tokumboh, on 20 August 2015 - 01:28 AM, said:
It may also be useful for the Tier to be visible for each person on your team it may encourgae the higher tiers to lead.
I am sick of asking what is the plan to get "kill 'em all" It make the game less fun and you'll never get the numbers that make the game viable. This is a game of teamwork is it not.
Higher tier as in stronger player? It seems I have taken the wrong direction with the numbers ^^
Why should better players lead? That just means they cant put all into fighting and it means that most of the other players don't follow anyway. Even if you tell "push left" because its 5 on 2 enemies, it very seldom happens.
Bad players should lead, this way they might learn how to read the fight and for a good player it does not make a lot of difference anyway.
But with the tier system there should not be much tier difference anyway.
Same applies to plan. I am one who does answers like this. Because the basic plan for a map is always the same, the same positions etc. And then everyone decides based on their mech and skill and situation and play style. For example you will find me, if I am piloting a light, always somewhere in the back of an enemy shooting them from out of their sight. That is a bad plan for a dire though.
The problem of bad teamwork is players not following the chat orders. You say push left, start to move and then find yourself alone against 3 enemies while half of the team watches you from 200m away instead of attacking or flanking.