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Steam. What role will it play? if any?


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#221 teran

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Posted 12 July 2012 - 03:59 PM

View PostValorcalls, on 06 July 2012 - 05:31 AM, said:

I primarily use the program Steam for my video gaming and organizing my online friends. Will MWO be available through steam's F2P category? Or is it going to be separate from Steam? I found that STO (Star Trek Online) benefited greatly from going F2P on Steam in the population of the game increased.

Thoughts?


I feel the same way. I am also far more likely to spend money on a free to play game if it is on Steam and I can use my steam wallet.

It would be silly not to put this on Steam if it were an option.

View PostValorcalls, on 06 July 2012 - 05:31 AM, said:

Second Edit: Sense no one seems to have the intelligence to come back and read the OP again this thread is now essentially an argument. I wipe my hands clean of this thread. My intent was to hear from Rational People, which Rational and factually backed arguments about their thoughts to either way. In the case of the negatives, there are rational arguments, but no rational backings.


You give up too easily. Don't waste our time with a thread like this if a couple fools arguing is enough to scare you into "wiping your hands clean of this thread". If they aren't on topic don't acknowledge them.


View Postgrimzod, on 06 July 2012 - 05:34 AM, said:

Agreed, I hate the Steam 'sperience'.


Let me guess, you hate saving money and customer service too?

Edited by teran, 12 July 2012 - 04:00 PM.


#222 Ranek Blackstone

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Posted 12 July 2012 - 04:36 PM

View PostSpilightTwarkle, on 12 July 2012 - 03:40 PM, said:

i'd like to see people say -why- they don't want to see it on steam not just 'steam sux lol'


Money. Pure and simple. Everytime you launch MWO via steam, valve will take a fairly large chunk of every RMT you may or may not make.

Money that the devs could use to push out new content faster and purchase upgrades for hardware easier.

#223 AlienInvader

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Posted 12 July 2012 - 05:22 PM

View PostRanek Blackstone, on 12 July 2012 - 04:36 PM, said:


Money. Pure and simple. Everytime you launch MWO via steam, valve will take a fairly large chunk of every RMT you may or may not make.

Money that the devs could use to push out new content faster and purchase upgrades for hardware easier.


Most f2play games that are released on steam still have the regular, non-steam client available. This is true of both LOTRO & DDO and I'm sure others I don't know about also. Some games can even be lauched directly from their exe w/o the need for steam to be running.

So if you don't use steam, mwo releasing on steam will have no effect on your client.

Edited by AlienInvader, 12 July 2012 - 05:32 PM.


#224 Ranek Blackstone

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Posted 12 July 2012 - 05:34 PM

View PostAlienInvader, on 12 July 2012 - 05:22 PM, said:


Most f2play games that are released on steam still have the regular, non-steam client available. This is true of both LOTRO & DDO and I'm sure others I don't know about also.

So if you don't use steam, mwo releasing on steam will have no effect on your client.


Most F2P MMOs move to steam after they've had a chance to age abit, so we will probably see MWO on steam in the future, just not at launch. Once the devs have a secure income stream from standalone clients, we can expand into steam.

#225 Scytale

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Posted 12 July 2012 - 05:43 PM

View PostRanek Blackstone, on 12 July 2012 - 04:36 PM, said:

Money. Pure and simple. Everytime you launch MWO via steam, valve will take a fairly large chunk of every RMT you may or may not make.

Money that the devs could use to push out new content faster and purchase upgrades for hardware easier.


Do you know exactly what size this chunk is? People have been saying 30%, but I haven't seen any sources to back this up. It may be a purely nominal cut.

#226 Ranek Blackstone

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Posted 12 July 2012 - 06:03 PM

View PostScytale, on 12 July 2012 - 05:43 PM, said:


Do you know exactly what size this chunk is? People have been saying 30%, but I haven't seen any sources to back this up. It may be a purely nominal cut.


Getting price info out of Valve is almost harder then getting a concrete release date. The 30% is based off of data other online distro sites charge like EA's Origin, Apple and Google Apps stores, and I think GameStop's online download thing. We're assuming that Valve wouldn't be bucking the trend to hard.

