Jump to content

Ach Supermech.

Balance

259 replies to this topic

#101 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 12 August 2015 - 02:51 PM

View PostFupDup, on 12 August 2015 - 09:30 AM, said:

I haven't really experienced the so-called "godmode" mech that people keep going on about. Sure, they could be intimidating in certain situations while I was grinding my Shadow Cats and Urbanmechs, but they didn't really instill more fear in me than a SCR, TBR, HBR, DWF, etc. might...

I think it's okay to have to be cautious around an enemy light mech for once, instead of being able to ignore them with little consequence. After all, if I ignore an enemy heavy, assault, or certain mediums, I'm gonna have a bad time, so I'm not really offended by this new and exciting concept.

Same here. i think its more down to poor aim than bad hit boxes

#102 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 12 August 2015 - 02:56 PM

View PostDino Might, on 12 August 2015 - 12:53 PM, said:


Streak 2s are junk, and filling your IS medium with them makes you pointless in a fight with heavies. Yes, you can outfit your mech specifically to hunt the ACH, and it will do well at that, but it will do terrible at everything else. Does not seem like a good idea, when the only reason you'd need to outfit a mech like that is because the Cheeto is totally unbalanced.

My 2LL 4xssrm2 2D2 kills everything equally.
Please dont try to put your limitations forward as a valid argument.

#103 Elkfire

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 483 posts

Posted 12 August 2015 - 04:25 PM



#104 Yellonet

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,956 posts
  • LocationSweden

Posted 12 August 2015 - 04:39 PM

View PostGrimRiver, on 12 August 2015 - 09:49 AM, said:

The ACH is the only mech I have trouble with, all other mechs go down like normal.

Same here.

#105 Knight Magus

    Member

  • PipPipPipPipPip
  • 103 posts

Posted 12 August 2015 - 04:43 PM

Why hasn't anyone posted a video of this yet....I want to see these Super Cheetah's

#106 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 12 August 2015 - 04:46 PM

"Seriously, shoot the legs. Stop complaining."

While that's sound advice, if a mech can only be stopped by legging it, something is broken.

Imagine if the only way to defeat a King Crab was to shoot the legs? WAI?

#107 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 12 August 2015 - 04:58 PM

View PostKnight Magus, on 12 August 2015 - 04:43 PM, said:

Why hasn't anyone posted a video of this yet....I want to see these Super Cheetah's


Because there isn't any? And by that I mean the problem is the AC itself, not HSR, hit reg, or something else.

#108 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 12 August 2015 - 05:05 PM

Yep lots of people reporting killing Arctic Cheetah is nigh impossible despite lots of ammo sent downrange to kill them.
Broken hit boxes is oft mentioned for these mechs.

Edited by Ace Selin, 12 August 2015 - 05:06 PM.


#109 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 12 August 2015 - 05:50 PM

View Post1453 R, on 12 August 2015 - 01:48 PM, said:

Firestarter's got a full set of TruDubs, plus an extra DHS slot in the engine with the 280+ engines it damn well ought to be running, on top of massive heat reduction quirks on several 'Starters. Clan small lasers being not-total-garbage is the only reason the Cheetah can manage fits that compete with the Firestarter for heat efficiency.



Go smurfy them and get back to me.

#110 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 5,845 posts

Posted 12 August 2015 - 05:56 PM

View PostMizeur, on 12 August 2015 - 05:50 PM, said:


Go smurfy them and get back to me.


Don't need to. The basic structure of the game is easy enough to understand.

Clan small lasers are more heat-efficient than Sphere medium lasers, so Cheetah fits that use, exclusively, small lasers do better for heat efficiency than ML-based Firestarters. Pulse or standard, matters not.

That doesn't actually stop the Firestarter from having better base cooling capabilities. 10 TruDubs > 9 TruDubs. 1 extra in-engine heat sink > 0 in-engine spare heat sinks. ML-based Cheetahs, or even fits like mine which mix ML and SL, run noticeably hotter than Firestarters.

A hex-cSPL Cheetah is more heat efficient than a quint-iML or iMPL Firestarter; 18 heat alpha compared to a 20-heat alpha. Before quirks on either side, of course - but I do believe the relevant Firestarters crap all over the Cheetah where heat quirks are concerned, hm?

#111 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 12 August 2015 - 06:54 PM

View PostFenrisulvyn, on 12 August 2015 - 04:46 PM, said:

"Seriously, shoot the legs. Stop complaining."

While that's sound advice, if a mech can only be stopped by legging it, something is broken.

Imagine if the only way to defeat a King Crab was to shoot the legs? WAI?


The legs have a total of 56 armour between them.

The torsos and arms have 136 points of armour between them, excluding the head, and a decent ACH pilot can often use every single point of that armour, and then internal structure, and survive the loss of an entire toros to soak up damage.

The legs are by far the most efficient way to kill an ACH, and I find it much, much easier to get damage into them than any single component on the top half.

If you go for the legs, the ACH tanks like a light. If you go for the torsos, it can tank better than some assualts.

I know it, and If I consciously go for legs, an ACH trying to fisticuff with me will feel a sudden and overwhelming desire to get the **** out of my gridsquare, POST HASTE. It's just hard to overcome the muscle memory involved in going for center mass.

