Displaying Pilot Skill Rating (Psr)
#461
Posted 20 August 2015 - 10:08 AM
It's about you, handless n.o.o.b.s.
#462
Posted 20 August 2015 - 12:00 PM
#463
Posted 20 August 2015 - 12:11 PM
It would be good for units to be able to use rank as a recruiting tool and, as a player, their requirements will help me figure out which units will be a good fit. If I'm a tier 1 player looking for a competitive unit and I'm looking at a unit with no rank requirement I'll no that they won't be a good fit.
I think it will also be helpful for players to at least see their own ranking. There are plenty of players who are terrible but think they're doing well. An objective ranking like that is one more fact that can tell them otherwise and hopefully spur them to improve. Likewise, there are probably players who think they're just a little above average but they're actually a tier 1 player and they should have a way to find out how good they really are. I mean, it's like the ranking is infallible or the definitive measure of their skill but it's better than nothing and could be a useful stat to know.
I like to make data based decisions when I can but I can't do that without data!
#464
Posted 20 August 2015 - 12:11 PM
Let players chose via the Opt-In.
#465
Posted 20 August 2015 - 12:47 PM
Leaving it optional or only visible to the individual person means people will lie about it or claim they're higher/lower than they really are.
EDIT: Seeing as how the results have already been decided at this point, I guess we'll know who to ignore when they're talking about "skill" or tactics, i.e. those that choose to hide their ranking. It's like making a new, private Steam profile to talk crap on a game's forum. There is absolutely no reason to do it other than being afraid of criticism from other players that are higher up in the chain (or in the case of Steam, simply have more hours logged on their profile).
Edited by Kassatsu, 20 August 2015 - 12:50 PM.
#467
Posted 20 August 2015 - 01:16 PM
ONE) None of that makes any difference as to how well someone plays a video game. I've seen out of shape couch potatoes who live in their mom's basement who can outfight any SEAL or Green Beret in single combat on Call of Duty.
TWO) Number One doesn't matter much in this game. Scores largely depend on how well the group can band together and fight. This is a team game.
I'm a pretty decent shot on this game and am great at utilizing terrain and tactics to move and shoot. But in a bad team I'm often one of the first killed while trying to hold a flank alone or lead an attack as others simply run away at the first sign of trouble....or wander around studying the fauna and flora. So no matter how good a player is, if their team sucks they are often severely hampered. In a good team I often get 2 to 3 kills and damage 8 or more enemy Mechs. In a bad team I'm lucky to get a single kill as I spend most of my time trying to shore up the defense or prevent a total team collapse.
So, unless the Devs can determine a way to account for these less empirical aspects of team play and leadership this Tier system is nigh unto meaningless.
Edited by SmokeJaguarSix, 20 August 2015 - 01:17 PM.
#468
Posted 20 August 2015 - 01:51 PM
Imperius, on 19 August 2015 - 12:03 PM, said:
For every one player humbled, there will be 10 more that will be measuring the size of their small lasers against each other. Still, I want full disclosure. The behavior of mewling cats doesn't bother me too much. I just one up them with statements like "my small laser is an ER small laser' or 'my small pulse laser pulses two more pulses than the average small pulse laser.'
On a more serious note, are these poll results going to change significantly in the next week and a half? I doubt it. Just give us option 2, PGI! We've already been waiting 2 1/2 years to see how we stack up!
#469
Posted 20 August 2015 - 01:51 PM
B O A, on 19 August 2015 - 12:45 PM, said:
This has absolutely no impact on unit recruitment at the high end whatsoever. None.
It's true that some wannabe scrub units may put tier restrictions on joining. But, if that's a problem for you (either because of your ideology or your tier) then knowing in advance saves your time and theirs.
If a unit doesn't want poor players, they don't have to accept poor players. If you feel this means they're jerks, that's fine: now you know you don't want to play with them, without having to go through the trouble.
#470
Posted 20 August 2015 - 02:00 PM
Well, except the soldier part.
Greetings
el piro
P.s:I would like to see some kind of score or other progress indicator, but have to admit that I don't know how such a thing can even be representative. So many mechs, variants, loadouts etc. ??
#471
Posted 20 August 2015 - 02:20 PM
#472
Posted 20 August 2015 - 02:27 PM
This is a significant potential "cost" I see to publicly displaying Tier rankings. So, what is the benefit that could potentially be achieved? I can understand why serious players who earn a Tier 1 or 2 rank would enjoy touting that on the forums and in-game, but how does that help to promote the sustainability and profitability of the game? To achieve a high tier, those players are playing frequently, and are already spending as much on the game as they are likely to, so I don't see this generating a substantial amount of additional revenue from that portion of the player base. So where is your business case in making this information public?
Edited by Kev Rosse, 20 August 2015 - 07:13 PM.
#473
Posted 20 August 2015 - 02:30 PM
Viges, on 19 August 2015 - 12:15 PM, said:
And you are wrong. There are a lot of people that are not tryhards and ok to be 4-5 tier, and also people that don't think that they should show off their tier 1. So no, you won't be able to 'realize' what tier player is if it's hidden. And you can take a guess about it even now anyway.
Sure I will, if I am tier 3 and I score 400 points a game, and I see the same players over and over again, I can be reasonably sure they are ALSO tier 3.
The more data you have the more informed your conclusions can be.
In the absence of data you have /faith/
#474
Posted 20 August 2015 - 02:32 PM
#475
Posted 20 August 2015 - 02:44 PM
Kev Rosse, on 20 August 2015 - 02:27 PM, said:
This is a significant potential "cost" I see to publicly displaying Tier rankings. So, what is the benefit that could potentially be achieved? I can understand why serious players who earn a Tier 1 or 2 rank would enjoy touting that on the forums and in-game, but how does that help to promote the sustainability and profitability of the game? To achieve a high tier, those players are playing frequently, and are already spending as much on the game as they are likely to, so I don't see this generating a substantial amount of additional revenue from that portion of the player base. So where is your business case in making this information public?
Agreed
#476
Posted 20 August 2015 - 02:54 PM
#478
Posted 20 August 2015 - 03:04 PM
I voted opt-in. I know I suck, but I would like to know how much. And yes, I will display my rank. It's a game, there's no shame in being in the bottom tier as long as you're having fun...
#479
Posted 20 August 2015 - 03:30 PM
Also killing an opponents higher or lower than your own tier should yields more or less score, ie
- Opponent higher by 1 tier = + 10%
- Opponent higher by 2 tier = + 20%
- Opponent lower by 1 tier = -10%
- Opponent lower by 1 tier = - 20%
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