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What Is Stopping You Playing Cw


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Poll: What Is Stopping You Playing Cw (114 member(s) have cast votes)

What is stopping you from playing CW

  1. Wait times are too long (before drop) (36 votes [31.58%])

    Percentage of vote: 31.58%

  2. a match is too long (after drop) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Game mode is boring (19 votes [16.67%])

    Percentage of vote: 16.67%

  4. can't get a 12 man group (PuGs get rolled) (36 votes [31.58%])

    Percentage of vote: 31.58%

  5. Can't get a drop deck together (1 votes [0.88%])

    Percentage of vote: 0.88%

  6. No point in holding planets (by popular demand) (22 votes [19.30%])

    Percentage of vote: 19.30%

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#1 Greyhart

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Posted 17 August 2015 - 03:35 AM

ok what is keeping people from playing CW?

I have not included rewards because that can be tied up with a number of factors.

Edited by Greyhart, 19 August 2015 - 07:20 AM.


#2 Yokaiko

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Posted 17 August 2015 - 03:39 AM

Horrifically long waits, crap rewards.

#3 Greyhart

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Posted 17 August 2015 - 03:44 AM

if they reduced the waits would they need to increase the rewards?

#4 Yokaiko

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Posted 17 August 2015 - 03:48 AM

View PostGreyhart, on 17 August 2015 - 03:44 AM, said:

if they reduced the waits would they need to increase the rewards?


I can make more in the solo queue even if I get fast games with a 12 man. So unless I have a 12 man I'm not doing it, and even then they seem rare on oceanic time.

#5 Greyhart

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Posted 17 August 2015 - 04:40 AM

I agree. The wait times are off putting and the uncertainty of what you are going to get is terrible.

I would suggest that all CW games should have set start times and the number of people filling the spots be shown (so there is one starting say every 10 minutes).

also show how many open slots so people can manage their time better

#6 Sgt Minuteman

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Posted 17 August 2015 - 04:44 AM

I am a solo player (pug I guess you call it). I don't have time to join a unit. I am 48 years old and have a life. I don't have alot of time to play, if I do it is like 3 hours once a week. I just want to come home from work, drop into a Community Warfare match and play (like the Battletech 3025 game was, real simple multiplayer drops) to take territory and contribute to the House or Clan territory grab. Get in and play for an hour after work after beating the dog and kicking the cat. Waiting 10 minutes for a game to match up and initiate only lets me play half the games I could in Solo Queue and get the same rewards or less. I don't play CW anymore because of this. Oh and there needs to be SOLARIS!!!!

Edited by Sgt Minuteman, 17 August 2015 - 04:46 AM.


#7 Yokaiko

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Posted 17 August 2015 - 04:46 AM

Its not that hard to divide by twelve, but even then the rewards do NOT justify the extra effort, you need four mechs with modules for said mech, preferably full mastered. Even if you are cycling at top speed in CW your hourly income fails to match grinding in the solo queue, Particularly after the 360,000 in consumables.

.......hence the effort simply doesn't make sense, and that is discounting that 12 mans take forever to get queued because of coming and goings.

#8 Armando

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Posted 17 August 2015 - 04:56 AM

@ OP

Poll needs to have a "Nothing is stopping me I do play CW" option.

View PostSgt Minuteman, on 17 August 2015 - 04:44 AM, said:

I am a solo player (pug I guess you call it). I don't have time to join a unit. I am 48 years old and have a life. I don't have alot of time to play, if I do it is like 3 hours once a week. I just want to come home from work, drop into a Community Warfare match and play (like the Battletech 3025 game was, real simple multiplayer drops) to take territory and contribute to the House or Clan territory grab. Get in and play for an hour after work after beating the dog and kicking the cat. Waiting 10 minutes for a game to match up and initiate only lets me play half the games I could in Solo Queue and get the same rewards or less. I don't play CW anymore because of this. Oh and there needs to be SOLARIS!!!!


As much as I WANT for CW to be filled with nothing but "team players" (both those belonging to a unit/faction, and people who drop without a team but still maintains a 'team' mentality and is able to reflect that mindset on the battlefield)....

...I also REALLY WANT for PGI to provide a Solaris type game mode so that players who want it can HAVE a real and honest 'solo' mode where they can be free to play the way they want without fear of being "debbie frakin downer" for 23 other people who WANT to have a real and honest 'team' / 'unit' / 'faction'....COMMUNITY warfare (by members of communities for communities).
_______________________________

Now if PGI could make this Solaris....honestly 'solo' game mode where people who play as 'SOLO players" where counted as 'Lone Wolfs", and the outcome of those Solaris style matches could contribute to the CW map in both a meaningful AND rewarding way.....MIND BLOWN.

Edited by Armando, 17 August 2015 - 05:32 AM.


#9 IIIuminaughty

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Posted 17 August 2015 - 08:08 AM

Thats funny I make more in CW....

#10 Cupid and Psyche _

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Posted 17 August 2015 - 08:13 AM

The wait times have been one of the major factors that push people away from CW. The game mode is very inaccessible and confusing for new players and it was never explained very well either. PGI needs to release a tutorial just to explain CW because you have to really dig to find information.

#11 sycocys

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Posted 17 August 2015 - 08:23 AM

I don't really care about 12 mans. Every team is a 12 man, we have voip and LFG if you want to be a pre-made.

I don't really care about the wait times. That's easily solved with events, and improving the mode.

Drop decks are easy even if you don't have a stockpile of mechs.

