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#41 Aiden Skye

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Posted 13 August 2015 - 06:13 AM

I just got tired of being pug stomped by 12 mans. Need a break

#42 Lord DeicideRavenRose

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Posted 13 August 2015 - 06:18 AM

HA HA HA

#43 Grayson Sortek

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Posted 13 August 2015 - 06:35 AM

View PostLily from animove, on 13 August 2015 - 06:07 AM, said:


so many times NO.

lol you know why it feels like this ? 10x the ttk or even more, weapons going anywhre, but not at the target. Peopel would hate it.
What looks cool like this wouldn't play like this, and if it is forced to play like this most would not like it.



Maybe not exactly like the bouncing around bauble-head BattleMech like what is shown in this trailer... but a single or co-op experience/campaign with immersion. Imagine if your monitors actually showed useful information!

#44 Khobai

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Posted 13 August 2015 - 06:43 AM

CW was destined to fail because they didnt integrate every gamemode into CW and force every match to be a CW match. Thats what they shouldve done but for some reason they didnt.

#45 Davegt27

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Posted 13 August 2015 - 06:57 AM

I played a match yesterday (first time in awhile for me)
We pugs ran into the 12DG I typed my customary "Crap"

We lost but it was not a roll stomp

There is a difference between losing to a better team with skilled players
And the roll flippin stomping we were getting back in Jan

When I say roll flippin stomp that is an understatement of how bad it was

Losing to a highly skilled team is actually a learning experience
And we got to fire our weapons

I think we got 15 or so kills


#46 Mister Blastman

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Posted 13 August 2015 - 07:05 AM

DOTA maps.

Yeah.

Who the hell thought that was a good idea?

This is a first person 'mech game! Not a damn chokepoint funhouse simulator.

#47 C E Dwyer

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Posted 13 August 2015 - 07:13 AM

All one faction sees are the units and people attacking them, and it can attack or defend, CW isn't great in numbers, but its more than 150 also this extended event due to the hopeless oceanic servers isn't helping

#48 Viges

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Posted 13 August 2015 - 07:21 AM

View PostXetelian, on 12 August 2015 - 07:31 PM, said:

We asked for it.

We could have had another game mode added to the current group and solo queue but we're dumb.


I thought is was supposed to be another game mode, but with many new features.
Not just some Posted Image

#49 Yellonet

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Posted 13 August 2015 - 07:23 AM

View PostDjPush, on 12 August 2015 - 07:06 PM, said:

Only 150 people are plaing CW. What happened?

The Unit players reap what they sow.

Edited by Yellonet, 13 August 2015 - 07:24 AM.


#50 Dimento Graven

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Posted 13 August 2015 - 08:07 AM

View PostSable, on 12 August 2015 - 07:33 PM, said:

...
Also my unit is Inner Sphere right now and i care nothing for them. When we go back clans i'll start CW up again.When we're in a faction with 'mechs I like to play, i'll start CW up again.
Fixed that for you.

#51 PFC Carsten

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Posted 13 August 2015 - 10:10 AM

View PostLily from animove, on 13 August 2015 - 06:07 AM, said:

so many times NO. lol you know why it feels like this ? 10x the ttk or even more, weapons going anywhre, but not at the target. Peopel would hate it. What looks cool like this wouldn't play like this, and if it is forced to play like this most would not like it.


You know, lower TTK would actually improve tactics and teamplay. Just imagine someone calls for help and you can actually get there in time before he's torn up...

#52 TWIAFU

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Posted 13 August 2015 - 10:36 AM

View PostVxheous Kerensky, on 13 August 2015 - 05:44 AM, said:

Use your factions's TS server hub or use LFG to make a 12 man, then queue to CW, you get instant games then.


That's hard work

PGI has to hand hold and spoon feed a match on favorite maps only against only unorganized and teamwork devoid pugs and skip matches against premades or skip only certain Units.