Devs also commented that putting MWO on steam would make a "significant" dent in the income stream.

Edited by Ranek Blackstone, 12 July 2012 - 06:05 PM.


#227 xxx WreckinBallRaj xxx

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Posted 12 July 2012 - 06:20 PM

This discussion is still going? What else is there to say? Piranha will do it if they feel it will help the game more than hurt. That's it. But keep in mind only crappy F2P games are on steam. Good ones, such as League of Legends, don't resort to using it. I don't think this game will need to crunch on Steam to survive. MechWarrior fans alone will be all over this and keep it well stocked with players and Premiums as it is. I for example will likely have a Premium for my entire time spent on this game. I don't like spending ages grinding for unlocks if I can just ride on some kind of paid boost. So if the game is good, then the longer they keep me around, the more Premium they're going to get. 10$/month is 33% less than what you would have spent on an MMO, and it's with no box purchase required either. If the game turns out to be good, then it looks like a damn good deal to me.

Edited by Bluten, 12 July 2012 - 06:23 PM.


#228 Ranek Blackstone

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Posted 12 July 2012 - 06:26 PM

View PostBluten, on 12 July 2012 - 06:20 PM, said:

This discussion is still going? What else is there to say? Piranha will do it if they feel it will help the game more than hurt. That's it. But keep in mind only crappy F2P games are on steam. Good ones, such as League of Legends, don't resort to using it. I don't think this game will need to crunch on Steam to survive. MechWarrior fans alone will be all over this and keep it well stocked with players and Premiums as it is.

Because the MW fanbase is massively huge >,>

Honestly, once everythings off the ground and the devs have solid income going in, I can see the game going to steam for wider advertisement. I have friends that have never played any of the MW franchise, and even if MW4 was my first real foray into MW (i was like 6 when MW2 came out, and had this nasty habit of grabbing cool looking mechs and forgetting to put things like weapons on them), za fairly large chuck of what could be called the target audience has never heard of the MW games. Steam would help combat that.

#229 AlienInvader

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Posted 12 July 2012 - 06:36 PM

View PostBluten, on 12 July 2012 - 06:20 PM, said:

MechWarrior fans alone will be all over this and keep it well stocked with players and Premiums as it is.


I don't think mw has a huge fanbase. Most pc/console gamers haven't even heard of mw or btech.

Edited by AlienInvader, 12 July 2012 - 06:37 PM.


#230 xxx WreckinBallRaj xxx

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Posted 12 July 2012 - 06:42 PM

View PostAlienInvader, on 12 July 2012 - 06:36 PM, said:


I don't think mw has a huge fanbase. Most pc/console gamers haven't even heard of mw or btech.


The Founder sale has raised 1.5M$ on a F2P title. The most popular type is Legendary too. I think that pretty much proves without a doubt that it has a fanbase.

#231 AlienInvader

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Posted 12 July 2012 - 06:52 PM

View PostBluten, on 12 July 2012 - 06:42 PM, said:


The Founder sale has raised 1.5M$ on a F2P title. The most popular type is Legendary too. I think that pretty much proves without a doubt that it has a fanbase.

No doubt it has a fanbase. Otherwise I wouldn't be here. But look at big picture.

http://mwomercs.com/...g-free-edition/

16k founders early estimate (world-wide, not just NA), We are rapidly approaching 190,000 users,

World of tanks: Europe is close to a million active users, we have around 30, 000 people playing World of Tanks in North America, and breached impressive 423,000 users playing online at the same time on the Russian cluster this spring. The SEA region is about 150,000 concurrent players.

Steam TF2 stats: peak today (10:54 pm est 7/12): 66,756

Edited by AlienInvader, 12 July 2012 - 06:57 PM.


