Patch Notes - 1.4.3.0 - 18-Aug-2015
#181
Posted 18 August 2015 - 03:42 AM
#183
Posted 18 August 2015 - 03:51 AM
Alexander Garden, on 17 August 2015 - 03:14 PM, said:
How will this work with gaining/loosing PSR rank? Will e.g. the PSR gain/loss be smaller in a Group that has lower PSR than yourself, or will it work the same as in a group that has a better average PSR than yourself?
#184
Posted 18 August 2015 - 04:05 AM
I think LRM complaints may actually get worse. if the higher the tier the less LRMs get used then all the LRMs will be in (say) tier 4/5 matches instead of spread across them all like before. LRMageddon is back!
also going to wait and see what/how the additional parameters (extra "points" for time spent capping for example?) being mixed into the ranking/match score equation before I can say for sure how well it will work for conquest/assault which have the chance to end quicker than expected.
I wouldn't mind being personally able to see my tier listing (or listings if things change and we do get one for each weight- currently not the case) but making them public shall unleash the e-peen "for I am mighty tier 2 lowly tier 5, how dare you post in the thread of my tier 2d awesomness- not that I use an awesome- cause i'm tier 2! your tier 5dness is nothing to me- be off with you!"
#185
Posted 18 August 2015 - 04:47 AM
#186
Posted 18 August 2015 - 04:55 AM
#187
Posted 18 August 2015 - 05:01 AM
bad arcade kitty, on 17 August 2015 - 10:06 PM, said:
snowballing is mostly a game mechanics problem than a mm one; then, their idea to divide players by tiers for mm purposes is good too, what i criticize it's their usage of scoring to determine player's rating, it will have a few pretty unpleasant consequences, like it can make the whole gameplay more passive (people will use each other as a mobile armor to secure their score), can kill what we have of the role warfare (not secure enough to play lights), can hurt capping as the alternative way to win in conquest/skirmish, also opens a huge possibilty for trolling intentionally decreasing your and team score
then, they still didn't separate solo and group elo and it's a major flaw too
I really don't get it why players should "play the system" just to get to higher tiers?!? To get stomped some more by _really_ good players? I do not have to "protect" my matchscore or to try to achieve a match score as high as possible just because of the new tier-system. All it does is trying to match mostly equally skilled players against each others to make the matches more fun. Why should i try to abuse it to just to get matched against players i have no chance against?
In the beginning of Starcraft 2 i rushed from bronze to gold by just playing cheesy rush tactics. In gold league that didn't work anymore, my micromanagement was too bad so i went back to silver league, where the matches were challenging and winnable again, also thanks to the new playstyles i got to know in gold. So, in Starcraft 2 the system worked very well for me after a not so good start because the lack of data after just a few matches. And i really think that the new system in MWO deserves the chance to proof its worth.
Honestly, i cannot be worse then now, where every afk'ler gets a high elo as long as his teammates carry him to victory. W/L ist not a good indicator for player's skills, just because 11 others can make up for every mistake a single idiot makes. And, of course, where a good player doesn't stand a chance because his 11 teammates don't no sh*t about the game or how to play it.
#188
Posted 18 August 2015 - 05:42 AM
#189
Posted 18 August 2015 - 05:55 AM
InnerSphereNews, on 17 August 2015 - 01:31 PM, said:
...
Camo Patterns
- UrbanMech now has support for Faction Patterns
... I don't understand. Urbanmech had support for faction patterns ever since the first day it was released. Here:
#190
Posted 18 August 2015 - 05:59 AM
Though I had a question regarding the action triggers for the tracking system...
"We have also added more action triggers to the tracking system to take into account other types of gameplay aside from just kills and damage done. Actions such as flanking an enemy, using a UAV to spot targets, or using TAG/NARC/BAP to mark targets, are now all part of this formula. These and other actions are weighted in such a way that promotes effective team play."
Where does ECM fit into this? such as use of effectively covering/blanketing units. I personally take a great amount of effort to make sure there's an effective use of ECM coverage and covering my nearby lance mates that require it...being aware of how much coverage there is on the field and what Units could better benefit from it adjusting position accordingly to provide that protection.
