Does anyone else think the Clan invasion will be PVE?
#1
Posted 05 July 2012 - 09:06 PM
Now The clans are going to invade after the game comes out, that has been clearly established. What is not clear, is how that is going to happen. We all know the clans have much better tech and what-not, so it would clearly be a large balancing problem if people could just switch over to the clans as soon as that happens, thereby getting much better stuff with no disadvantage. However, if they used the clan invasion to introduce their PVE mode, that would allow us to include the clans without breaking game balance. Everyone could then salvage or buy the clan tech as that slowly trickled in, and we would still be on equal footing. Additionally, players would not play the way the clan is supposed to fight, so if the clan were AI controlled, they could code them to behave the "proper" way.
I'm sure that fans of the clans would be upset that they cannot play as their favorite clan, But I really don't see a way to let people play as the clans without distrupting balance. What does the community think?
#2
Posted 05 July 2012 - 09:15 PM
For example: lets say a Clan ERPPC has 5 main components(A-E), and you were good/lucky enough to take out a Clan mech with an ERPPC and that the ERPPC was not completely destroyed. You could reasonably salvage a component (say component D) that is repairable with a little research (CBill sink). After being able to salvage all the parts, you could then do some engineering research/etc... (more CBill sink) to be able to assemble a clan ERPPC.
Mech Chasis would be on a much larger scale of the above.
This is only conjecture on my part but I think it could be one of the best ways to handle the Clan Invasion.
#3
Posted 05 July 2012 - 09:19 PM
Some people think yes, some people think no.
Sorry, But I don't see what else there is to say about it except more speculation?
#4
Posted 05 July 2012 - 09:24 PM
Soulvoid, on 05 July 2012 - 09:15 PM, said:
For example: lets say a Clan ERPPC has 5 main components(A-E), and you were good/lucky enough to take out a Clan mech with an ERPPC and that the ERPPC was not completely destroyed. You could reasonably salvage a component (say component D) that is repairable with a little research (CBill sink). After being able to salvage all the parts, you could then do some engineering research/etc... (more CBill sink) to be able to assemble a clan ERPPC.
Mech Chasis would be on a much larger scale of the above.
This is only conjecture on my part but I think it could be one of the best ways to handle the Clan Invasion.
I think the devs have said somewhere that there will be no salvage. If there was then this would be a pretty interesting idea though.
#5
Posted 05 July 2012 - 09:41 PM
A lot of gamers don't like "luck loot" or having to spend long hours grinding something for the off-chance they'll get what they want. Sure many of us 'mech fans, myself included, would take what time we had for games and devoted it to obtaining that oh-so-sweet Timber Wolf, Thor, Mad Dog, or what have you, but a lot of people, both "hard-core" and "casual" would be really annoyed by a feature like that.
My motto is "Trust in the developers, for they are wise." They'll know how to do it and when the best time to implement it will be. We just gotta wait.
#6
Posted 05 July 2012 - 09:50 PM
I vote "No".
I believe that they could make the early Clan invasions similar to the "Kill the courier" or "Kill the moderator" events in World of Tanks. Bring in the Dev Team and Forum Moderator teams in Clan mechs, slip them into random matches and dish out random Clan loot in some fashion after said match, possibly giving the killer of that mech (or preferably the one that lead to it's downfall, meaning a scout or the highest damage dealer) the salvage of that mech and potentially the chassis itself.
To avoid situations where one team has a Clan mech and the other team doesn't if a Clan mech is added to both sides and laid out as some sort of Clan Jade Falcon Vs. Clan Wolf scrap then we can ensure that if a player enters a game with a Clan mech then both sides have the opportunity to access Clan tech afterwards.
#7
Posted 05 July 2012 - 09:57 PM
#8
Posted 05 July 2012 - 11:39 PM
#9
Posted 05 July 2012 - 11:41 PM
Mantis, on 05 July 2012 - 09:19 PM, said:
Sorry, But I don't see what else there is to say about it except more speculation?
I do believe the developers have stated, point-blank, that there will be absolutely positively no "PvE" in this game. At all. Ever.
But I do not have a citation for such a statement. =(
#10
Posted 05 July 2012 - 11:59 PM
I would love to play as clans yes. But i would love to grind out my own MadDog and Timberwolf, as the spoils of war much more. Bring the clans however, I dont care if they are PVE. In fact making them PVE only makes the most sense, only the truest warriors are even worthy to become clanners.
Guys like Kai Allard Liao, Victor Davion Stiener, Shin Yodama, and Takashi Kurita. Men whos entire lives focus was war and the newest martial art form. Mech combat!
Technically firearms and the rules of their use are a martial art/ science.
The ability to pilot a battlemech certainly qualifies as a martial art/ science to me, and only the most skilled and dedicated succede against the limitations imposed on them.
After Tukkayid, the IS pilots left after the battle had proved they were the cream of the crop, having weathered the storm of the invasion.
I would way rather be one of those guys, than the myopic warriors of the clans. They dont become truly fierce until they return 15 years later, fully ready to bring a proper fight. And wow the mechs after 3058! Some are really cool, and some are reskinned versions of star league/ post 4th war era mechs. But the IS omnis are all really sweet. I hope we at least get to see them at some point.