#232 xxx WreckinBallRaj xxx

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Posted 12 July 2012 - 07:04 PM

View PostAlienInvader, on 12 July 2012 - 06:52 PM, said:

No doubt it has a fanbase. Otherwise I wouldn't be here. But look at big picture.

http://mwomercs.com/...g-free-edition/

16k founders early estimate (world-wide, not just NA), We are rapidly approaching 190,000 users,

World of tanks: Europe is close to a million active users, we have around 30, 000 people playing World of Tanks in North America, and breached impressive 423,000 users playing online at the same time on the Russian cluster this spring. The SEA region is about 150,000 concurrent players.

Steam TF2 stats: peak today (10:54 pm est 7/12): 66,756


You expect too much from a game that hasn't even been released yet. These are just the Founders. Our numbers will skyrocket the month it hits open download. Trust me there are critics and sites just waiting to cover the game. Piranha will not be short of advertisement.

#233 UruzZero

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Posted 12 July 2012 - 07:04 PM

Just don't use a friggin launcher that blocks steam like SWTOR so I can add it manually using the "Add non-Steam game" function and I'll be fine. I enjoy the overlay tremendously whether or not I download it through steam is irrelevant to me. That way you don't have to pay valve a cut and anyone that wants the overlay can have it. Win Win scenario imo.

#234 xxx WreckinBallRaj xxx

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Posted 12 July 2012 - 07:06 PM

View PostArtilance Amadeaus, on 12 July 2012 - 07:04 PM, said:

Just don't use a friggin launcher that blocks steam like SWTOR so I can add it manually using the "Add non-Steam game" function and I'll be fine. I enjoy the overlay tremendously whether or not I download it through steam is irrelevant to me. That way you don't have to pay valve a cut and anyone that wants the overlay can have it. Win Win scenario imo.

^ This. You can add a game to your Library whether it is on Steam or not. We don't need to lose a cut to them.

#235 Grubnar

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Posted 13 July 2012 - 11:35 PM

View PostValorcalls, on 06 July 2012 - 05:31 AM, said:

I primarily use the program Steam for my video gaming and organizing my online friends ...
Final Mental status on the topic (I do not care in the slightest if you disagree or not) is that MWO should be OFFERED on steam, but NOT required.


I feel the same way. I like STEAM and find it very usefull. I think MechWarrior Online could benefit greatly from being made available on STEAM, but I also do understand why other players may not feel the same way.

#236 MuffinTop

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Posted 14 July 2012 - 12:09 AM

View PostAlienInvader, on 12 July 2012 - 06:36 PM, said:


I don't think mw has a huge fanbase. Most pc/console gamers haven't even heard of mw or btech.


Posted Image

BEG FOR MERCY HERETIC!!!

#237 Rab357

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Posted 14 July 2012 - 04:08 AM

Most steam-haters don't like it because of (IMO) nitpicky hardware details or Valve's business model. I'd argue that your average gamer has benefited greatly from steam because of the wide access to a massive amount of past games. I went bonkers when XCOM, Thief and Deus Ex showed up on the home page...and often on sale for $5-$10 dollars.

Have to agree with others here...Steam basically breathed new life into PC gaming.

PGI can do whatever it wants. I think there's wisdom to withholding MWO from Steam at first, but to completely ignore it as time goes on...I'll hedge that PGI will be weighing the benefit of going on steam for a long time, if they don't. Steam's just too good of a marketing tool.

#238 Gray Carlyle

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Posted 14 July 2012 - 04:18 AM

View PostLogicalTightRope, on 06 July 2012 - 05:55 AM, said:

I'm curious here, what's wrong with Steam? I've seen people say this before, but never explain why. I've never run into a problem with it and I use it for most of my games.


Thats a german thing.... There are many german players who have a undefinable fear about protection of data privacy. Steam is the devil for them. ;)

#239 Halfbreed

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Posted 14 July 2012 - 12:07 PM

View PostSUSTINET, on 07 July 2012 - 12:14 PM, said:


Wondering how MWO is NOT an MMO?


MWO is not a MMO like WOW or Rift where you have 100's if not 1000's of players on the same server and interacting with each other at the same time. MWO is more like a FPS like BF3 or Modern Warfare in the way that yes there are 100's-1000's of people on and playing at the same time but the games are not more than 24ish players.





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