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Mechs / Objects Still Flickering / Disappearing With Dx11


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#1 Chann Winson

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Posted 18 August 2015 - 03:02 PM

The Issue with disappearing/flickering Mechs and Objects reported after the Patch on July 21st with triple display setups (5760x1080) and in some cases changed FOV ins 1920x1080 Resolution is still reproducible.
Now i am aware that it might only be a minority affected by this issue but still would really appreciate if PGI could at lease acknowledge it.
Using DX9 with it's very bad performance can't be the long term solution to this.

http://mwomercs.com/...nvisable-mechs/
http://mwomercs.com/...68#entry4588468
http://mwomercs.com/...flickering-fov/

Thanks in advance.

Edited by Chann Luf, 18 August 2015 - 03:04 PM.


#2 Ano

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Posted 18 August 2015 - 03:30 PM

I think they're aware -- it's in the "known issues" section of the patch notes.





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