesis

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Posted 12 August 2015 - 12:35 PM

While the ACH hitboxes could use some work the hitreg issues where damage simply doesn't register isn't limited to the cheetah. There have been plenty of times I let loose with an alpha that registers no damage. Same thing happens when I see an AC/gauss round fly straight through me. I see and hear the projectile coming, but it registers no damage. I just interpret it as a weapons malfunction or faulty ammunition. Hitreg has been getting better but wonky things do happen.

#88 xXBagheeraXx

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Posted 12 August 2015 - 12:38 PM

View PostDino Might, on 12 August 2015 - 12:29 PM, said:


Yes, streaks kill them easy peasy. Now play an IS mech where you can only boat streak 2s and tell us how effective that is overall.


There are quite a few XL friendly fast mediums that come with multiple Energy and Missile hardpoints....The Griffions come to mind.

Quickdraws got Godmode quirks I heard and are also great laserboats....Grasshoppers as well.

Plenty of Wubb/streak combos for Shadohawks....

Hell Ive even done respectably driving the champion Wubbshee that was just on sale. IS has plenty of light hunters.

Now, dont get me wrong, I agree hitboxes in this game are horribly wonky. I cant tell you how many times ive slammd peole in the rear with 4-6 ac20s and nothing registers on a non-moving target, but these lights are far from Unkillable...hell I think one of the last ones I killed I legged him as he was jump jetting in the air.

Edited by xXBagheeraXx, 12 August 2015 - 12:40 PM.


#89 Appogee

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Posted 12 August 2015 - 12:43 PM

Hey I paid a lot of money for my Arctic Cheeser. In the tradition of MWO, I need to be able to exploit its broken hitboxes for another couple of months yet, before PGI fixes it ... just before it comes out for CBills ;)

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Actually I Mastered them more quickly than any other Mech previously. I'm back to grinding the crappy leftover Mechs from previous packs now.

Edited by Appogee, 12 August 2015 - 12:44 PM.


#90 Master Pain

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Posted 12 August 2015 - 12:49 PM

it seems to happen alot more frequently with the ach than other mechs. that wasnt the only time something like that has happened while i was fighting a cheetah. I find that cheetah pilots are alot bolder than other light mech pilots. They stay in the center of the fight alot longer than firestarter or spider pilots do.

#91 xXBagheeraXx

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Posted 12 August 2015 - 12:53 PM

View PostMaster Pain, on 12 August 2015 - 12:49 PM, said:

it seems to happen alot more frequently with the ach than other mechs. that wasnt the only time something like that has happened while i was fighting a cheetah. I find that cheetah pilots are alot bolder than other light mech pilots. They stay in the center of the fight alot longer than firestarter or spider pilots do.


Until they bump into someone with a Beagle and realize their ECM isnt working....

Seriously guys...start busting out some laserbarf/streak builds...its HILAROUS.

#92 Dino Might

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Posted 12 August 2015 - 12:53 PM

View PostxXBagheeraXx, on 12 August 2015 - 12:38 PM, said:


There are quite a few XL friendly fast mediums that come with multiple Energy and Missile hardpoints....The Griffions come to mind.

Quickdraws got Godmode quirks I heard and are also great laserboats....Grasshoppers as well.

Plenty of Wubb/streak combos for Shadohawks....

Hell Ive even done respectably driving the champion Wubbshee that was just on sale. IS has plenty of light hunters.

Now, dont get me wrong, I agree hitboxes in this game are horribly wonky. I cant tell you how many times ive slammd peole in the rear with 4-6 ac20s and nothing registers on a non-moving target, but these lights are far from Unkillable...hell I think one of the last ones I killed I legged him as he was jump jetting in the air.


Streak 2s are junk, and filling your IS medium with them makes you pointless in a fight with heavies. Yes, you can outfit your mech specifically to hunt the ACH, and it will do well at that, but it will do terrible at everything else. Does not seem like a good idea, when the only reason you'd need to outfit a mech like that is because the Cheeto is totally unbalanced.

#93 Ghogiel

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Posted 12 August 2015 - 12:57 PM

View PostAscaloth, on 12 August 2015 - 09:54 AM, said:


That's because its CT is tiny. If you suspect it's using STD Engine, go for legs...or take both STs and leave it unarmed (happens a lot with my Stalkers)...
In any normal match STKs will mostly be firing hull down ridge hump for most of the game where you can't even see the things legs.