My issue is that they somehow managed to make a more boring version of the game we've had since closed beta and tried to sell it to us as a new "end game" mode. Maps that are inflated to have ridiculous amounts of useless walking parts, with the engagement zones an eighth of the size of Forest Colony. Channels to FORCE the encounter to specific locations. No actual meaningful objectives to complete, and we got a pretty and meaningless universe map that they spent a ridiculous amount of time making.

#12 ice trey

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Posted 17 August 2015 - 09:17 AM

Please include "Unable to put myself up as LFG without preventing myself from playing matches".

The LFG cue was a cute idea... assuming everyone is doing it all the time.

What it does in reality is ties you down. You can't keep on doing pug drops while you wait for people to start cuing up. LFG reduced dependence on Teamspeak, but teamspeak is currently the only way to comfortably find players who are looking to drop in CW.

...but now the teamspeak servers are empty.

Personally, I think the easiest way to make CW work is to start using a 4-man format, instead. Ditching the current maps would be a waste, but setting up some of the current Public maps to have some objectives and setting a small 4-man force loose on it would be best. It helps to reduce how badly pugs get stomped, and it makes group building faster and easier to maintain. At the very least, spawn camping would be a lot tougher to do when you can only concentrate 4-mechs worth of firepower on one spot, compared to the 12 we're used to seeing.

Edited by ice trey, 17 August 2015 - 04:01 PM.


#13 Voivode

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Posted 17 August 2015 - 09:40 AM

The incredibly shallow game mode along with the fact that taking a planet doesn't feel like a matter of progression. It's just a series of meaningless matches in which the last battle has no bearing on the next. Hell, taking planets is the same way. All planets are equal and there is no reward/consequence for taking or losing one other than a few lines change on a map.

CW is just so....devoid of content.

#14 Rahul Roy

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Posted 17 August 2015 - 10:06 AM

I've given up on suggesting anyone be excluded anyone from CW (and honestly I'm starting to come around that excluding could make CW even worse then it is now).

But the reason I can't CW anymore is that nobody can be excluded from CW.

Too much variation in skill level, desire (or ability) to work as a team, quality of mechs...I just cant rely on having a good experience. :(

That said I have been having fun in the solo queues with a few matches a night, and when I occasionally dip into group queue with some folks from my friends list, so there is that.

#15 Triordinant

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Posted 17 August 2015 - 10:14 AM

CW was specifically designed for the 10% or less of the MWO population who like to group up and form organized Units so I let them play it.

#16 MadFJohn

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Posted 17 August 2015 - 11:04 AM

Wait time is to long and then have to deal with players that think it only be for players only in units

#17 Ryokens leap

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Posted 17 August 2015 - 11:19 AM

Limitless douchbaggery.

#18 Taylor Swift 1987

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Posted 17 August 2015 - 11:29 AM

What's stopping me? PUGS vs Coordinated Clans. Never playing again :) I Might.

#19 WrathOfDeadguy

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Posted 17 August 2015 - 11:49 AM

Primarily the wait times. The prospect of sitting on my arse doing nothing for twenty minutes or more on a fifty-fifty shot that it's going to be a disaster that drags on for half an hour is... not exciting. One loss pretty much kills my desire to keep playing because I have no better chance of enjoying myself the next time around... and if I get a win, then I also want to stop playing because it's likely to be all downhill from there, for exactly the same reason. It feels like a tremendous waste- if it goes well, yes, I can make 3-4x as many cbills as I'd reap from a single pug match, but... it takes that much more time to finish, and if it doesn't go well then I've made less money and XP than I'd have taken away from a pug match win that was only okay and took up only a fraction of the time?

Why slog through three quarters of an hour or more for a single CW match when I could have three to as many as half a dozen games of Skirmish or Assault in the same amount of time, with a higher chance that at least one of those games will be a good one? Where I can bring configs that I enjoy using, which might be a hindrance to the team in CW? Where I can recognize a losing streak far sooner and take a break, before getting frustrated by it and ruining the rest of my day?

Edited by PS WrathOfDeadguy, 17 August 2015 - 11:51 AM.


#20 Armando

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Posted 17 August 2015 - 11:57 AM

View PostTaylor Swift 1987, on 17 August 2015 - 11:29 AM, said:

What's stopping me? PUGS vs Coordinated Clans. Never playing again :) I Might.


I can see that... yours is a position I can understand and respect.

That said if you are on PUG side of the "PUGS vs Coordinated Clans" and ever want to see how the other side lives I encourage you to check out the COMMUNITY WARFARE Subforums...

Factions - Inner Sphere
House Davion
House Kurita
House Liao
House Marik
House Steiner
The Free Rasalhague Republic
_____________________

Factions - Clans
Clan Wolf
Clan Jade Falcon
Clan Ghost Bear
Clan Smoke Jaguar
_____________________________________

Factions - Merc Corps

...there are literally hundreds of units to choose from, many that have a wide range of drop callers with a wide range of tactics (aggressive, defensive, situational, etc), who accept any player regardless of skill range (from the guy who just installed the game yesterday to 'Tier 1" pilots) provided they are willing to listen, learn, and apply MWO tactics as a team.

If I were a 'new' player (this applies to people who have played the game 'solo' for quite some time already but are 'new' to looking for a unit) I would focus on finding a drop caller you feel comfortable with first and foremost.

Find 'your' drop caller who is on when you are on, plays the game how you like to play it, and helps make the game fun and enjoyable for you....and you will have found "YOUR" unit. (Just please be prepared to listen, learn, and apply 'your' drop callers requests / calls so the guy that you want to work with also wants to work with you. :-)

It might take some time to find the unit that is 'right for YOU' but if you DO find that unit....YOUR UNIT....it will be time well spent.

Edited by Armando, 17 August 2015 - 12:10 PM.






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