#112 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 12 August 2015 - 07:49 PM

View PostI Zeratul I, on 12 August 2015 - 11:00 AM, said:


3x the firepower? :lol:

I would say that the mist lynx has more firepower than the ECM spider does. The ECM spider was already dangerous with 3 energy hardpoints. The mist lynx coud represent a substantial improvement with 4 energy or 3 energy by 2 missile. Mobility is sacrificed but with its crazy jump jets, mist lynx should be dangerous with its vertical mobility if its horizontal mobility is lacking.

The only thing the ACH has are energy weapons. Energy weapons on lights mean they can't alpha constantly and the tendency many have to go for SPL's makes them prone to being myopic and range challenged.

Mist lynx should get more respect and ACH should get less. These things usually take time for people to give credit where its deserved and de-rail those overinflated hype trains as needed. Patience is a virtue here.


Yes, believe it or not 6-7 is at least 3 times 2.

Energy is the best type of weapon for Light mechs, as demonstrated by every top tier light (which isn't saying much) that doesn't have 300% RoF quirks.


Lynx more firepower than the Spider with ECM? 18, 16, 10, generally not more than 19 (which is the LL 2ML), and matches 18 (3MPL). Close, but moving 30Kph slower with worse cooling.

Cheetah brings a 36 alpha with ECM, no ghost heat, and an extra heatsink. Toasty, but manageable.

#113 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 12 August 2015 - 08:03 PM

"The legs are by far the most efficient way to kill an ACH,"

Agreed. But that's a different thing than "go for the legs because the torso doesn't take damage"

#114 Virgil Greyson

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 277 posts

Posted 12 August 2015 - 08:53 PM

Posted Image

#115 Light-Speed

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 286 posts

Posted 12 August 2015 - 08:54 PM

Once an Arctic Cheetah ran up to me without cover 3 times.

Every time my assault pumped into it an alpha full of autocannon rounds and 18 SRMs.
That's ~150 damage, enough to go thorough all three Cheetah torso components.

The Cheetah ran off with yellow armor.

#116 SkyHammyr

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 462 posts

Posted 12 August 2015 - 09:26 PM

Couple of nights ago I'm in my ACH on River City moving around the Citadel giving ECM to the fatties and looking for targets of opportunity.
I make the mistake of rolling up the north side ramp just as a Direwolf rounded the corner. Took about a second for him to look at me before I was toast. Alpha to the CT.

Just tonight I'm rolling Frozen City, finishing the elites on my ACH-A. I get in a knife fight with another ACH. 3 SPLs in his chest and KDR +1 to me.

Sorry you had a bad time OP. But, I die and kill ACHs about the same as I do Firestarters. /shrugs

Edited by SkyHammr, 12 August 2015 - 09:27 PM.


#117 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 12 August 2015 - 09:46 PM

the sad thing is this: the community is full of whiners that need to l2p, and whine and whine and whine, so PGI sadly will listen this kind of noobs, such as the OP, whining about the cheetah.
So like every other decision taken by listening the noobs QQ community, PGI will screw up the cheetah, like pgi had to screw up a lot of others good and fun things in the past.


to PGI: if reading: PLEASE, DON'T LISTEN TO COMMUNITY ANYMORE.
It doesn't worth.

Edited by Stefka Kerensky, 12 August 2015 - 09:49 PM.


#118 TwentyOne

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 477 posts
  • LocationI pay more to use less water. Cali.

Posted 12 August 2015 - 10:42 PM

View PostGrimRiver, on 12 August 2015 - 09:24 AM, said:

Anybody else getting very tired of the ACH living though everything you pump into it's CT that very much will kill any assault only for it to run around all happy go lucky without a care in the world?

The ACH has been a broken mech since it came out, hiding behind hit reg and lagshield issues like for exp: A few matches ago I was in my atlas-d-dc that does an alpha of 53.8 and had a very hurt ACH at 30% with an open bloodred CT run around me only to overheat from firing 3meds after I fired 2 alphas dead center into his CT he gets back up from overheating and runs off with 28% health.

This was 1 of MANY times this has happened, not just to me but my teammates as well.


Is there anything gonna be done about this issue?

what I am getting tired of, more than anything else, is people defending things that are clearly OP. I own 3 cheetas. I play them often. HOW ******* STUPID DO YOU HAVE TO BE TO NOT UNDERSTAND THAT A +15 STRUCTURE LEG QUIRK IS OVERPOWERED ON AN ALREADY EXCELLENT MECH?

#119 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 12 August 2015 - 11:53 PM

Its somehow similiar to TBR OP was, so when ach become MC availaible, nerf incoming...... when i see this for the 3rd time in a row, it will be pattern, and dirty technic from PGI. we will see, ach is 2nd.

#120 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 13 August 2015 - 12:41 AM

People overestimate how good they can aim. Hitreg issues aside (which happen on all mechs, but it's easier to realize it on a light), i have seen a quite a few people spread their damage from one arm to another (literally over 5 body parts) and then claim "OMG IT DOESN'T TAKE DAMAGE I HIT HIM DEAD CENTER".

It has favorable hitboxes to spread damage if you twist, and moves at 140 kph, so people naturally spreading large chunks of their damage all over the mech.
The structure quirks might be a tad bit overdone, but that aside i don't have any issues killing ACHs.

You can't twist legs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users