#1
Posted 13 August 2015 - 05:00 PM
So clan mechs are on sale for 35% off cbills and I happen to have just over 30 million cbills in the bank.
I already own lots of mechs which I haven't had the time to level, including Kit fox through Dire whale and the Stormcrow.
However, shiny new toys are always fun so I am looking at getting 3 variants of one of the Timberwolf, Hellbringer or Mad Dog.
My thoughts ...
Timberwolf ... still the all round best clan mech if not the best in the game. Lots of loadout options, fast, heavily armored and agile (including versions with jump jets).
Hellbringer ... ECM heavy ... don't need to say much else especially if they are going to nerf the ECM radius then mechs that have it will shine even more.
Maddog ... has missiles.
What do you folks that have played them think? Is there a clear winner if you were going to buy only one of these three? And if so. which variants would you recommend?
Thanks!
#2
Posted 13 August 2015 - 05:01 PM
You'll thank me later.
#3
Posted 13 August 2015 - 05:02 PM
#4
Posted 13 August 2015 - 05:02 PM
#5
Posted 13 August 2015 - 05:07 PM
There's no point in getting the Prime as the nerfs/penalties have been removed, so the S variant has the forced JJ (this is desirable under certain circumstances where you don't want the S's side torsos for JJs, but still want JJs) and the rest with the Energy CT are ideal.
Edited by Deathlike, 13 August 2015 - 05:08 PM.
#6
Posted 13 August 2015 - 05:08 PM
1) ecm
2) mmmmm warhammer
3) ppcssssssss
#7
Posted 13 August 2015 - 05:10 PM
2xLRM15A + 4 Medium Laser maddog is a solid 500-800 damage a game easy.
LRM 60 MDD with 2300 missiles is ultimate lulz
and SRM 36 + 4 Small pulse lasers does work.
And you can bring them ALL to CW and have 4 ****** solid mechs.
I have 4 maddogs, I've never regretted them a day in my ******* life.
Deathlike, on 13 August 2015 - 05:07 PM, said:
There's no point in getting the Prime as the nerfs/penalties have been removed, so the S variant has the forced JJ (this is desirable under certain circumstances where you don't want the S's side torsos for JJs, but still want JJs) and the rest with the Energy CT are ideal.
My SRM 24 3 SPL 4 MG Timberwolf Disagrees.
#9
Posted 13 August 2015 - 05:42 PM
The Hellbringer's also very good. Harder to flex into every role - it doesn't do missiles all that well - but arguably superior to the Timber Wolf for raw beamvomit and an excellent sniper with its high torso mounts and ECM. Better fit for Commodity Warfare, if you're into that.
If I had to get rid of two out of three of my Wolves/Bringers/Doges, it'd be a very difficult choice between the Timber Wolves and the Hellbringers. I'd probably end up keeping the Timber Wolves, mostly because symmetrical fits appeal to me more than the strongly shield side-oriented play of the Hellbringer, but I'd dearly miss my Lolbringers.
Doges...are a 'Mech. They have excellent missile firepower, but they're made of glass no matter what you do to them and somehow tend to be high-priority targets on the field. Possibly because they're made of glass and thus easy kills. I've tried and tried and tried to be successful with them, and have largely given up. They're also significantly less flexible than Bringers or Wolves - equip A side torsos, run 6x missile launchers of choice, add random sidecar guns in arms to taste. That's really about it for Doges. I would not recommend them over Hellbringers, and certainly not over Timber Wolves.
#10
Posted 13 August 2015 - 06:58 PM
The TBR and HBR are both generalist mechs that can fit almost any role. The big difference is that the Mad Cat is usually better up close while the HBR usually emphasizes midrange to longrange.
#11
Posted 13 August 2015 - 06:59 PM
I would get them all in the order of
1- Timberwolf
2- Hellbringer
3- Mad-dog
#12
Posted 13 August 2015 - 07:07 PM
The Timber is obviously the mech to beat, so it's always recommended. It can do just about anything but ballistic boating, and do it well.
The Hellbringer is a personal favorite of mine. It's the best sniper of the 3, has decent hitboxes, and has the magic jesus box. The left Prime torso is probably the best omnipod in the game. I'd pick Hellbringer if you like sniping. It also runs my favorite c-bill printing prime mech. It's the one shining reason that Clan Wave 2 wasn't a complete bust for me.
Smurfy Link
Edited by Greenjulius, 13 August 2015 - 07:08 PM.
#13
Posted 13 August 2015 - 07:31 PM
#14
Posted 13 August 2015 - 07:33 PM
#15
Posted 13 August 2015 - 07:53 PM
bad arcade kitty, on 13 August 2015 - 05:02 PM, said:
Who's terrified of LRMs?
@OP: All the MDD does is boat missiles: SRM, SSRM or LRM. But it's super fragile, so SRMs and SSRMs are very high-risk (though sometimes high-reward) and LRMs are just pretty meh. The TBR and HBR are both Tier 1 mechs. If you have none, I'd go TBR becuase it's still the single best chassis in the game in all likelihood and the HBR is a bit more limited in its range of effective builds, but both are good choices.
Edited by Terciel1976, 13 August 2015 - 07:56 PM.
#17
Posted 13 August 2015 - 08:07 PM
I'd advise not getting the MDD.
#18
Posted 13 August 2015 - 08:10 PM
Though, I love the mad dog. Something about it is fulfilling. Also the in-game model is great.
You'll never regret the TBR but MDD is very fun.
#19
Posted 13 August 2015 - 08:42 PM
#20
Posted 13 August 2015 - 08:48 PM
The HBR is an all-around fantastic mech- it's a heavy with ECM, and lots of high-mounted hardpoints, plus the option to run almost any kind of weapon system. The only downsides are its relative fragility and lack of endo steel/ferro.
The TBR of course is still king of the heavies. There's really nothing wrong with it except for the negative quirks, which are there for a reason.
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