One thing for sure - they are ugly.
1
Enforcers - Good Or Bad?
Started by Ryan220, Aug 18 2015 06:35 AM
22 replies to this topic
#21
Posted 18 August 2015 - 08:42 AM
#22
Posted 18 August 2015 - 09:16 AM
MeiSooHaityu, on 18 August 2015 - 08:38 AM, said:
Only real bummer is 105kph still can't get you away from a Stormcrow or the weapon's reach of a 90kph Timber Wolf, so unless I could break into the 110+ range and still fire an A/C20 and back up weapons, and still stay cool-ish, I don't think I'd gamble it.
Again, preference, but that's just my reasoning.
Again, preference, but that's just my reasoning.
I believe you do play him a bit more like a brawler, i dont get in brawls unless enemy is too weak to fight back so i dont need the extra heat sinks. But to play that way i need some speed, i dont need to outrun everything, i only engage when i think i have the upper hand and disappear fast enough to lose the tail(reinforcements) which 105 is just good enough to do(but my heart is at 120 then it'd be literally op). I have a YLW which i play exactly the same. 4P is just better looking version, also has a bit more armor which is nice
#23
Posted 18 August 2015 - 11:08 AM
The Dual UAC5 quirks mean this is one mech you don't need a macro with.
So much so, the last time i ran mine, fella on the opposing team asked if i was hacking because of how long i went without a jam.
Literally several minutes of constant button mashing without issue
(an no i wasn't)
I tend to run my laser enforcer with 2 large or ER large and 3 mediums for backup.
So much so, the last time i ran mine, fella on the opposing team asked if i was hacking because of how long i went without a jam.
Literally several minutes of constant button mashing without issue
(an no i wasn't)
I tend to run my laser enforcer with 2 large or ER large and 3 mediums for backup.
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