Quinn Allard, on 01 December 2011 - 12:20 PM, said:

PS I have read a few BT novels and such, but please try to see what I'm trying to say.
PSS I wonder if the Devs are going to lean towards all-out BT and TT (Since Weisman is involved), or going to bring back the magic of MechWarrior 2.
Don't worry. Since this is Mechwarrior, TT rules and BT lore is somewhere buried into the code. While lots of people played the board game, most did not, including myself. MechwarriorOnline will somehow recreate our BT experiences of the past, but it won't be a copy of them. Its gonna be better, cos this time the Devs realize and said so, you can't copy a turn based roll&dice thing into a real time simulation, not in under a year. PC hard- and software moved to new heights and not half of what we had in the past was good enough, if you asked me. This time there are no consoles nor M$ involved - it would be just another run&gun fps otherwise. A simulation, a Mechsimulator needs much more than a 1:1 transcription boardgame over PC! Here's hope PGI got the ax and nerve to cut down whats in the way.
If one gets the overall feel, moods and look of Mechwarrior, BT, TT in mind, your good to go, nothing more is needed.