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#21 lol lol lol lol lol lol lol lol

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Posted 12 August 2015 - 11:50 PM

View PostDarth Bane001, on 12 August 2015 - 11:20 PM, said:

Because the game isn't new anymore people are moving on. Sure they have done some things with it but personally not nearly enough to make this a notable game in the community as a whole.

Without single player this franchise will never rise above what it was over a decade ago.


If PGI made this:



I would throw my money at them, but it'd need to look and feel like this. But some half-assed single player version of current MW:O, I'll respectfully pass.

#22 MonkeyCheese

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Posted 13 August 2015 - 12:04 AM

I keep trying to see if there are people playing during AU prime time but there aint anymore, at one point there were plenty of people.

Really should have made CW the EVERYTHING in mwo, where solo queues and groups both have an impact on the war instead of this everyone in group or pugland and noone in CW thing.

#23 MeiSooHaityu

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Posted 13 August 2015 - 02:00 AM

Its designed to be for the elite organized groups to play in and not regular players. That kind of limits quantity by it's nature.

The idea of CW wasn't terrible, but it was made intentionally to cater to the hardcore top few percent of players. If PGI wanted it to have more players, it should have been made more accessible and friendly to the broader player base.

I think the numbers in CW reflect their strategy. Make a game mode for the hardcore elite. There are only a limited amount of those kind of players.

#24 kapusta11

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Posted 13 August 2015 - 02:11 AM

It would be cool to have 2 timeline based leagues with 2 game modes of any kind in each (for the sake of not splitting player base too much) one being set pre 3025 "lore junkie stock league" with mechs having all equipment locked and the other being set during dark age "min-max competitive try-hard" league with new toys, everything unlocked, no hardpoints, full customization, no restrictions whatsoever.

Edited by kapusta11, 13 August 2015 - 02:13 AM.


#25 Alistair Winter

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Posted 13 August 2015 - 02:26 AM

View PostXetelian, on 12 August 2015 - 07:31 PM, said:

We asked for it.
We could have had another game mode added to the current group and solo queue but we're dumb.

How so? You mean the players are dumb for expecting PGI to deliver CW? I don't think anyone could have predicted that they'd mess CW up so bad. First of all, the maps and the game mode is worse than anything I've ever seen in a FPS. Every map is essentially the attackers taking a long, uninterrupted stroll through different lanes to get to a chokepoint where there is a brawl and/or a sniping match and sometimes the attackers manage to destroy some buildings before they are gunned down.

It's the equivalent of a turret defence game, except instead of letting AI control the mindless zombies wandering through the gates, you force the players to do it. It's absurd.

How was anyone supposed to anticipate that would be the sum of CW for years? Not to mention the whole logistics / career paths that Bryan Ekman presented, and then no one at PGI mentioned it again, ever. That's not the players' fault.

If we're going to assume PGI would just f*** up anything they ever attempted, then it's just as likely that the fourth game mode you're alluding to would be equally crappy. They'd probably just spawn both 12-man teams within 300 meters of each other at the center of the map and call it the 'Brawl' game mode.

#26 MeiSooHaityu

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Posted 13 August 2015 - 02:27 AM

What I would have liked, is multiple game types for CW.

Leave the current mechanic for the big groups, but implement a form of Assault/Skirmish/Conquest for small groups and PUGs to play.

The Traditional CW matches can be played by PUGs or any group size (including 12 man groups). The outcome of these matches determines roughly 80% of the overall score that determines who wins the planet.

The Assault/Skirmish/Conquest fights can only be played by PUGs and no group larger than 4 man groups. These matches contribute the remaining 20% of the points towards winning a planet.

The traditional CW mode has better payouts and awards more loyalty points, etc... for being the primary game type for CW, but the other game modes still contribute pretty much on par with the current regular game mode (maybe a bit more to try any get people over to CW).

Its just an idea to make it more accessible and less intimidating to play CW for new players and those players who don't want to play against the big 12 man groups.


#27 Iqfish

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Posted 13 August 2015 - 03:02 AM

Those 150 poor, waiting souls.

May they find a match, after hours of agony in waiting queues.

#28 TWIAFU

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Posted 13 August 2015 - 03:07 AM

View PostDjPush, on 12 August 2015 - 07:06 PM, said:

Only 150 people are plaing CW. What happened?


In Steiner at 11pm.

Hop to other Factions and tell us those too.

#29 LordBraxton

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Posted 13 August 2015 - 03:20 AM

Rushing gates to zerg inanimate objectives in a deathball is less fun then 2 deathballs zerging each other.

#30 Aaren Kai

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Posted 13 August 2015 - 03:27 AM

You know what the worse part is?

This could have all been predicted during ideation/discovery using metrics and player analytics before a single line of code was written. And I'm not talking by forum polls or talking with elite players, just raw data.

Take the amount of game time necessary to generate enough c-bills to create 1 mech with competition level equipment. Multiple that by a factor of 1.5 for minimum to purchase and master three mechs, create a second number and multiple by three for a maximum number. Take those numbers and times it by 4 to create a drop group.

