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Fix Artics And Crows Now!


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#61 Tiger Dad

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Posted 21 August 2015 - 10:59 AM

I got in my StreakCrow the other day cause I was feeling angry. All I know is an ACH came my way and shot and shot and shot. I had BAP so I got 2 full salvos or alphas on him. He lost most of his armament and was red. He started running, I'm thinking, "He dun det now." 3rd salvo. BOOM. No change to color of paper doll. Ok fine, I know it's a little broken. 4th salvo. BOOM. His legs were red but still intact he ran away ( I over heated in the 4th salvo.).
I admit it in Oceanic and my ping was horrid. I'll admit I'm jealous. But maaaannnnn...... I miss my old unstoppable Firestarter A now. UNNERF ME!!!!

#62 Deathlike

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Posted 21 August 2015 - 11:55 AM

I swear.. this thread...

The only time "hitboxes" are an issue involve the following:

1) Your mech's CT is so large that it's "Awesome"...

2) Your mech's side torsos are so large, that it truly isn't XL friendly (it depends on a case by case basis though).


Unless you have documented proof that there's a magical hitbox issue (there was one reported Spider hitbox issue a while ago, which was demonstrable proof), your issue more often than not hit registration (aka lag) OR the inability to actually shoot legs (for whatever reason, like the Zoolander turning left)... accounting for lag (yes, lag shooting is a thing).

The only documented time this was an actual issue was like the "Zombie Centurion" with its interaction with the damage reduction system. Still, they were very easy to leg (the mech isn't a hill humper, thus is an easy target for legging).


I swear.. people are still complaining about one issue that are facing (inability to shoot legs, or complaining about hitreg) and applying the wrong solution the matter (fix hitboxes).

#63 MechWarrior3671771

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Posted 21 August 2015 - 12:03 PM

Its a crutch mech. The same people that were drawn to the FS to exploit its poor hitreg are now Cheetah lovers.

Happens in ever computer game - there is always this one power or item that is borked, and the usual suspects flock to it.

#64 TercieI

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Posted 21 August 2015 - 12:11 PM

KEEP CALM
AND
SHOOT LEGS

#65 TLBFestus

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Posted 21 August 2015 - 12:47 PM

View PostI Zeratul I, on 21 August 2015 - 06:49 AM, said:


This ^ is why tier rankings should be publicly viewable for all.

To make it easier to separate those who are legit from those who are in tier 5 spewing nonsense.



Because, naturally tier 1 players are smarter and are the only authority with respect to the game. Thanks for providing the only reason necessary as to why tier rankings should not be publicly viewable.


Posted Image

Edited by TLBFestus, 21 August 2015 - 12:51 PM.


#66 Intcel

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Posted 21 August 2015 - 12:56 PM

I can't comment on the ACH being broken, but I can definitely confirm one thing that is broken: People's aiming. You can spectate anyone, 9 out of 10 times you will not see any aiming at all, especially in heated situations.

#67 TLBFestus

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Posted 21 August 2015 - 01:53 PM

You do know that the spectator view isn't accurate as to where the shots are hitting don't you?

#68 Intcel

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Posted 21 August 2015 - 02:08 PM

View PostTLBFestus, on 21 August 2015 - 01:53 PM, said:

You do know that the spectator view isn't accurate as to where the shots are hitting don't you?


No I don't know about that, how do you know for sure?
All I know is when I get hit or watch other's shoot while still alive I see the same thing, lasers all over the place.
Same thing with some streamers btw.

Edited by Intcel, 21 August 2015 - 02:09 PM.


#69 Novakaine

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Posted 21 August 2015 - 02:12 PM

I love it when I see a cheeto sailing thru the air.
Only to be nailed by my lurmstorm.
Priceless.
On a side note.
Just shoot the damn legs.

Edited by Novakaine, 21 August 2015 - 02:14 PM.


#70 Jazzbandit1313

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Posted 21 August 2015 - 02:17 PM

This thread might as well say:

"Scale the Arctic Cheetah up to heavy size so that it's well-designed hitboxes are hittable"

#71 XxXAbsolutZeroXxX

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Posted 21 August 2015 - 02:29 PM

This is how I see it.

Posted Image

At least for now, until someone convinces me otherwise..

Edited by I Zeratul I, 21 August 2015 - 02:40 PM.


#72 Odium

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Posted 21 August 2015 - 09:54 PM

View PostJuodas Varnas, on 21 August 2015 - 07:10 AM, said:




+1 for you showing the best cartoon of my childhood.

#73 Aresye

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Posted 21 August 2015 - 11:20 PM

View PostMonkey Lover, on 21 August 2015 - 09:25 AM, said:


When they're red or something? FLippen legs have more armor than the ct. It would take 3 erlaser on 1 leg to take them out....


My experience has been based on leveling up my Shadow Cats while using the 2 CERLL, 1 CERML build. It takes quite a few alphas, and would be near impossible to pull off against a really good light pilot, but most derps running around in Cheetahs aren't good light pilots anyway.

