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Your Nemesis Cheesy Builds
#41
Posted 17 August 2015 - 10:38 PM
#42
Posted 17 August 2015 - 10:40 PM
El Bandito, on 17 August 2015 - 05:04 PM, said:
Juodas Varnas, on 17 August 2015 - 08:45 PM, said:
FupDup, on 17 August 2015 - 12:54 PM, said:
Question for you guys;
Can you give some examples of viable non-cheesy Dire Wolf builds? I'm struggling to find any. I didn't realize it would be so tricky before I bought some Dire Wolves
- LBX builds: sub-optimal, but workable
- UAC5 boats: cheesy
- 4xUAC10: cheesy
- gauss+lasers: cheesy
- gauss+ppcs: cheesy
- CACs+energy weapons: too hot
- More than 1 LRM: sub-optimal
2xLB10X (lol), 8xMPL, 1xLRM10
2xUAC20, 2xLPL, 1xCERML
#43
Posted 17 August 2015 - 10:45 PM
I wouldn't consider the UAC Whales cheesy, personally. I wouldn't consider lasers plus UACs cheesy, either. It's the Goose that makes it cheese.
#44
Posted 17 August 2015 - 10:50 PM
Streakcrows don't really bother me as I usually tend to find them when I'm playing mechs with balanced loadouts and they die deliciously.
#45
Posted 17 August 2015 - 10:51 PM
Yeonne Greene, on 17 August 2015 - 10:45 PM, said:
I wouldn't consider the UAC Whales cheesy, personally. I wouldn't consider lasers plus UACs cheesy, either. It's the Goose that makes it cheese.
How much effort does it really take to kill someone when you're riding a 6xUAC5 or 4xUAC10 Dire Whale? As long as you don't do anything dumb, like getting isolated or walking into the open, you basically just have to look at people to make them fall down. If dual gauss is easy mode, then alpha-striking with buckets of UACs is child's play.
I haven't seen many good builds that combine lasers and UACs without being too hot. Any you would recommend?
#46
Posted 17 August 2015 - 11:11 PM
Tristan Winter, on 17 August 2015 - 10:51 PM, said:
I haven't seen many good builds that combine lasers and UACs without being too hot. Any you would recommend?
This
TBR-PRIME 2UAC10 3CERML
This
EBJ-PRIME 2xUAC5 4xCERML
This
WHK-C 2xUAC10 2xERLL
But this, my 2 fav ratatas so far
WHK-B 2xUAC10 3xSRM6
2 uac10 3srm6 pulls off a silly amount of DPS for really little heat. downside, once you're bingo, it's over.
WHK-PRIME 2xUAC20
2xUAC20. can't waste ammo on lights, but if happens to get a snapshot alpha on a poking light, he's dead. this build's priority targets are other assaults and slow heavies.
Edited by Corrado, 17 August 2015 - 11:24 PM.
#47
#48
Posted 17 August 2015 - 11:16 PM
Ultimatum X, on 17 August 2015 - 04:26 PM, said:
Atlas with 2x LLAS, 2x MLAS NO OTHER OFFENSIVE WEAPONS OF ANY KIND and 6 tons of AMS ammo, YES I AM LOOKING AT YOU DUMMY.
If it weren't for those people, the rest of us might not have to carry so freaking hard.
Didn't knew people would actually do that to a K! Ha, rather shocking!
I think one button warriors is the type i disgust the most. Direwolves with ERPPC+Gauss or KGC with 3x(ER)LL+Gauss.
True waste of valueable 100 tons because all they see is BIG ARMOR+RANGE+CAMP=time to make some tea and still fire from the same spot somewere in space.
(LPL, MLAS builds plus Gauss i dont consider as a waste, its the true LR weaponary slammed in it that makes a waste!)
Edited by Sarlic, 17 August 2015 - 11:18 PM.
#49
Posted 17 August 2015 - 11:36 PM
Tristan Winter, on 17 August 2015 - 11:13 PM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Also, I'm never playing Timber Wolves without missile launchers. Those are pretty high up on my cheese list, I'm afraid
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
then this
DWF-PRIME 3xUAC10 3xCERMPL
DWF-PRIME 4xUAC10 6xCERSL
this is hot. backup lasers can be shot along UACs in cold maps for massive dps. cooling when shooting UACs only is manageable. But can occasionally pull off an alpha with that 70 damage, when you need it and useful lazors when you're
bingo.
#50
Posted 18 August 2015 - 12:30 AM
![Posted Image](http://i.imgur.com/I2p84XU.jpg)
Sometimes it just has to be done
![-_-](https://static.mwomercs.com/forums/public/style_emoticons/default/sleep.png)
#51
Posted 18 August 2015 - 12:31 AM
Kyocera, on 18 August 2015 - 12:30 AM, said:
![Posted Image](http://i.imgur.com/I2p84XU.jpg)
Sometimes it just has to be done
![-_-](https://static.mwomercs.com/forums/public/style_emoticons/default/sleep.png)
Just had a game like that. Good riddance to ELO for sure.
