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The Atlas.


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#81 Boulangerie

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Posted 19 August 2015 - 05:47 AM

1. Firepower
2. Speed/Agility
3. Armor

The popular saying is. .. "Pick two". Well Atlas certainly had a large amount of armor. The payload used to be adequate, though is obsolete now. Speed and agility are low. So the question is, buff firepower or speed/agility? I don't think increasing the firepower is the way to go. This would either require adding more energy hardpoints or stupid level quirks. I think we have good archetypes for the high firepower already (crab, dire) speed and agility is the EXE. So Atlas should be either stupid high armor (inherently weaker due to pinpoint damage) or a better blend of agility and armor with the same damage.

Where can we go from here?

My suggestion is a flat armor buff, similar to one of the new heroes. This would keep the quirk lay simple as well. 15% increase of whatever you have already loaded sound good? It could be a flat rate, which would be friendlier to shaving armor though.
Next we need to bring up ranges of twist, yaw, and pitch. Couple this with acceleration, deceleration and twist speed increases. I'm ok leaving the turning speed low.

Finally, take all Arm mounted energy hard points and remount them on the shoulder since we can't get that upper arm actuator working. :)

#82 Corrado

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Posted 19 August 2015 - 09:08 AM

View PostBoulangerie, on 19 August 2015 - 05:47 AM, said:

1. Firepower
2. Speed/Agility
3. Armor

The popular saying is. .. "Pick two". Well Atlas certainly had a large amount of armor. The payload used to be adequate, though is obsolete now. Speed and agility are low. So the question is, buff firepower or speed/agility? I don't think increasing the firepower is the way to go. This would either require adding more energy hardpoints or stupid level quirks. I think we have good archetypes for the high firepower already (crab, dire) speed and agility is the EXE. So Atlas should be either stupid high armor (inherently weaker due to pinpoint damage) or a better blend of agility and armor with the same damage.

Where can we go from here?

My suggestion is a flat armor buff, similar to one of the new heroes. This would keep the quirk lay simple as well. 15% increase of whatever you have already loaded sound good? It could be a flat rate, which would be friendlier to shaving armor though.
Next we need to bring up ranges of twist, yaw, and pitch. Couple this with acceleration, deceleration and twist speed increases. I'm ok leaving the turning speed low.

Finally, take all Arm mounted energy hard points and remount them on the shoulder since we can't get that upper arm actuator working. :)


i agree about the flat armor + structure bonus (top dog like, % full body armor % full structure). energy in the arms are fine (the BH is fantastic for that) since they give you more brawling dynamics (touching the torso limit and angling the arms, makes you shield while shoot, makes you shoot from top or bottom)

Edited by Corrado, 19 August 2015 - 09:19 AM.


#83 Boulangerie

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Posted 19 August 2015 - 09:29 AM

View PostCorrado, on 19 August 2015 - 09:08 AM, said:


i agree about the flat armor + structure bonus (top dog like, % full body armor % full structure). energy in the arms are fine (the BH is fantastic for that) since they give you more brawling dynamics (touching the torso limit and angling the arms, makes you shield while shoot, makes you shoot from top or bottom)

moving the energy attachment to the upper arm was more of a joke suggestion actually. I'm ok with the fact that the atlas can't hill hump, and would actually be faintly disgusted to see it happening in the field



#84 Sarlic

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Posted 19 August 2015 - 09:38 AM

View PostBoulangerie, on 19 August 2015 - 09:29 AM, said:

moving the energy attachment to the upper arm was more of a joke suggestion actually. I'm ok with the fact that the atlas can't hill hump, and would actually be faintly disgusted to see it happening in the field

I think it should be compesated with a better torso twist and engine speed.

Not moving or adding more HPs (or making the mounts higher). ;)

Edited by Sarlic, 19 August 2015 - 09:45 AM.


#85 IdolElite

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Posted 19 August 2015 - 03:26 PM

View PostSarlic, on 19 August 2015 - 03:17 AM, said:

It's not bad. But other Assaults can do the same job much better and frankly the Highlander and Zeus practically out armor the Atlas due quirks.


