Question 1: If you damage a leg on a mech, will it act like MW3 and blow off for the kill? or will it be like MW4 where you'd have to destroy both legs? I suggest a balance, where blowing out one leg makes the mech limp, but another heavy hit or two to that leg would blow it off. It seems stupid in MW4 when you can shoot that limp leg over and over again and it will never fall off, that's just unrealistic. However, you want to keep the game balanced and fun so I understand not letting people run around with AC20's legging light mechs in single hits.
Question 2: How hard is it in general to kill another mech? I remember in MW2 it was pretty easy as the damages and armor was closely related to the original rules (and they're all clan tech), in MW3 it's not quite the same. In MW4 however, it's stupidly hard to kill an enemy mech as the damage is all out of whack (medium laser does only 3 damage??), plus some mechs carry a ridiculous amount of armor (something like 120 points on the CT of a Dire Wolf). So in this game, I was hoping it'd be more on the easier-to-kill side for the sake of realism. Once again I understand balance is important, but I'll be pretty irked if I play Jenner and it takes me (lets see, with 4 medium lasers in MW4 that'd take..10 direct CT hits with all four lasers just to kill the armor alone), which is just crazy. It'd be way more fun and take more skill on player's part if it were closer to the original rules (100 ton mech would have ~47 points of armor in the CT, medium lasers do 5-7 damage).
Anyway I know that's technical stuff and you guys I'm sure have it already decided, but since I haven't seen anyone else post about this before I figured I'd let you guys know how I felt about the game.
EDIT: Oh and one other stupid thing, if the Clan mechs ever show up, give us an in-game option to display their real names. I'm so tired of "Vulture," "Ryoken," and "Uller" on my HUD. Original clan names are much better and I end up translating the names in my head anyway.
Edited by lonewolfsx, 06 July 2012 - 03:46 AM.