View PostW A R K H A N, on 13 August 2015 - 06:13 AM, said:

I just got tired of being pug stomped by 12 mans. Need a break



Yea, got to be careful of those pugs. If they decide to use teamwork while your pug team does not, you will get stomped by pugs. Worse yet, if your pug team has no teamwork and you go against an evil solo 12 man and they use teamwork, you are going to get stomped.

So, you have to be careful of PUGs, SOLOs, and Premades if they use teamwork while your team does not.

So, maybe ask the other team if they are going to use teamwork or not right off the bat.

If they say No, then you know your team has to - or roll the dice and hope your lucky. If they say Yes, then you can just DC right away and not have to worry about getting stomped by a pug, solo, or premade team using teamwork.

Maybe a checkbox for Teamwork? Turn it off and just like solo queue but chat disabled, no voip.

Should make the LCD gamers happy.

Edited by TWIAFU, 13 August 2015 - 10:52 AM.


#53 TWIAFU

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Posted 13 August 2015 - 10:39 AM

View PostKhobai, on 13 August 2015 - 06:43 AM, said:

CW was destined to fail because they didnt integrate every gamemode into CW and force every match to be a CW match. Thats what they shouldve done but for some reason they didnt.


Dumb idea.

#54 Euphoric1RW

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Posted 13 August 2015 - 10:43 AM

Somebody already said it, people are not playing because of the oceanic challenge. After the challenge is over it should pick up. the next challenge will probably be CW focused. :D

#55 TWIAFU

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Posted 13 August 2015 - 10:46 AM

View PostYellonet, on 13 August 2015 - 07:23 AM, said:

The Unit players reap what they sow.


Yea, Steiner don't like to play CW at 11pm on a Thursday night?

They sure are reaping at that time of night!

How many online in YOUR Faction at 11pm on a weeknight? Can you even manage 150 at 11pm on a weeknight?

View PostPFC Carsten, on 13 August 2015 - 10:10 AM, said:


You know, lower TTK would actually improve tactics and teamplay. Just imagine someone calls for help and you can actually get there in time before he's torn up...


Should join for WNW.

There you do not have to imagine. There, when playing as part of a team, when you call for help it is already there because none of your team left you.

#56 Lord DeicideRavenRose

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Posted 13 August 2015 - 10:46 AM

Where's Solaris PGI?! WHERE IS IT

#57 PFC Carsten

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Posted 13 August 2015 - 10:57 AM

View PostTWIAFU, on 13 August 2015 - 10:39 AM, said:


Dumb idea.

Where is it? Your post ends after you announce a dumb idea...?

#58 Burns Nublit

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Posted 13 August 2015 - 11:03 AM

As an inner sphere pilot, the things that keep me from falling in love with CW is the balance of the gameplay vs. clans and the way match ups turn out. If we drop vs. a pug pickup group we roll them, which is bad for participation and does nothing to increase our skills. If we drop versus a competitive unit running min/max clan mechs, we get rolled and learn little more than "ECM blob with laser vomit is OP with propper line formation and focus fire." There are ways to get around everything, but as a sudo casual I don't want to either roll or be rolled constantly. I want fair competition and balanced play.

Edited by Burns Nublit, 13 August 2015 - 11:03 AM.


#59 xX PUG Xx

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Posted 13 August 2015 - 11:15 AM

I'm going to stick up for W A R K H A N here, he is a bloody good player. So if he is burnt out it has nothing to do with lack of teamwork from him.

As for wait times, this is high due to lack of players. So if you want to muster players; get together with friends, use your Faction chat tab and rally players to the planet you want to go to. If you are in a Unit get on your TS and get a CW group going, if you are not in a Unit you can do the same using your Factions public TS server.

It can be done, if we are willing to put the effort in.



#60 PFC Carsten

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Posted 13 August 2015 - 02:09 PM

What would be my motivation "to go for a planet"?





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