It's true it's not a Meta mech anymore, but it isn't "a giant barn door of free damage for your damage counter" as the OP stated.

#86 Boulangerie

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Posted 20 August 2015 - 04:15 AM

View PostIdolElite, on 19 August 2015 - 03:26 PM, said:


It's true it's not a Meta mech anymore, but it isn't "a giant barn door of free damage for your damage counter" as the OP stated.


Well, this is true. It won't be free damage. Close range, you will pay big. Peeking and poking at medium range will be mostly low cost, and long range is essentially easy peasy.

This assumes a brawling kit on the Atlas.

That said, I had a great game this morning in my -S on caustic valley. Assault spawned on the low ridge to the side of the caldera. While rest of team started Nascar ing opposite side of center from us we took fire from their light Lance advancing to the central hill area. If that had been their heavy/assault Lance with long range weapons one of us might have gone down. Then my team wised up and converged on the caldera area. Two of our lights circled and started capping their base. At this point I started aggressively pushing around the side of the caldera, ridge side. Once their forces were split three ways (base, my zone, central caldera) we started cleaning up. I ended up with 2 kills, another atlas turned his back to 4 Srm6 :), and 6 assists with around 500 damage I think. I know, those aren't super great numbers but I'm not uberleet either. I only needed 600xp to fully elite the -S and got 4000 in that game thanks to X2 and premium.

I didn't dish out the best damage, but I was able to use my mobility to reposition and had a team which set up the perfect conditions for my mech.

This doesn't happen often.

#87 Corrado

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Posted 20 August 2015 - 05:15 AM

someone should also try the D-DC with 2PPC 2UAC5. it's funny for me and takes out the range limit AC20 3SRM6 have. it's 30PPFLD. BH with AC20 2PPC funny either but cant alpha pinpoint anything moving. it's anyway 40 PPFLD on slow targets (PPC velocity is way higher. that's why imo 2 ppc with 2uac/ac5 are better)

Edited by Corrado, 20 August 2015 - 05:17 AM.


#88 LordBraxton

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Posted 20 August 2015 - 05:25 AM

+20 armor and structure to torso locations

#89 Sarlic

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Posted 20 August 2015 - 05:29 AM

View PostCorrado, on 20 August 2015 - 05:15 AM, said:

someone should also try the D-DC with 2PPC 2UAC5. it's funny for me and takes out the range limit AC20 3SRM6 have. it's 30PPFLD. BH with AC20 2PPC funny either but cant alpha pinpoint anything moving. it's anyway 40 PPFLD on slow targets (PPC velocity is way higher. that's why imo 2 ppc with 2uac/ac5 are better)

I found it too hot. And you keep distance with a 100 ton. Not bad, but it's not like a Direwolf or KGC.

The only thing i see PPC worth it is on the RS. (One arm fit, less expure time and still maintaining range)

Edited by Sarlic, 20 August 2015 - 05:38 AM.


#90 Corrado

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Posted 20 August 2015 - 06:07 AM

View PostSarlic, on 20 August 2015 - 05:29 AM, said:

I found it too hot. And you keep distance with a 100 ton. Not bad, but it's not like a Direwolf or KGC.

The only thing i see PPC worth it is on the RS. (One arm fit, less expure time and still maintaining range)


yes well you can fit 2 in a BH arm with heat generation quirks. and still carry an AC20. anyway are niche builds. BH is fine with either 3LPL+3MPL, STD350 and full of DHS as with 6MPL+AC20 or 2LPL+4MPL+AC20.

the BH with 6LL stalker-like is not so hot and can roll out in a STD350 with 21DHS.

i did even try a troll build with 3LPL+3MPL+AC20. is really trollish, works as long as you have support. 71 alpha with that really fast IS lasers burn time... dies horribly in therma tho.

anyway the best brawler atlas with some OOHHHMMPHHH when you pop in the face of someone, is the AS7-S AC20 4SRM6. with the STD350, endo, 13DHS. just some leg armor dropped down to 60 (it's safe in pugland)





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