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Matchmaker Praise


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#1 LennStar

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Posted 19 August 2015 - 06:24 AM

Yep. I really do it.

Since the change to tiers I have seen a lot more close matches, only 1,5 stomps and just one bloody stupid pilot in 10 games, instead of 10 in one game sometimes last weeks.
Most of the people I am now fight with even react to the situation!!

Edited by LennStar, 19 August 2015 - 06:25 AM.


#2 Ironwithin

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Posted 19 August 2015 - 07:08 AM

View PostLennStar, on 19 August 2015 - 06:24 AM, said:

Yep. I really do it.
...


Posted Image

#3 ShadowSpirit

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Posted 19 August 2015 - 08:11 AM

View PostLennStar, on 19 August 2015 - 06:24 AM, said:

Yep. I really do it.

Since the change to tiers I have seen a lot more close matches, only 1,5 stomps and just one bloody stupid pilot in 10 games, instead of 10 in one game sometimes last weeks.
Most of the people I am now fight with even react to the situation!!



You must be tier 5. -_-

#4 whiskey tango foxtrot

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Posted 19 August 2015 - 08:16 AM

Other direction for me , something is really wrong here . :angry:

#5 LennStar

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Posted 19 August 2015 - 08:21 AM

View PostShadowSpirit, on 19 August 2015 - 08:11 AM, said:



You must be tier 5. -_-

If that includes the top 20% that is not unlikely. I would put myself into 4 though, I play too casual/risky.

#6 B L O O D W I T C H

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Posted 19 August 2015 - 10:36 AM

i'm probably t6.. literally every game i have is either a 5-7 kills 1k damage game for me, or a 200-300 damage 12:1 rolfstomp.
this pattern goes for like 20 matches now.

#7 Omovic

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Posted 19 August 2015 - 10:54 AM

View PostLOADED, on 19 August 2015 - 10:36 AM, said:

i'm probably t6.. [...]


Actual quote from the Patch notes:

Quote

There are 5 Skill Tiers in which a pilot can be ranked: Tier 1 being comprised of the best-rated players in the game, and Tier 5 being comprised of pilots who are in dire need of additional training


Are you sure about your Tier?

*SCNR*

#8 Summon3r

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Posted 19 August 2015 - 11:05 AM

is that a joke?

4 failed to find matches in a row for me 45 mins wasted = joke

#9 B L O O D W I T C H

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Posted 19 August 2015 - 11:46 AM

View PostOmovic, on 19 August 2015 - 10:54 AM, said:


Actual quote from the Patch notes:


Are you sure about your Tier?



sadly, yes. if MM tries to group similar players of similar level together and i assume that a t5 player is able to steer his/her mech and is able to point the crosshair roughly in the direction of an enemy..
yes... what i've seen in my last few matches makes me believe that a t6 exists.

Edited by LOADED, 19 August 2015 - 11:47 AM.


#10 Wildstreak

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Posted 19 August 2015 - 12:54 PM

I am going to wait for a while before trying again.

Last night I got more allies than before who decided to huddle around one spot while people got picked off. A few times I went on VOIP saying, "You cannot just cluster in one spot, you will keep getting in each other's way blocking friendly fire," that happened quite often.

#11 Darth Futuza

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Posted 19 August 2015 - 01:02 PM

View PostSummon3r, on 19 August 2015 - 11:05 AM, said:

is that a joke?

4 failed to find matches in a row for me 45 mins wasted = joke

Sounds like you need to start sucking more so you can make your way back to tier 3.

#12 Savage Wolf

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Posted 19 August 2015 - 03:10 PM

The stomps in the game is not based on unbalanced teams, the game mechanics just create a snowball effect when one team gets a little ahead. So the stomps will still remain despite a new matchmaker and the matchmaker will never fix it entirely.

#13 Sevronis

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Posted 19 August 2015 - 04:05 PM

Perhaps the new system needs to balance out over time as players' tiers get adjusted closer to where they would in comparison to the old ELO system. Maybe we shouldn't expect immediate results to show accurately.

#14 Kjudoon

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Posted 19 August 2015 - 04:14 PM

Tier 6 is the secret tier for cheaters and team traitors to play together. So if you're not getting matches, you've obviously been caught as one of those and that's why matches are hard because that tier has not been populated too heavily yet.

#15 Woska

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Posted 20 August 2015 - 12:05 AM

On top of the continued mismatch problems, it's also getting insane how long it takes to find a match.

Timed it. Eight minutes of searching for a six minute match. This is why I'm having a hard time convincing myself to play. Why spend more time searching than playing?

#16 tokumboh

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Posted 20 August 2015 - 01:28 AM

As a person whom plays occasionally and is not very good. I have moved from get a kill every so often and averaging around match score of 30 and damage of around 200-300 before the inevitable death to match score of well over 30 mostly in the 80s but less damage nothing over 200 and even quicker deaths

I suppose I should play more often but it does seem screwed I had too many 12-2 stomps and pretty much blasted on first contact I though at first they'd changed the quirks it was that bad. Time to die for me has gone down considerably but as I say I am a not good. It would be useful for them to tell you what tier you are and also the mechanism for the match score. It may also be useful for the Tier to be visible for each person on your team it may encourgae the higher tiers to lead.