Compare these numbers against the average time played by the player base and subtract all players from the potential pool that have less time or assets. Use analytics to further reduce number of players by removing those that have never grouped with others, with a scaling factor for the pool of people who have grouped up to 12 players.

This will generate a sample set of people who ideally fit the targeted criteria.

Yes, you will have those that are less than ideal targets who will explore the game mode but they are to be considered temporary and over time will decrease due to less then ideal game satisfaction due to not meeting the above criteria. aka getting stomped over and over.

Now take the targeted groups predicted revenue generation and multiple that by the sample set above to get potential revenue generation to understand benefit versus cost to build CW.

And that part is just the numbers. Add some usability play testing and interviewing to understand consumer pain points and CW should not have been built.

User Experience/Experience Design analytics, do you even do it PGI?



#31 PFC Carsten

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Posted 13 August 2015 - 03:46 AM

View Post00ohDstruct, on 12 August 2015 - 11:50 PM, said:


If PGI made this:



I would throw my money at them, but it'd need to look and feel like this. But some half-assed single player version of current MW:O, I'll respectfully pass.

Today it's more like: Meh, Atlas. Run circles, leg, run even more circles and kill. Hope that he gets no help in time.

On the plus side: The drones look almost like in that video.

#32 Rhaythe

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Posted 13 August 2015 - 03:51 AM

Wanted to jump on last night. Then I saw all the queues with people on'em (all two of them) had counts in multiples of 12. A-screw that!

#33 LordBraxton

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Posted 13 August 2015 - 04:47 AM

^^^^^^^^^ Also I thought CB was the best core gameplay in MWO history. It was far more immersive due to both graphical and gameplay quality being higher than today. Also the TTK was much more battletech back then.

#34 Lugh

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Posted 13 August 2015 - 04:50 AM

Dear PGI, please check out Heroes and Generals for a more functional map system that has logistics and supply for the war.

View PostLordBraxton, on 13 August 2015 - 04:47 AM, said:

^^^^^^^^^ Also I thought CB was the best core gameplay in MWO history. It was far more immersive due to both graphical and gameplay quality being higher than today. Also the TTK was much more battletech back then.

Because the Battlemechs were precious and we had Repair and Rearm, so there was less YOLO exploding in useless orgies of ineffectual laser fire.

It was 8 v 8 which was more reflective of the valued nature of the battlemechs. Yes it was a high value target, and yes 2 lances was a lot.

#35 Lily from animove

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Posted 13 August 2015 - 04:50 AM

View PostDjPush, on 12 August 2015 - 07:06 PM, said:

Only 150 people are plaing CW. What happened?


it was 5am, EU si sleeping maybe?

also the broken map may make some think entire CW is broken, so they avoid it.

Edited by Lily from animove, 13 August 2015 - 04:51 AM.


#36 LordBraxton

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Posted 13 August 2015 - 04:53 AM

View PostLugh, on 13 August 2015 - 04:50 AM, said:

Dear PGI, please check out Heroes and Generals for a more functional map system that has logistics and supply for the war.


Because the Battlemechs were precious and we had Repair and Rearm, so there was less YOLO exploding in useless orgies of ineffectual laser fire.

It was 8 v 8 which was more reflective of the valued nature of the battlemechs. Yes it was a high value target, and yes 2 lances was a lot.


You are 100% right, but I think it was mostly because I only had single heatsinks. I love my EXE but I would have preferred 3025 like the MW5 trailer.

#37 MechWarrior3671771

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Posted 13 August 2015 - 05:12 AM

I tried last night. Waiting in que... tic toc tic toc... 5 mins... 10mins.... tic toc.... 15 mins.... then I bailed.

#38 Vxheous

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Posted 13 August 2015 - 05:44 AM

View PostFenrisulvyn, on 13 August 2015 - 05:12 AM, said:

I tried last night. Waiting in que... tic toc tic toc... 5 mins... 10mins.... tic toc.... 15 mins.... then I bailed.


Use your factions's TS server hub or use LFG to make a 12 man, then queue to CW, you get instant games then.

#39 Grayson Sortek

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Posted 13 August 2015 - 05:56 AM

View Post00ohDstruct, on 12 August 2015 - 11:50 PM, said:


If PGI made this:



I would throw my money at them, but it'd need to look and feel like this. But some half-assed single player version of current MW:O, I'll respectfully pass.


This ^ So many times this ^

PGI, please listen to your player base!

#40 Lily from animove

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Posted 13 August 2015 - 06:07 AM

View PostGrayson Sortek, on 13 August 2015 - 05:56 AM, said:


This ^ So many times this ^

PGI, please listen to your player base!


so many times NO.

lol you know why it feels like this ? 10x the ttk or even more, weapons going anywhre, but not at the target. Peopel would hate it.
What looks cool like this wouldn't play like this, and if it is forced to play like this most would not like it.

Edited by Lily from animove, 13 August 2015 - 06:08 AM.






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