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Vlog #14 Art Direction And Cockpit Item Contest


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#41 Elizander

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Posted 19 August 2015 - 07:50 PM

A chalk board 'war horn' would be great with a custom animation of the pilot taking some chalk and marking one down with each kill. Of course you'd need to animate up to 48 marks (CW) on the board (or just 12 and the guy gives up afterwards).

#42 The Boneshaman

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Posted 19 August 2015 - 07:58 PM

still rather have a stack of human heads/skulls.. or a dismembered human hand stuck on a spring and suction cup that waves at you when moving.

#43 Necromantion

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Posted 19 August 2015 - 08:09 PM

Can we fund a kickstarter to keep Tina quiet on the forums and in videos? :)

#44 lol lol lol lol lol lol lol lol

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Posted 19 August 2015 - 08:22 PM

After hearing the dev log I clearly misunderstood what they meant by "serious."

So here's my "serious" suggestion... a cheap looking clock like that on Groundhog Day that has the time set to "30:50", when upon a kill plays "I got you babe" like a warhorn.

Edited by 00ohDstruct, 19 August 2015 - 08:23 PM.


#45 Tank

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Posted 19 August 2015 - 09:09 PM

I didn't knew PGi was this cool:
[Redacted]
Bacon is PGI's official drug.

This is how this VLOG almost feels like, but a bit more mature. :P

Carry on! We need all WTF cockpit items - you need a dedicated artist for that stuff! by the Christmas I wish to be swimming in cockpit swag! :D

Edited by GM Patience, 20 August 2015 - 09:25 AM.
reference to drugs


#46 White Bear 84

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Posted 19 August 2015 - 09:18 PM

There are dropships - AND THEY NEVER GO AWAY! :P

#47 White Bear 84

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Posted 19 August 2015 - 09:27 PM

View Postaniviron, on 19 August 2015 - 06:17 PM, said:

Honestly though, it's not like the bar for seriousness of cockpit items is set super high right now. A disco ball and a lava lamp?


i was fully serious when I made that post. And I still am, it makes my Firestarter cockpit fabulous!

Posted Image

Edited by White Bear 84, 19 August 2015 - 09:27 PM.


#48 ImperialCrusader

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Posted 19 August 2015 - 09:30 PM

View PostWhite Bear 84, on 19 August 2015 - 09:18 PM, said:

There are dropships - AND THEY NEVER GO AWAY! :P


I hate how the dropships stalk at me... as if they want to take me away

#49 Wild_Alaskan

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Posted 19 August 2015 - 09:34 PM

I'm sad they didn't mention my suggestion: The Tina Benoit Hula Girl

#50 Odanan

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Posted 19 August 2015 - 09:40 PM

Dat Stalker...

#51 Navid A1

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Posted 19 August 2015 - 10:37 PM

I missed the suggestion thread again. (why are those threads so hidden btw?)

Serious suggestion:
A cool digital (or classic) clock.... showing the actual time (your system time).
Its useful, helpful, practical and offers no gameplay advantage.

That would be the first item that i'd buy out of the current pile of useless things.

#52 Lyoto Machida

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Posted 19 August 2015 - 11:01 PM

View PostFluero, on 19 August 2015 - 07:26 PM, said:

Best maybe a A10-THUNDERBOLT II in your THUNDERBOLT...!Posted Image

Posted Image

Posted Image

Posted Image

Posted Image


You put pics of a Thunderbolt...in a Centurion.

Posted Image

#53 ExoForce

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Posted 19 August 2015 - 11:18 PM

View PostIgor Kozyrev, on 19 August 2015 - 04:12 PM, said:

Great! But there's one thing you're wrong about. Actually, we DO want all those cool stuff you're talking about (like avalanve) to impact the gameplay. Slow down mech when hitting trees, reduce damage when shiiting throung trees, take damage from avalanche, hide under large volume of water, slow down a bit when under water, etc, etc. Make us happy, add this stuff please.



Yes !!! Replace lava on Terra Terma with snow, reverse heating to cooling and voila, min effort - huge gain for the game !

E.g. UT3 Warfare - Avalanche map - you could start avalanche in MWO with e.g. arty or air strike - minimum devs effort !!!!

#54 Lily from animove

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Posted 19 August 2015 - 11:28 PM

View PostTennex, on 19 August 2015 - 04:01 PM, said:

OMG ALL OF MY MONEY

thats one way DOTA2/Valve makes bank

I think the problem they will come across with having to make multiple camo can be solved by locking the purchased custom geometry to its default look. (though they should build in ways to add camo compatibility down the line, as they have more time or more man power to add it later)



well this can be solved by cracking down the current camos into multiple parts so that every exchangable bodypart has a own camo. In that case you don'T need a entirely full camo for every possible combination, you jus pull the camo part for the specific item.

#55 Speedy Plysitkos

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Posted 19 August 2015 - 11:35 PM

nice dreams for 2018-2025, i like it.

#56 NeoCodex

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Posted 19 August 2015 - 11:49 PM

I don't know why, but I would totally buy a roll of toilet paper cockpit item. Pgi pls!

#57 The Mech behind you

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Posted 20 August 2015 - 12:31 AM

Anyone else noticed how the Stalker was gazing on Matts' mug and shaking through the whole Dev Vlog? Poor Stalker has a coffee addiction.

#58 JohnnyWayne

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Posted 20 August 2015 - 01:02 AM

Why wasn't the auto pistol or ammunition discussed? Something we should have had for a long time now....

Edit: A steering wheel might have also been a good idea.

Edited by JohnnyWayne, 20 August 2015 - 01:02 AM.


#59 Nightshade24

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Posted 20 August 2015 - 01:05 AM

Survival Knife?
Gas Mask?
Locket/ Photo?

Dude, if I can have a 100% WWII-esque cockpit, I am buying that each time (MC cockpit item package?)

View PostJohnnyWayne, on 20 August 2015 - 01:02 AM, said:

Why wasn't the auto pistol or ammunition discussed? Something we should have had for a long time now....

Edit: A steering wheel might have also been a good idea.

an ammo shell is already in game though?

#60 Navid A1

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Posted 20 August 2015 - 01:13 AM

OK...a quick mock-up of a useful in-cockpit system clock in different styles:


Spoiler



PGI.... MAKE IT HAPPEN !!!





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