Lily from animove, on 19 August 2015 - 12:25 AM, said:
You guys read the patchnotes? tier 1 can also meet tier 3 players. So playing with or vs people you think they might be T1 does not inclue you being T1 as well.
and how do you properly decide who is casual and who is comp what would prevent a comp from entering csual q for easy c-bill farming?
You guys always say these things so easily but never think what it means to implement it or how your system just would work.
Yeah, I'd rather not allow T1 to go against anything less than T2.
Frytrixa, on 19 August 2015 - 12:27 AM, said:
Are you sure one switches the TIER within 24hours after the PSR was implemented?
Depends on how close to a line you are I guess. They are using all data back to the stat reset in what? January? Last year some time?
Garou Wolfs Haven, on 18 August 2015 - 08:18 PM, said:
Yep knowing ours and each others PSR will create e-peen envy and bragging but for lower ranked players it also lets you know where you need to improve. If you are doing fairly well in the lower ranks you might mistakenly think you are a good player and never really improve as a player.
I wouldn't think we need to know our rank more than we would need to know which stats we are deficient in? I do decent damage, and pull a good number of assists. I get a good number of teamwork bonuses... Not that many kills tough. At least thats what I have seen on the end game screens. Now a tally of that data would be nice.
I'm not sure if its tier related or some other nerf in the patch. But I went from doing 400 average damage a game to like 138. It seems now everone has ECM and every team I am on gets stomped. The gameplay is very very different now, a way less positive. Has CW changed too?
I still rarely find pug matches were anyone takes command or coordinates and when I do I rarely find players cooperating by following orders.
You'll love these two matches I recorded earlier in the day then:
One thing I like about the new PSR is that players I'm playing with know how to execute a strategy and/or make adjustments on the fly. That part is fun, but a lot of the matches in solo que today were 12-2 12-3 romps and contrary to popular belief I was on the winning side the vast majority of times. It didn't make the matches any more fun.
The good matches are always the ones that are close. They are exciting, everyone has high scores, lots of c-bills and walks away with a story to tell. Maybe I am naive in thinking the new PSR will help bring about consistently close matches; Escef has made some great points about why it might be just the exact opposite. Nonetheless I'm standing by my initial observation that the matches are less close now. I will give it a week or two maybe to let people shift to where they are best suited and hopefully matches like the second one become more common.
Kristian Radoulov, on 19 August 2015 - 01:52 AM, said:
I will give it a week or two maybe to let people shift to where they are best suited and hopefully matches like the second one become more common.
if they tracked the score since jan 15th I doubt those 2 weeks will settle much at all, it will onl settle stuff for those who rarely palyed since Jan 15h. but those regularily playing were already settled. The ony shifts that are going to happen are those players who now try to maximise their scores to get up in tiers, or those trying to get down. But those who continue to play as usual won't switch much.
I'm not sure if its tier related or some other nerf in the patch. But I went from doing 400 average damage a game to like 138. It seems now everone has ECM and every team I am on gets stomped. The gameplay is very very different now, a way less positive.
so you alrdy played in ALL my 11 games I played since patch. chm.
Anyhow, there's no guarantee everyone on your team is T1 assuming any are. And even if they are there's nothing saying some T1 players can't be significantly better than other T1 players, we really don't know what the threshold is yet.
Also like someone said this game can snowball fast, so really if you have an enemy team of skilled players who ID a weakness it does make some sense that it could go south fast resulting in lopsided matches.
All this obsessing over tier ranking is hilarious. It seems that the actual game has become a secondary concern to some. The epeen warriors preening over their assumed tier 1 assignments are definitely amusing.
If PGI allows players to see their tier ranking in their private stats, it might just humble some of these strutting little roosters.
All this obsessing over tier ranking is hilarious. It seems that the actual game has become a secondary concern to some. The epeen warriors preening over their assumed tier 1 assignments are definitely amusing.