#94 Ultimax

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Posted 12 August 2015 - 01:02 PM

View PostGrimRiver, on 12 August 2015 - 09:43 AM, said:

"my atlas-d-dc that does an alpha of 53.8 and had a very hurt ACH at 30% with an open bloodred CT run around me only to overheat from firing 3meds after I fired 2 alphas dead center into his CT he gets back up from overheating and runs off with 28% health." I don't know if you noticed this part but thats not an excuse for him to live though that. Even after my death 2 lights dogging him the whole time still couldn't take'em down.


Video evidence, or it didn't happen.

#95 Koniks

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Posted 12 August 2015 - 01:33 PM

View Post1453 R, on 12 August 2015 - 12:09 PM, said:

The Firestarter has greater firepower/heat efficiency due to its dynamic structuring,


Huh? The ERML build is the only laser loadout of the ACH that is at a heat disadvantage. The others all beat the FS9 for sustained DPS and match it for time to overheat. Even the 7xSPL variant out-DPSes the FS9 it just overheats a bit sooner.

#96 1453 R

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Posted 12 August 2015 - 01:48 PM

View PostMizeur, on 12 August 2015 - 01:33 PM, said:


Huh? The ERML build is the only laser loadout of the ACH that is at a heat disadvantage. The others all beat the FS9 for sustained DPS and match it for time to overheat. Even the 7xSPL variant out-DPSes the FS9 it just overheats a bit sooner.


Firestarter's got a full set of TruDubs, plus an extra DHS slot in the engine with the 280+ engines it damn well ought to be running, on top of massive heat reduction quirks on several 'Starters. Clan small lasers being not-total-garbage is the only reason the Cheetah can manage fits that compete with the Firestarter for heat efficiency.

By all means, check to see if there's actual bugs/irregularities with the hitboxes, but what I've mostly gotten from this thread is "DOUBLE THEIR LEG 'BOX SIZE! TRIPLE THEIR TORSO 'BOX SIZE! GIVE THEM -30% QUIRKS! MAKE THEM BLEEEED!!", which is never the right response to any situation.

#97 bad arcade kitty

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Posted 12 August 2015 - 02:10 PM

30$ of virtual power

#98 HollowBassman

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Posted 12 August 2015 - 02:35 PM

To me, its funny to see people say Artic Cheetahs are not any better than a Firestarter, as if the Firestarter itself isn't OP(compared to the rest of the lights). You can't compare a new mech to the previous undisputed king of the weight-class unless you are actively wanting power-creep. The comparison has to be between it and the average mech in its class.

Discussions about other OP mechs seem to have the same problem.

Edited by HollowBassman, 12 August 2015 - 02:36 PM.


#99 Roadkill

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Posted 12 August 2015 - 02:42 PM

View PostHollowBassman, on 12 August 2015 - 02:35 PM, said:

You can't compare a new mech to the previous undisputed king of the weight-class unless you are actively wanting power-creep. The comparison has to be between it and the average mech in its class.

Incorrect when the class in general is as sub-par as Lights are in MWO.

The ACH, FS9, and possibly the Raven are the only Lights that are actually good enough. None of them should be nerfed; rather, the others should be buffed to their level.

#100 Felicitatem Parco

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Posted 12 August 2015 - 02:47 PM

View PostGrimRiver, on 12 August 2015 - 09:24 AM, said:

Anybody else getting very tired of the ACH living though everything you pump into it's CT that very much will kill any assault only for it to run around all happy go lucky without a care in the world?

The ACH has been a broken mech since it came out, hiding behind hit reg and lagshield issues like for exp: A few matches ago I was in my atlas-d-dc that does an alpha of 53.8 and had a very hurt ACH at 30% with an open bloodred CT run around me only to overheat from firing 3meds after I fired 2 alphas dead center into his CT he gets back up from overheating and runs off with 28% health.

This was 1 of MANY times this has happened, not just to me but my teammates as well.


Is there anything gonna be done about this issue?


Found your problem: he was shut down. This game is absolutely terrible at inflicting damage on Mechs that are shut down. Has to do with the a combination of the server and client disagreeing on where the shutdown Mech came to a stop, and how projectiles are "destroyed" by impacts before they actually impact a hitbox that the server acknowledges.

The ShutDown shield is stronger than LagShield on Mechs that were moving quickly when they initiated shutdown.





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