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New Weapons


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#1 Fate 6

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Posted 30 April 2015 - 12:30 PM

Especially with the preview of Resistance II: ALL THE LAZORZ Edition, I think it's time we got some new weapons in MWO, at least for IS mechs. I know light gauss and heavy gauss are a little ways off in the timeline (dual heavy gauss Mauler PGI please!), but are there any new weapon systems coming up in the timeline that we might be able to expect or ask for soon?

#2 FupDup

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Posted 30 April 2015 - 12:32 PM

Binary LAZOR!

#3 Quicksilver Aberration

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Posted 30 April 2015 - 01:07 PM

I would love to see more variety for missile slots period. Having to chose between long range artillery that is hit or miss or point blank shotgun weapon doesn't leave much love for missile mechs.

Thunderbolts and MRMs would be a nice addition for variety when it comes to missiles.



As much trouble as they have with balance, I still want new weapons because in some cases, they do actually help the balance problem for some mechs, like the I-ERML (all the IS mechs) and the BLazer (CDA-3C wants this bad).

#4 Hit the Deck

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Posted 30 April 2015 - 01:12 PM

Yes exactly what I think. New weapons is the only thing that I can think of that can make future mech releases worth buying.

#5 Ronin Wario

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Posted 30 April 2015 - 01:13 PM

More ballistics!

#6 Alistair Winter

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Posted 30 April 2015 - 01:32 PM

The prospect of new weapons is especially attractive because...
  • MGs are bad
  • Flamers are bad
  • LBX variants are bad
  • Clan ballistics are bad
  • PGI can't get LBX ammo swap to work
  • LRMs are hard to use against good players, so a lot of people don't use them at all
And most importantly: boating is so common that there's very little experimentation with different weapon combos. Which means you grow bored a lot faster. Rule of thumb: take any mech, look at which hardpoint type it has more of. If it has more energy hardpoints, turn it into a laserboat. If it has more missile hardpoints, turn it into an SRM boat. If it has more ballistic hardpoints, check if you can get away with boating UAC5 or AC5s, depending on the quirk.

#7 Tennex

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Posted 30 April 2015 - 01:59 PM

Light autocannons or rifles for the light ballistic mechs

#8 TheArisen

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Posted 30 April 2015 - 02:05 PM

Variety is the spice of life... And mwo needs more spices. The community basically choose the mechs in Res. pack 2, so don't blame pgi.

#9 Hobo Dan

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Posted 30 April 2015 - 02:29 PM

Mech Mortars please!

I'd take MRMs too.

#10 Novawrecker

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Posted 30 April 2015 - 02:30 PM

MRMs, Snub-nosed PPCs!! :D :D :D

#11 Hit the Deck

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Posted 30 April 2015 - 02:55 PM

View PostAlistair Winter, on 30 April 2015 - 01:32 PM, said:

The prospect of new weapons is especially attractive because...
  • MGs are bad
  • Flamers are bad
  • LBX variants are bad
  • Clan ballistics are bad
  • PGI can't get LBX ammo swap to work
  • LRMs are hard to use against good players, so a lot of people don't use them at all


IMO, only MGs and Flamers which are "bad" because from what I understand, they actually aren't anti mech weapons so PGI has to make them viable but they (or we) just can't. LBXs and Clan UACs for the most part are viable for normal non CW matches and LRMs are viable when you know what to do. But lasers for the most part will continue to be the most attractive option because of their low weight low crit space requirements and they instanly register when fired.

I don't know man, in order for us to get a good number of new weapons, they have to make a significant timeline jump. I'm not sure what that will bring.

#12 Dark Jackal

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Posted 30 April 2015 - 02:55 PM

One-Shot Missile systems !

#13 Lily from animove

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Posted 30 April 2015 - 03:14 PM

View PostDark Jackal, on 30 April 2015 - 02:55 PM, said:

One-Shot Missile systems !


that sounds like the absolute most amazing way to waste your tonnage.

#14 Throat Punch

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Posted 30 April 2015 - 03:18 PM

Long Tom!

Quote

The Long Tom Artillery Cannon is a scaled down version of the Long Tom Artillery Piece designed for use as an on-board indirect fire weapon. Capable of being mounted on 'Mechs, combat vehicles, and AeroSpace Fighters, the Long Tom Cannon is a snub-nosed version of the artillery piece of the same name. The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units.


#15 Alistair Winter

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Posted 30 April 2015 - 03:20 PM

View PostHit the Deck, on 30 April 2015 - 02:55 PM, said:

IMO, only MGs and Flamers which are "bad" because from what I understand, they actually aren't anti mech weapons so PGI has to make them viable but they (or we) just can't. LBXs and Clan UACs for the most part are viable for normal non CW matches and LRMs are viable when you know what to do. But lasers for the most part will continue to be the most attractive option because of their low weight low crit space requirements and they instanly register when fired.

Lasers have not always been the most attractive option. People used to say ballistics and ppc's would always be best choice for people with good aim, because pinpoint damage on single components as opposed to spreading damage. PGI is not powerless to do anything about it.

When a weapon is viable for non-CW matches, you're basically saying that it's viable when matchmaker makes sure you don't encounter high Elo players. But in CW, where there's no hiding from high Elo players, people get seven shades of sh** beaten out of their fun builds, and then everyone plays the meta to be competitive.

The LBX is not viable for most people. A few people can actually make it work, by having a lot of skills to compensate, but most players just look dumb trying to make the LB10X work. And in regards to the CLB2X or CLB5X... well... need I say more?

In regards to flamers and MGs, I've never played BT TT. I see some people say they were useful in TT, other people are saying they weren't.