I am sick of asking what is the plan to get "kill 'em all" It make the game less fun and you'll never get the numbers that make the game viable. This is a game of teamwork is it not.

#17 LennStar

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Posted 20 August 2015 - 02:24 AM

View Posttokumboh, on 20 August 2015 - 01:28 AM, said:

It may also be useful for the Tier to be visible for each person on your team it may encourgae the higher tiers to lead.

I am sick of asking what is the plan to get "kill 'em all" It make the game less fun and you'll never get the numbers that make the game viable. This is a game of teamwork is it not.

Higher tier as in stronger player? It seems I have taken the wrong direction with the numbers ^^
Why should better players lead? That just means they cant put all into fighting and it means that most of the other players don't follow anyway. Even if you tell "push left" because its 5 on 2 enemies, it very seldom happens.
Bad players should lead, this way they might learn how to read the fight and for a good player it does not make a lot of difference anyway.
But with the tier system there should not be much tier difference anyway.

Same applies to plan. I am one who does answers like this. Because the basic plan for a map is always the same, the same positions etc. And then everyone decides based on their mech and skill and situation and play style. For example you will find me, if I am piloting a light, always somewhere in the back of an enemy shooting them from out of their sight. That is a bad plan for a dire though.

The problem of bad teamwork is players not following the chat orders. You say push left, start to move and then find yourself alone against 3 enemies while half of the team watches you from 200m away instead of attacking or flanking.

#18 ShadowSpirit

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Posted 20 August 2015 - 03:35 AM

They need to just bite the bullet and go back to 8 vs 8. Create a larger match pool.

CW is a laughing stock so that's not an option. I have long waits between matches. When I do get a match its a stomp. The problem is the game doesn't balance around groups. Went up against a 12 man last night with a bunch of duos. I know they try to match 12 vs 12 but even things like 8+4 vs 4+4+4 aren't even really fair when the game takes each individual pilot skill into account to create the match. So what you end up with is 8 coordinated pilots up against two sets of four of equal skill ... the game always favors the larger group.

Another problem with this system is that players who tend to group eventually go solo into solo queue and it's a disastrous mess. Groups tend to shift your skill toward that of the group so when you go solo it's an entirely different ballgame but the game doesn't seem to give a damn.

They'll probably fine tune it so there is some sort of group size modifier but until then I'm gonna go find something else to do .. like post useless drivel on internet forums .. oh wait.

Soap Box Edit: With the last clan pack release it's not even a contest. You take equally skilled pilots in those new clan mechs vs. most (I didn't say all) inner sphere mechs and it's an ass whoopin. Clan tech is above and beyond better right now and it's a part of the game I don't really enjoy. I like good ol' Inner Sphere so I'm resisting the urge to pay to win. -_-

Meh, just grumpy this morning. Need coffee.

Edited by ShadowSpirit, 20 August 2015 - 03:40 AM.


#19 Better Call Saul

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Posted 20 August 2015 - 03:55 AM

This matchmaker is junk having to wait for 20 minutes to find a match is a joke.

#20 tokumboh

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Posted 20 August 2015 - 10:07 AM

View PostLennStar, on 20 August 2015 - 02:24 AM, said:

Higher tier as in stronger player? It seems I have taken the wrong direction with the numbers ^^
Why should better players lead? That just means they cant put all into fighting and it means that most of the other players don't follow anyway. Even if you tell "push left" because its 5 on 2 enemies, it very seldom happens.
Bad players should lead, this way they might learn how to read the fight and for a good player it does not make a lot of difference anyway.
But with the tier system there should not be much tier difference anyway.

Same applies to plan. I am one who does answers like this. Because the basic plan for a map is always the same, the same positions etc. And then everyone decides based on their mech and skill and situation and play style. For example you will find me, if I am piloting a light, always somewhere in the back of an enemy shooting them from out of their sight. That is a bad plan for a dire though.

The problem of bad teamwork is players not following the chat orders. You say push left, start to move and then find yourself alone against 3 enemies while half of the team watches you from 200m away instead of attacking or flanking.



So I have to disagree I have had games where good pilots do actually lead and I have performed better since they know what they are doing and people will follow or else it is just headless chickens. I admit I led once on the new forest colony it is actually less varied in assault if you rally at your base and push the other base it worked for my team and I agree we can all be armchair generals but I still consider myself a novice pilot I don't play often enough to get good. The is not much in terms of training and skills even the old mechwarrior games had better tutorials.

Yes VIOP helps and in Europe it helps that a lot of people can speak english, I am not sure how to say push left in German but I an get by in French. Chat order seem to disappear in the haze of battle.

I like the idea of tiers since it allows players to understand where they sit, My view is that if it is a game I love then I'd try and make the others around me better.

But hey each to his own





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