If PGI allows players to see their tier ranking in their private stats, it might just humble some of these strutting little roosters.
I for one would love to see it. So i can be smug and happy, or sad but work on something xD
Because the playerbase CANNOT be trusted with knowing the PSR of any other player then themselves.
Should ONLY be visible to the player and nobody else.
firstly , it should be already visible to the players. Secondly, you think nobody will post it in forums/signatures ? half of all sigs here are alrdy leets stats with mechs.
and thirdly, there will be public poll from tina, if it will become public.
Kristian Radoulov, on 19 August 2015 - 01:52 AM, said:
You'll love these two matches I recorded earlier in the day then:
One thing I like about the new PSR is that players I'm playing with know how to execute a strategy and/or make adjustments on the fly. That part is fun, but a lot of the matches in solo que today were 12-2 12-3 romps and contrary to popular belief I was on the winning side the vast majority of times. It didn't make the matches any more fun.
The good matches are always the ones that are close. They are exciting, everyone has high scores, lots of c-bills and walks away with a story to tell. Maybe I am naive in thinking the new PSR will help bring about consistently close matches; Escef has made some great points about why it might be just the exact opposite. Nonetheless I'm standing by my initial observation that the matches are less close now. I will give it a week or two maybe to let people shift to where they are best suited and hopefully matches like the second one become more common.
I dunno that first game you weren't really "down" cept for losing that DW at the start, you pretty much rolled them after that.
All this obsessing over tier ranking is hilarious. It seems that the actual game has become a secondary concern to some. The epeen warriors preening over their assumed tier 1 assignments are definitely amusing.
If PGI allows players to see their tier ranking in their private stats, it might just humble some of these strutting little roosters.
this. wish i could click "Like" multiple times.
Karamarka, on 19 August 2015 - 03:15 AM, said:
I for one would love to see it. So i can be smug and happy, or sad but work on something xD
we already have detailed per chassis/map/mode/weapon stats.
It all comes down to combat power and force multipliers. One team has to get the first kill. When they do they can shoot at fewer targets with more guns, making them more likely to get another kill. And that gets the snowball rolling.
Stomps are not an indicator of poor matchmaking or a bad game. Quite the opposite. The more skilled the players the more likely it is they will take advantage of being up a body.
FPS have been doing unranked and ranked servers since last millenium.
Next ******** question, please.
But most FPS also have unlimited respawns, and measure a lot of the ranking on how few deaths one has, introducing a 1 death system takes that away from this system. So you need other metrics to measure how well people are doing.
FPS have been doing unranked and ranked servers since last millenium.
Next ******** question, please.
you realise that this entire thing you propose here is a fully competitive support with a "stomp lowies" whenever they feel like.
because you want competitive, go ranked match, you want grind [Redacted], go unranked. Only the the noobies and unranked people can not hide themselves form the competitive crowd for sure. yeah GG this won't help anyone except the elitists able to do what they please. Biased suggestion.
Edited by GM Patience, 19 August 2015 - 01:04 PM. insult
Didn't Diablo's battle.net have ranked and unranked games 100 years ago?
Honestly, I have found the games I have been in yesterday and today quite refreshing. There wasn't a single game where everyone went NASCAR. There wasn't a single game where someone dies in the first 2 minutes. There was communication, coordination and some great battles. There was no major damage differences and I didn't see a single player go above 1K damage in 15 matches (when looking at the paper dolls most damage was being confined to CTs and Legs) I would define the games as precise, efficient and effective. Seeing spontaneous firing lines and lance-by lance maneuvers is refreshing!
Most importantly, the games were challenging -- specially in my light. I think I like the new system.
But most FPS also have unlimited respawns, and measure a lot of the ranking on how few deaths one has, introducing a 1 death system takes that away from this system. So you need other metrics to measure how well people are doing.
Counter-Strike: Global Offensive has both ranked and unranked playlists.