But I have played 40k TT. And when Relic Entertainment made Dawn of War based on the Warhammer 40,000 , they had the good sense to try to make everything balanced for that computer game. They didn't just shrug and say "Well, Eldar Warp Spiders suck in TT, so they'll suck in this game too, I guess."

#16 Ovion

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Posted 30 April 2015 - 03:34 PM

View PostOvion, on 04 March 2015 - 01:58 PM, said:

We can have, and there's no particular reason not to have all of the following remaining timeline appropriate weapons:
(All are IS only unless specified)
Energy:
LAMS (Clan only)
Binary Laser Cannon

Ballistic:
Grenade Launcher
Light / Medium / Heavy Rifle

Missile:
Rocket Launcher 10 / 15 / 20
Mech Mortar 1 / 2 / 4/ 8

Artillery:
Any two+ of the following, though preferably AIV and Long Toms, there's no particular reason to have more than 2 though, as most behave in much the same, if not fairly identical ways.
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery PieceBallistic
Thumper Artillery PieceBallistic
Long Tom Cannon Ballistic
Sniper Artillery Cannon Ballistic
Thumper Cannon Ballistic

This would then unlock more variants, and possibly some other mechs.

For the big things like the Artillery, the simplest way (in my mind), would be to make them 10 slots base, then have the rest as floating structure.
This means you don't worry about split crits in general, just on those specific massive weapons, and it still limits it to things that can take AC20's or such anyway, rather than worrying about a seperate Artillery Slot or anything.


View PostLily from animove, on 30 April 2015 - 03:14 PM, said:

that sounds like the absolute most amazing way to waste your tonnage.
They're actually fantastic.

A Rocket Launcher is a one shot missile system with a range roughly equivalent to an AC10 (I think from memory, but too lazy to check - it's longer than SRMs anyway).

It comes in RL10, 15 and 20 flavours and does 1 damage a missile.
RL10 is 1 slot, .5T
RL15 is 2 slots, 1T
RL20 is 3 slots, 1.5T

So for something like say, the Locust 3S - 4 RL20's is 6T (leaving weight for an ML or MPL), and an opening alpha of 85-86. :P

It's a token to make 1 target dissapear.

Whack a RL10 or 15 in the chest of an anansi for a little extra kick.
Pop a 10 in various mechs head missile point as a backup / extra kick weapon for .5T.
Load out bigger mechs with multiples for crazy alphas. etc.
Good times.

Edited by Ovion, 30 April 2015 - 03:35 PM.


#17 Nothing Whatsoever

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Posted 30 April 2015 - 03:44 PM

Oh boy!

If we could move forward to 3062, we can see lots of weaponized goodies, including Rotary ACs (some other ideas there, but have the years when those new weapons become available)!

#18 Cyborne Elemental

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Posted 30 April 2015 - 03:45 PM

What all is there available in the current timeline?

#19 Hit the Deck

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Posted 30 April 2015 - 03:46 PM

View PostAlistair Winter, on 30 April 2015 - 03:20 PM, said:

Lasers have not always been the most attractive option. People used to say ballistics and ppc's would always be best choice for people with good aim, because pinpoint damage on single components as opposed to spreading damage. PGI is not powerless to do anything about it.

By ballistics you mean Gauss? It's indeed always viable. IS PPC would be more viable on a wider range of chassis if it's not that slow. I only use single ERPPC because it's just too hot.

View PostAlistair Winter, on 30 April 2015 - 03:20 PM, said:

When a weapon is viable for non-CW matches, you're basically saying that it's viable when matchmaker makes sure you don't encounter high Elo players. But in CW, where there's no hiding from high Elo players, people get seven shades of sh** beaten out of their fun builds, and then everyone plays the meta to be competitive.

It's not because of ELO it's because of CW maps and the nature of engangements that follows, which is long ranged. You have to be very good when you can hit small part of your enemies at a distance with a non Gauss ballistics. And let's not talk about LBX here.

View PostAlistair Winter, on 30 April 2015 - 03:20 PM, said:

The LBX is not viable for most people. A few people can actually make it work, by having a lot of skills to compensate, but most players just look dumb trying to make the LB10X work. And in regards to the CLB2X or CLB5X... well... need I say more?

(c)LBX-10 and 20 are still viable on normal maps at close (<200m) range. The 2 and 5 versions though..., maybe not.

#20 Alistair Winter

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Posted 30 April 2015 - 03:50 PM

View PostHit the Deck, on 30 April 2015 - 03:46 PM, said:

By ballistics you mean Gauss? It's indeed always viable. IS PPC would be more viable on a wider range of chassis if it's not that slow. I only use single ERPPC because it's just too hot.

No, I mean ballistics. Remember, it wasn't just PPC+Gauss, it was also 2xPPC+AC10 or even AC5.


View PostHit the Deck, on 30 April 2015 - 03:46 PM, said:

It's not because of ELO it's because of CW maps and the nature of engangements that follows, which is long ranged. You have to be very good when you can hit small part of your enemies at a distance with a non Gauss ballistics. And let's not talk about LBX here.

Not all CW maps lead to sniping matches. Some maps do make brawling or mid-range fighting pretty viable, but it's just hard to compete with the laservomit that Crows, Hellbringers, Timbers, Thunderbolts and Stalkers can bring.

View PostHit the Deck, on 30 April 2015 - 03:46 PM, said:

(c)LBX-10 and 20 are still viable on normal maps at close (<200m) range. The 2 and 5 versions though..., maybe not.

Hardly anyone uses them. You can say that they're just ignorant of the true potential of the LB10X and LB20X, but I won't agree with it.





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