Jump to content

Wounded Heavy Metal - 2015


9 replies to this topic

#1 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 22 August 2015 - 09:56 PM

I've brought out my heavy metal yesterday night....it's been a pain.
Ages ago it worked well thanks to JJ and poptarting, but yesterday (first time after the JJ nerfing patch lol ) I suffered really really too much piloting it.
I want HM to work well, and not taking dust anymore.
I think it doesn't need JJ anymore, because JJ are useless. (or am I wrong?)

I'm here to ask help for a good, or at least good enough, HM built.
I seached the forum, but all HM build topic are pretty old ones.

I used 1gauss+3LL+5JJ.
Is there a way to use those 10 tons in a more usefull way?

I tried 2ac5+3LPL....but I'm not happy, because if I want to brawl the 732B is far better, because it has far more armor thanks to quirks.

Every tip will be appreciated!

#2 Rear Admiral Tier 6

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,633 posts

Posted 23 August 2015 - 02:34 AM

Gauss + 3 LPL will work better

mainly because the gauss projectile is faster,no need lead that much when the enemy is closer,really an advantage when trying to pop lights.

HEAVY METAL

its a damage over time build,badly suited for facetanking or brawling.

#3 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 23 August 2015 - 03:55 AM

Now that the 732B is out for cbills and in all its Quirky glory, there is very little reason to use a Heavy Metal unfortunately.

#4 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 23 August 2015 - 04:51 AM

you might want to consider this

http://mwo.smurfy-ne...e09b3f277b49e40

#5 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 23 August 2015 - 07:08 AM

View PostSmoothCriminal, on 23 August 2015 - 03:55 AM, said:

Now that the 732B is out for cbills and in all its Quirky glory, there is very little reason to use a Heavy Metal unfortunately.

Yep, the 732B is very satisfying.
But I want to ride the HM! C-bills bonus :P
Also, I spent real money for it, and it is there, taking dust...

#6 Neput Z34

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 244 posts
  • Location...far away from a Land of my birth...

Posted 23 August 2015 - 07:53 AM

Heavy Metal isn't bad, there are just much better / effective assaults mechs. Highlanders in general have been left behind by "power creep" that is Dire Wolf. To be effective in one you have to drive one like a slower Victor.

Heavy Metal - aka Standard Engine Victor

On a side note the arms have +30 armor quirk, but they are difficult to shield with your over sized CT, so you if you are short for tonnage you can safely shave of some armor there.

Edit: Gauss + 3LPL is ok, but with just a generic 10% ballistic cool down and velocity quirks are not large enough for Gauss in my opinion.

With 3-4 Class 1 JJ you actual have enough lift to jump up from the Canyon floor.

Also the prevalence of ECM these days it may be advisable to downgrade SRM6s to SRM4s and fit a BAP.

Edited by Neput Z34, 23 August 2015 - 08:06 AM.


#7 Vetal

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 500 posts
  • LocationUkraine

Posted 31 August 2015 - 08:45 PM

2ac5, 3lpl, 2 lrm10, bap, xl300, radar deprivation, ac5 cooldown , lpl cooldown and distance modules.
Mastered, of course. 90 tonns of fun. I also have all highlanders, except ppc version.

Edited by Vetal, 31 August 2015 - 11:53 PM.


#8 Alekzander Smirnoff

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 427 posts
  • LocationUS

Posted 02 September 2015 - 12:06 PM

I've been running this: HGN-HM pretty much since the Heavy Metal came out. I scored 1300 damage in a match with it back when matches only had eight / team. Of course now, its still a damn effective mech, but pulling that out will be more difficult. Still, with the 4JJ on there it can fly, pretty much gets me up where I need to get in maps like mining collective. I use an AC/5 range and cool down module, adv zoom and I believe a medium laser range or cool down module, one or the other for when I finally run out of AC/5 ammo which does happen quite often.

I've tried gauss/3xLL and various other builds but I always seem to come back to this one. Even with only 12 double heat sinks I can pretty much continuously fire the AC/5's on tourmaline without overheating, sometimes sticking a shot of the lasers or srm's into the mix. It's still a pretty good mech IMO and one of my favorites to dust off from time to time.

Also, though the 732B can carry the exact same load outs and has more armor, the trade off IMO is that all your major firepower is on one side of the mech. Granted this isn't a problem for vets that can torso twist all the damage around, but I prefer my mechs to have enough firepower or range on both sides of the mech so if I lose a side torso, I can still be somewhat effective.

Edited by Alekzander Smirnoff, 02 September 2015 - 12:15 PM.


#9 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,183 posts
  • LocationParanoiaville

Posted 02 September 2015 - 12:35 PM

View PostNeput Z34, on 23 August 2015 - 07:53 AM, said:

Heavy Metal isn't bad, there are just much better / effective assaults mechs. Highlanders in general have been left behind by "power creep" that is Dire Wolf.

Highlanders were on the skids long before the Dire Wolf came around. The jump jet nerfs that were aimed at restricting the poptart meta hit them really hard. They're back to being usable after several rounds of quirks and jump jet re-buffs, but they're still rather "meh."

As for the Heavy Metal, the HM's offensive quirks are still superior to the 732B, with better ballistic cooldown and a 5% speed boost. The HM also has structure quirks that partially make up the armor gap from the 732B's quirk suite, so it's not like there's a clear winner here - particularly since the Heavy Metal enjoys a whopping 30 point armor boost to its arms to offset their fragility (formerly a significant weakness, since so many of the HM's important hardpoints are in the arms.) Essenitally, you're choosing between better ballistic cooldown/velocity with a 5% speed boost versus a small torso durability advantage and slightly better acceleration/deceleration.

Given the Heavy Metal's superior speed and c-bill bonus, if both 'mechs support the loadout you want, you'd be a fool to leave the Heavy Metal in the hangar.

#10 Cabusha

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 533 posts
  • LocationAK

Posted 03 September 2015 - 06:23 PM

Here's mine: HEAVY METAL Mid Range Support. Works good even today. Just pick your fights.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users