#11
Posted 06 July 2012 - 12:14 AM
#12
Posted 06 July 2012 - 07:07 AM
Negoksa, on 05 July 2012 - 09:41 PM, said:
A lot of gamers don't like "luck loot" or having to spend long hours grinding something for the off-chance they'll get what they want. Sure many of us 'mech fans, myself included, would take what time we had for games and devoted it to obtaining that oh-so-sweet Timber Wolf, Thor, Mad Dog, or what have you, but a lot of people, both "hard-core" and "casual" would be really annoyed by a feature like that.
My motto is "Trust in the developers, for they are wise." They'll know how to do it and when the best time to implement it will be. We just gotta wait.
I wasn't saying that that was the system they should use, it was just merely a rough example. And yes, I do trust in the devs, and I don't think that this thread is going to change anything, I think it's just interesting to discuss it.
PaintedWolf, on 05 July 2012 - 09:57 PM, said:
I think you severely overestimate the percentage of the player base that are actually hardcore battletech fans. Most people playing this game won't even know what the clans or zellbriggen is, at least not unless the game has a story video or soemthing. The battletech fans are but a small and vocal minority of the overall player base. I don't see how they could enforce the rules of zellbriggen without making it awkward and stifling. You have played all the other mechwarrior games without being able to choose a side, did you complain then?
#13
Posted 06 July 2012 - 07:36 AM
Resist The Dawn, on 05 July 2012 - 09:06 PM, said:
I really hope you didn't take that quote as him meaning they actually have plans for large scale PVE. I personally believe that at most we'll get some training maps with basic AI, which is closer to the implementation in LoL you mentioned. Or maybe some solo/co-op missions that could tie into the persistent territory battle, but this was a disaster in Armored Core 5 so they should look to that game as an example of what not to do.
#14
Posted 06 July 2012 - 08:24 AM
'In MWO we use Mercenary units and the factions of the inner sphere to bring people together into fighting units that will compete for territory of the inner sphere' http://www.neogamr.n...hwarrior-online
Alright, so Im thinking Clans will be tweaks on the current model and be normal PVP for sure. ;
Clan mechs might end up as a specific class of mech so players will learn IS Lights, or learn Clan Lights as example. The competition for territory will start in the north of the inner sphere and work its way inwards like in cannon. This will make things a little different as it will be Houses vs Mercs vs Clans.
Zellbrigen will make up for the better technology of the Clans; The Clans will always be at a tonnage disadvantage as they bid against each other to challenge the IS forces.Two Inner Sphere Lances (8 Mechs) versus a Star of Clan forces (5 mechs) would be typical from the tabletop version.
Just my thinking of a possible implementation of the Clan offensive. Really looking forward to see how this plays out.
#15
Posted 06 July 2012 - 10:36 AM
#16
Posted 06 July 2012 - 10:47 AM
I think having the clans be AI would be a great way to introduce both the Clans themselves, and a PvE game. Also, it would elminate any issues with players switching to Clans and the balance adjustments that would result.
Edited by Woska, 06 July 2012 - 10:48 AM.
#17
Posted 06 July 2012 - 10:59 AM
Woska, on 06 July 2012 - 10:47 AM, said:
I think having the clans be AI would be a great way to introduce both the Clans themselves, and a PvE game. Also, it would elminate any issues with players switching to Clans and the balance adjustments that would result.
Problem #1: PvE content is basically a 1-shot deal - everybody will get bored with it a few weeks after it's introduced, just like any other PvE game.
Problem #2: You have no slightest idea what it takes to create working AI, am I right? Let me give you a hint - it's a huge undertaking compared to balancing stuff.
#18
Posted 06 July 2012 - 11:12 AM
Found this on a 4 year old photobucket account. I've been dying to use it.
#19
Posted 06 July 2012 - 11:38 AM
As long as the bonuses and penalties were substantive but not overblown, it would encourage zellbrigen without forcing people to use it. If they wanted to strongly encourage it, just make the penalty affect something important.
#20
Posted 06 July 2012 - 02:20 PM
angryal, on 06 July 2012 - 08:24 AM, said:
Clan mechs might end up as a specific class of mech so players will learn IS Lights, or learn Clan Lights as example. The competition for territory will start in the north of the inner sphere and work its way inwards like in cannon. This will make things a little different as it will be Houses vs Mercs vs Clans.
Zellbrigen will make up for the better technology of the Clans; The Clans will always be at a tonnage disadvantage as they bid against each other to challenge the IS forces.Two Inner Sphere Lances (8 Mechs) versus a Star of Clan forces (5 mechs) would be typical from the tabletop version.
Just my thinking of a possible implementation of the Clan offensive. Really looking forward to see how this plays out.
Hunson Abadeer, on 06 July 2012 - 11:38 AM, said:
As long as the bonuses and penalties were substantive but not overblown, it would encourage zellbrigen without forcing people to use it. If they wanted to strongly encourage it, just make the penalty affect something important.
The problem is, if they are not forcing people to use it, then the clans weakness is gone. If they do force people to use it, then it's an awkward and unrewarding experience. Imagine seeing a friendly about to die to the enemy they are dueling. You step in to save them, destroying the enemy mech. Then you get negative points for breaking zellbriggen. Doesn't sound very fun, or tactical.
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