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Elo/psr Among The "for-Fun" Playerbase

BattleMechs Gameplay

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#101 nehebkau

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Posted 22 August 2015 - 09:31 AM

View PostFlyby215, on 20 August 2015 - 08:27 PM, said:

Okay, so there's a new Elo system in town. Great! However, exactly how am I supposed to level new mechs under this new system?





Dont play in the group queue -- problem solved.

#102 Dimento Graven

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Posted 22 August 2015 - 11:52 AM

View Postnehebkau, on 22 August 2015 - 09:31 AM, said:

Dont play in the group queue -- problem solved.
Well snarky smart ass comments aside, after having thought about this quite a while, I realize he's just venting, understandably, and also what we're seeing is the proper affects of what MM should be doing to us.

The purpose of the match maker is to provide us players with our equally skilled opposites on the other side of the match. We want enemies we have to work at to kill, but who aren't so superior in skill, numbers, 'mech weight, etc. that we have no chance at winning.

Unfortunately this WILL have the added side affect of making leveling new 'mechs a LOT harder.

I see this as 'working as accidentally intended'...

Why?

Well, if you don't want to GRIND the experience to level a 'mech you do have another option... GXP, and when you run out of GXP, what other option is there for you, that's right, using MC to convert extra XP from our other 'mechs to GXP, which of course requires us to spend money for the MC.

It probably wasn't one of the specific intentions of the conversion to PSR, BUT, for PGI it's a 'happy unexpected bonus' in that there's more 'encouragement' to purchase MC to bypass the XP grind leveling 'mechs.

Edited by Dimento Graven, 22 August 2015 - 11:53 AM.


#103 Lykaon

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Posted 22 August 2015 - 12:25 PM

View PostFlyby215, on 20 August 2015 - 08:27 PM, said:

Okay, so there's a new Elo system in town. Great! However, exactly how am I supposed to level new mechs under this new system?



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This is merely a small sampling of my evening.

I repeatedly commented on the fact that I was upset having to compete with a non-meta, non-masterered, lore-based, passionate and/or for fun mech (as is the mech I normally play) and am being placed against competitive-based teams running [mastered] competive mechs. I was told more than once, that my new Elo/PSR was based on my "potential".

I don't care that my finest mechs may be able to compete with the top teir teams; my finest mechs are not meta (despite some people telling me that the Jester is meta, which I think is *explicit*).

Put simply, I do not want to play competively. I have always, and continue to do so, play mechs that I feel are fun, worth leveling, lore based, and/or passionate about (i.e. Catapult, Stalker). I am trying to level Awesomes right now, but it is being placed in an Elo/PSR grouping that was likely based upon my Stalker Elo (a mech which I am passionate about, and have 2,000+ matches played on) yet I am being placed in matches where my non-mastered Awesome has no/little chance at all, and I am a serious detriment to my team no matter how hard I try.

In a properly balanced game, an Awesome should not be at a disadvantage to a Dire Wolf if both players are of equal skill in their respective mechs; just because one can afford a heavier mech, should not make said player better than a fellow player of equal skill level. If I am actually among players of my skill level, according to Elo/PSR, then my Awesome should be at least reasonably competitive against a Dire Wolf.

But it is not. This new system has decided to repeatedly place my un-mastered Awesome against the finest comp teams that MWO has to offer. Under the confines of the old system, I could easily wave off a nasty loss as a one-off [two/three-off], then make it up with a win [or more] in the next match(es). With the old system, I could reasonably expect to encounter players against whom my [un-mastered] Awesome would be of reasonable capability. Now, every match includes a competitive team on the opposing side. Occasionally, there is a competitive team on my side, counter-balanced by a similarly strong team on the opposing side, negating any opportunity I may have had for a good match.

This is not fair.

I am not the only player encountering this problem.

I hope PGI appreciates who they are affecting. I own a Gold mech, non-stop premium time for well over a year, several mech packs, and the desire to buy more mech packs in the future. Yet, I, among several others in my spending/playing habits, are suffering, severely, from the new Elo/PSR change. I hope others continue to speak up as well.



Got a few tips for you.

1: If you insist on pugging don't even bother setting a tiny shred of value on how well your "team" performed only count how YOU performed.I don't mean things like did you kill a bunch of red team mechs or did you put up big numbers I mean are you satified with how you played under the circumstances.Always scale your performance on the situation.If your "team" self destructs in 4 mins leaving you with a 10 vs you die well it's about all you can do.

2: Remember you still get something for losing.You will earn with premium time so have patience.

3: Playing with a group with comms is like playing a totally different version of MWo.Frequently to me anyhow it doesn't feel like losing when we lose.For me the fun level is vastly enhanced.

4: You say you don't want to play competitively but unfortunatley this game does not give you that choice.And I will be blunt I think you do play competitively or else you wouldn't care one tiny bit about losing.What you mean is you do not want to be forced to use what is good to be competitive. You need to adapt to play the game we have now and stop playing like it's the game you wish it was.

5: If you must PUG stop playing skirmish.In my opinion skirmish mode has some glaring flaws.I feel the random selections made by the matchmaker will impact the balance of teams.If the matchmaker does in fact effectivley match skills per team then other factors like how many ECM how many clan mechs how many "meta" builds or even how many randomly selected mechs have synergies (one LRM boat on a team & a TAG/NARC scout for example) skew the balance for a team with those advantages.

6: Find a group of like minded players and play with them.Seriously team play and PUG play are night and day.

#104 MoonfireSpam

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Posted 22 August 2015 - 12:30 PM

Beg PGI for a "stomp newbs" option.

#105 Deathlike

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Posted 22 August 2015 - 12:34 PM

View PostFupDup, on 22 August 2015 - 09:27 AM, said:

You may very well have caught a glimpse of the fabled Steering Wheel Underhive™. :P



They haven't gone away... they've simply... relocated.



#106 Yokaiko

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Posted 23 August 2015 - 05:01 AM

View PostMister Blastman, on 22 August 2015 - 07:50 AM, said:

I was in several drops where almost every mech on the enemy team had a least one LRM launcher along with a strange combination of other weapons. It was a surreal place.

All those months of not playing have paid off! I think I took an eight month break with a total of twenty games played. Yeah. Hee hee. I quickly scored out of that place but damn, I kinda miss it.

It was a bizarre playground of demented deformed robotica.



I rolled an alt last year.

That was enlightening, being pegged at low Elo with the trial FS9 was frigging GREAT.





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