To be 100% honest it takes me about 4-5 alphas to take out a Cheetah's legs when they're running around fresh. 2 if they're standing still. It's not an ideal amount of time (nor ideal weapons), but it's still faster than the rest of the team that can't seem to hit them at all. If the Cheetah is focusing on me, I'm twisting damage, using MASC to go in and out of cover, and generally just making sure each time I pop out I deliver the majority of the damage from my laser burn to their legs. They will come off, and then focusing the other leg is easy peasy.

They're the hardest targets to take down, but I haven't noticed any problems with damage not registering.

#74 Nutlink

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Posted 21 August 2015 - 11:23 PM

I remember when this argument was about Jenners. 6ML, 150kph, terrible latency, and some broken hitboxes if I recall. It wasn't fun fighting those things then, especially since the most reliable way to kill them were streak boats (remember when SSRM-2s only hit the CT?). Then it was the Ravens with ECM, and suddenly streakboats weren't an option. Then Spiders that added more mobility with jumpjets. Eventually we had Firestarters with almost the same level of agility as a Spider but with much better hardpoints. Every time those little things got a little more powerful - adding ECM, adding jump jets, better geometry, better hardpoints. The ACH has it all without the worry of being killed if a side torso gets destroyed.

It's way better than almost anything in its class. ECM allows it to cut someone off from friendlies, get close, and make great use of SRMs and small pulse lasers. This isn't the first time we've had to deal with mechs like this, and since it's new we'll be seeing it a lot until something else comes along. Anyone who's paid attention to this game over the last 3 years shouldn't be remotely surprised by this.

#75 Brizna

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Posted 22 August 2015 - 12:31 AM

ACH:
Clan XL
Outstanding Hitboxes
Very Good Hard Point Set
High Hard Points (some)
Very Good Jumping
Good Speed
ECM
¡¡¡GOOD QUIRKS!!!

How on earth a mech like that needs structural quirks, in the legs??. Just because it is too hard to hit CT, and it has clan XL so side torsos are not a good chance either, let's quirk the damn legs too so it doesn't have any weak spot.

YES, ACH is broken, maybe HSR is just as iffy as with everything else and it only gets more obnoxious in this case because of how hard to kill it is to begin with without HSR problems, but that doesn't change the fact that those quirk are UNJUSTIFIABLE and we all know they are going to be removed. I just hope PGI is smart enough to not do it to close to C-Bill release, if it happens the **** storm will be huge and you know what? Totally deserved since it doesn't just have quirks, it has MLX scaled quirks, one of the worst designed lights ever.... :blink: :blink:

(*)Considering the thing is clearly the best light mech around and possibly the best mech in the game I think that sooner better than later.

As a final note to all those of you that think that only T1 player can voice their minds and that everyone else who doesn't think like them must be a bad pilot I inform you, that I don't know about you, but he is a damn fine player and is surely a T1 player.

Edited by Brizna, 22 August 2015 - 12:36 AM.


#76 NephyrisX

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Posted 22 August 2015 - 12:53 AM

#UnderhiveProblems

Edited by NephyrisX, 22 August 2015 - 12:53 AM.


#77 Eboli

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Posted 22 August 2015 - 01:51 AM

Today I saw Hardoc get 9 kills in his ACH. He soloed the last 4-5 mechs and ended with over 1000 damage. Hardoc is a good player but as I watched his ACH only lose a couple of % each time he got full volleys from the enemies with his mechs hit boxes very slowly going down it was just so obvious that not everything is correct with it.

The last 2 mechs he killed while legged.

Skill was involved but also a dodgy mech.

Cheers
Eboli.

#78 Kotzi

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Posted 22 August 2015 - 02:02 AM

Imagine Cheetahs + LRMs. The internet would break down...

#79 ACWILD

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Posted 22 August 2015 - 02:17 AM

PGI must fix the AC i own then, because every time i'm out in the clear they get destroyed in no time!!!!!!

#80 Corrado

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Posted 22 August 2015 - 02:25 AM

View PostPaigan, on 21 August 2015 - 06:54 AM, said:


Apart from you not knowing that it's "ArCtic Cheetah", I second this.
I played the ACH myself and the hitboxes are just ridiculous.
Dancing right before a lance of enemy mechs firing at me: no problem, as long as I keep my speed up.
Totally broken.


it does just really depends WHO is shooting you. as the new tiers trend, i would say you can dance around a tier5 lance. not against a tier1-2-3 one.

there was this cheeta, i was in my ac40 crab. he popped out to shoot out a left corner, i shot his left leg (right leg to me) with 2AC20 alpha. he died 5 seconds later.

there was that spider, i was in the CTF-0XP AC20 4MPL. the ran off another teammate, turned the back. lined up the AC20 and shot the back, 4MPL on that back too rightly after. spider dead.

If you really fail badly at killing cheetas, just take a streakcrow and have some fun. otherwise learn shooting. or laservomit on cheetas legs.





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