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Brain (Almost) Dead Fps


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#1 Namouche

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Posted 20 August 2015 - 04:17 AM

As any mechwarrior knows, mechwarrior games are not only FPS games (get in range, fire win/die with some manouvering and hidding in between): there should be objectives, different reasons and needs to bring into the battlefield fast light mechs as well as assault ones. Right now, the game only calls for some smart flanking or get-as-many-mechs-ASAP-into-grid-X. There is almost no reason for tactics to exist in this game as it is today (no use for command console?).
We now have a few huge maps, but it still rounds up to mech-meeting-at-everybody-knows-grid.
I would like to have 15 mins micro campaigns.
One example: if base X is captured, then command console goes live and then it's possible to call artillery strikes from the command console (let's say 3, or as many as existing in the team).
Another: if base Y is captured, all enemy show up on radar.
An then another: PGI could design a simple hovercraft (using their experience for preping up dropships), and that hovercraft goes along some route and needs to be defended/attacked.

So many ideas that could be and change this game from an almost brain dead FPS into something much more.

PGI, defy peoples intelect and your bank account will go nuclear high.

#2 El Bandito

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Posted 20 August 2015 - 05:30 AM

Let us hope that with the newly reworked maps, comes more advanced objective based matches, even in the Solo-Q. Cause I really cannot be bothered to play CW as it is right now.

The new Forest Colony seems like a great map for multiple objectives.

Edited by El Bandito, 20 August 2015 - 05:31 AM.


#3 Speedy Plysitkos

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Posted 20 August 2015 - 05:38 AM

yep, nice things. unfortunately, their main interest is raise mech cap from 280 into 357. so mech packages mech packages, mech packages.

#4 Lugh

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Posted 20 August 2015 - 05:38 AM

View PostNamouche, on 20 August 2015 - 04:17 AM, said:

As any mechwarrior knows, mechwarrior games are not only FPS games (get in range, fire win/die with some manouvering and hidding in between): there should be objectives, different reasons and needs to bring into the battlefield fast light mechs as well as assault ones. Right now, the game only calls for some smart flanking or get-as-many-mechs-ASAP-into-grid-X. There is almost no reason for tactics to exist in this game as it is today (no use for command console?).
We now have a few huge maps, but it still rounds up to mech-meeting-at-everybody-knows-grid.
I would like to have 15 mins micro campaigns.
One example: if base X is captured, then command console goes live and then it's possible to call artillery strikes from the command console (let's say 3, or as many as existing in the team).
Another: if base Y is captured, all enemy show up on radar.
An then another: PGI could design a simple hovercraft (using their experience for preping up dropships), and that hovercraft goes along some route and needs to be defended/attacked.

So many ideas that could be and change this game from an almost brain dead FPS into something much more.

PGI, defy peoples intelect and your bank account will go nuclear high.

"Alpha Base secured. Aerotech fighters enroute. Where should we drop that payload commander?"

"Bravo base online. Firing solution for artillery in 90 seconds. "

Then in your "newly refined skill trees" you could have skills for base capture, accuracy of base drop strikes, accuracy of drop ship drop offs and so on.

Edited by Lugh, 20 August 2015 - 05:40 AM.


#5 Lootee

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Posted 20 August 2015 - 05:49 AM

Star Wars Battle Front 3 has a lot of these minor mission objectives to capture/destroy/wutever for in-game bonuses.

What works there probably wouldn't work here. Because of inability to program it. We STILL don't have selectable ammo for LB-X ACs.

Play BF3 if you want that kind of strategic role based gameplay. Play this if you want to piss money away on endless mech packs and esports fantasy that will never come to pass.

#6 Namouche

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Posted 20 August 2015 - 06:54 AM

I would like to be still playing this game next year, but I dunno now, more and more of old guys are not even playing MWO anymore. even those guys from mechspecs. Sad.
It's nice to get online, fire a few shots alone in pugland, or with some friends from the squad, and I see so much potential in this game but it all goes down the drain with all those money milking packs and such. All power creep and no substance.
Next year all my mechs will be outdated, 80% of them already are.
Someone at PGI should have their *** kicked for very bad decision making: invest money at an UI, trash it, make another, invest money at ELO, trash it, make another. They just keep re-inventing the wheel, when they should be putting out something more to do with mechgames.
What I say to new people? it's a good FPS, give it a try but don't waste your money on it, plus I'll have to teach you the basics because there is no tutorial (a usefull one at least). What they say to me? it's nice, explosions and all, noise and big stompy robots, but is it all down to this? Yep, there is CW, but forget it. Sad.

Edited by Namouche, 20 August 2015 - 07:19 AM.


#7 sycocys

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Posted 20 August 2015 - 07:01 AM

The impending steam launch is going to go so well.

#8 Barantor

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Posted 20 August 2015 - 08:22 AM

View PostLugh, on 20 August 2015 - 05:38 AM, said:

"Alpha Base secured. Aerotech fighters enroute. Where should we drop that payload commander?"

"Bravo base online. Firing solution for artillery in 90 seconds. "

Then in your "newly refined skill trees" you could have skills for base capture, accuracy of base drop strikes, accuracy of drop ship drop offs and so on.



That is more sim though, evidently some people don't like that. Look at the ARMA series of games, they have tons of simulation, but since it isn't COD style firefights and in the words of one of my friends "too hard" then it isn't as popular.

I would love more simulation and it would get me to play more than just occasionally, but they seem to want to just sell mechs, which always makes me wonder if they are doing well financially.





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