#52
Posted 18 August 2015 - 12:32 AM
and after some time you will see that something is changing to the worse when people begin to be very passive not to die too early
Edited by bad arcade kitty, 18 August 2015 - 12:33 AM.
#53
Posted 18 August 2015 - 12:34 AM
Kyocera, on 18 August 2015 - 12:30 AM, said:
![Posted Image](http://i.imgur.com/I2p84XU.jpg)
Sometimes it just has to be done
![-_-](https://static.mwomercs.com/forums/public/style_emoticons/default/sleep.png)
I think it's not that bad..
Look at the two Banshees. They did over 500 damage excluding one Battlemaster. (Peformance wise 400+)
The Warhawk didnt do too well.
Then you have that Maddog. Did exceptionally well. Totalling more then 600(!) damage.
Then you have that Thunderbolt. Has more then 400 damage including one Phract. Thunderbolt 11(!) assists.
Cicada spread damage, 10 assists.
Means you only had 2 members to fail on peformance.
I personally find you are exaggerating. Sorry.
Justified stomp!
Edit: spelling errors.
Edited by Sarlic, 18 August 2015 - 12:40 AM.
#54
Posted 18 August 2015 - 12:38 AM
bad arcade kitty, on 18 August 2015 - 12:32 AM, said:
and after some time you will see that something is changing to the worse when people begin to be very passive not to die too early
The underhive scrubs will be in the lowest tier. Those that hide all game too afraid to engage will be in a lower tier, conquest players I won't see. It'll be a huge improvement over what it is currently. The thought of being in a tier with players who push and actually engage? Yeah I'm quite down for that thx.
#55
Posted 18 August 2015 - 12:39 AM
#56
Posted 18 August 2015 - 12:47 AM
Sarlic, on 18 August 2015 - 12:34 AM, said:
Look at the two Banshees. They did over 500 damage excluding one Battlemaster. (Peformance wise 400+)
The Warhawk didnt do too well.
Then you have that Maddog. Did exceptionally well. Totalling more then 600(!) damage.
Then you have that Thunderbolt. Has more then 400 damage including one Phract. Thunderbolt 11(!) assists.
Cicada spread damage, 10 assists.
Means you only had 2 members to fail on peformance.
I personally find you are exaggerating. Sorry.
Justified stomp!
Edit: spelling errors.
Oh no that game in particular wasn't so bad, quite close. It was the 6 games before that which really annoyed me and forced me to bring out the cheese build.
#57
Posted 18 August 2015 - 01:47 AM
Tristan Winter, on 17 August 2015 - 11:13 PM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
5xUAC5 8 tons ammo, 4ERML. I'd use the UAC5s instead of the 10s because the heat on the 10s are pretty brutal. Sometimes the range also comes in play but mostly 5 > 10s because of heat. I tried them, I prefer the 5's. 5xUAC5s = 25 pts per burst for 5.6 heat. 3xUAC10s = 30 pts for 9.5 heat. And the 5s recycle faster and less bullets, giving you higher overall DPS.
There's plenty of vids out there on how to play them, I'll link mine for those who want to look specifically at this variation.
Edited by BlackhawkSC, 18 August 2015 - 01:48 AM.
#58
Posted 18 August 2015 - 01:49 AM
#59
Posted 18 August 2015 - 02:59 AM
Tristan Winter, on 17 August 2015 - 10:51 PM, said:
I haven't seen many good builds that combine lasers and UACs without being too hot. Any you would recommend?
It takes time to hose something down with UACs, though. I've made some stupid moves and gotten railed on by a UAC-Whale, but survived because I could spread the damage long enough to get out of the line of sight. Even a Locust can survive a UAC Whale with good aim. Gauss, on the other hand, is just insta-dead when combined with supplemental lasers or PPCs.
Then, of course, there is the fact that a UAC round has significantly greater flight time than a Gauss round, requiring more mental calculations by the pilot to compensate for deflection...especially at longer ranges. UAC says 600+ meters...but good luck successfully engaging a target with UACs at that range. That target would have to be really stupid or really inexperienced for that to work.
Gauss is great because you can just mill around with your team until you contact the enemy, and then plug them with incredible damage non-stop for as long as you have ammo and team mates to share the incoming damage load. Or, you can grab a Light buddy to watch your arse and sit way back and do the same thing.
As for AC+laser builds, are we talking about the DWF or are we talking in general? Nothing is going to be better than Gauss+Lasers on any 'Mech that can do it, but I have had consistent success with 2x UAC/5 + 3x C-ERML on a Hellbringer, 2x UAC/5 + 4x ML on a JagerMech S with a STD 275 (though the DD does it better, trading 2xML for 4xMG), 1x UAC/10+3x C-ERML on a Nova.
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