#191
Posted 18 August 2015 - 06:04 AM
Will each of my mechs have its own PSR? You certainly cannot expect a player that usually plays in a DWF to play at the same level in an AWS? Do you? At the very least we should have different PSR per weight class. I am good with assaults and heavies, but I am absolutely horrible with mediums and lights, they are too fast for my own good. I do not think having 1 blanket PSR per player is that good because someone can be really good with one mech then be really bad with another. If they take that bad mech, the game will still treat them as a good player, even though they are now not, instantly making that match unfair.
Will there still be a group and solo queue? This is a must even with the PSR in place. 6+ man groups are just too coordinated and powerful even if they were to get matched up vs similar skilled solo players. Its just not always that easy to get 11 other random people to listen even if you know what call to make. Think about any sport in life, players take years to coordinate/sync up with each other and build a bond/trust between each other. This is something pre-mades have and solo players just simply don't, no matter how good they are.
How is the MM going to work with tiers 1-3? You state that tier 1 will never play against a tier 5, but what about a tier 3? There is still a big gap between those 2 ranks. If there is a 12 man of tier 1's, will the MM still pull tier 3's to play against them? Is there a maximum threshold of gap in between tiers that the MM will look for before making a match? Or is there a potential that 12 tier 1's will get matched up against 12 tier 3's, just because those are the only players available? That seems very wrong and unfair to me. I do not think anyone should have to face a player more than 1 tier above/below them.
Depending on the answers to these questions, I think I am pro this new PSR thing. I like knowing that bad players will never have to face the pros, which can and does happen with the old ELO system.
edit: Also I am very pro showing what tier everyone is. I would love to know where I rank and where the players I am facing rank.
Edited by Wronka, 18 August 2015 - 06:10 AM.
#193
Posted 18 August 2015 - 06:25 AM
It's interesting to consider that, in only one of the six possible scenarios, does you PSR go down. This suggests to me there will be 'tier creep' over time ... unless the tier boundaries are dynamically changed with the number of players in each tier.
Edited by Appogee, 18 August 2015 - 06:47 AM.
#194
Posted 18 August 2015 - 06:34 AM
another 50 days and I'll be able to play MWO again...
Me:
... damn...
Edited by Navid A1, 18 August 2015 - 11:32 AM.
#195
Posted 18 August 2015 - 06:46 AM
Nick Flurry, on 18 August 2015 - 05:59 AM, said:
Though I had a question regarding the action triggers for the tracking system...
"We have also added more action triggers to the tracking system to take into account other types of gameplay aside from just kills and damage done. Actions such as flanking an enemy, using a UAV to spot targets, or using TAG/NARC/BAP to mark targets, are now all part of this formula. These and other actions are weighted in such a way that promotes effective team play."
Where does ECM fit into this? such as use of effectively covering/blanketing units. I personally take a great amount of effort to make sure there's an effective use of ECM coverage and covering my nearby lance mates that require it...being aware of how much coverage there is on the field and what Units could better benefit from it adjusting position accordingly to provide that protection.
Hmm. I could imagine the "counter ECM" points you already earn have increased (or from now on any..) weight for your rating (ELO /PSR). Maybe there will be some reward for covering your mates properly also.
#196
Posted 18 August 2015 - 06:55 AM
How will lowest tier people ever get out of the tier if they cant learn from better players?
And will we be able to see our own tier?
Edited by Axeface, 18 August 2015 - 07:00 AM.
#197
Posted 18 August 2015 - 07:25 AM
These people are harming the game the most, it will also affect the stats too.
#198
Posted 18 August 2015 - 07:30 AM
Imperius, on 18 August 2015 - 12:44 AM, said:
I want to be happy about this but it really seems to fix nothing.
If you're a bad pilot (Tier 5) you'll never face an ace (Tier 1), but if your an ace versing an average team (Tier 3), prepare to get bad pilots.
So it doesn't address the issue of why I'd rather not play. I'm still not in support of a MM that averages the team out.
So if you're T1 or T5, you're OK with just having the MM fail? Because that's your option. Or maybe absurdly long wait times, then matches that start with players who've wandered off to make a sandwich ornjust disconnected out of disgust.
#200
Posted 18 August 2015 - 08:03 AM
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