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Not A Fan Of Dynamic Day Cycle.


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#21 ApolloKaras

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Posted 23 August 2015 - 05:55 AM

View Postcdlord, on 23 August 2015 - 05:51 AM, said:

I LOVE the cycle, forces you to "switch it up" during a match. Sometimes no vision mode works well. Fog of war. Brings a tear to my eye every time it happens. Beautiful.

Yeah but you'll always have Gamma Gary with his ECM buddy throwing gauss at you from 950 out, and if you are using night vision you will not see him.

#22 Catra Lanis

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Posted 23 August 2015 - 06:23 AM

It's okay but it cycles too fast.

View PostSaxie, on 23 August 2015 - 05:55 AM, said:

Yeah but you'll always have Gamma Gary with his ECM buddy throwing gauss at you from 950 out, and if you are using night vision you will not see him.


This is not fun, I could do the same but I refuse as it really hurts immersion.

#23 Tennex

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Posted 23 August 2015 - 06:28 AM

I like it a lot personally

#24 Juodas Varnas

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Posted 23 August 2015 - 06:30 AM

View PostTennex, on 23 August 2015 - 06:28 AM, said:

I like it a lot personally



#25 DragoonBrigade

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Posted 23 August 2015 - 06:48 AM

Sometimes I think I spend more time using either night vision or heat vision to play this game. Between the 2 new maps, frozen city, bog (to see mechs in foliage) I use the alternative vision methods. The other 3 I rarely get to play during the day because it does not rotate into them to often so a lot of my fights are using night vision or heat vision. What's the purpose of great looking maps if I'm looking them in black and white or green? Just my 2 cents.

#26 Ano

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Posted 23 August 2015 - 06:58 AM

For me, I like that time is dynamic AND I like the varied visibility on the newer maps (patches of fog, foliage etc) but if I were in charge I'd probably make a few adjustments:

1) Significantly slow down the cycle so that while there might be a difference between the start of a match and the end of a match, it's not from near-dark to daytime within 15mins

2) Pick times in the cycle that are interesting-looking or play differently for the timeslots (rather than just dividing up the clock): dawn is really pretty, midday is the clearest/brightest, late afternoon can have low sun and high contrast, dusk/dark

3) Bias the map selection so night/dusk is present less frequently -- so augmented vision modes aren't required for most matches (although they may still be situationally useful). If the new timeslots were late dawn (light but with colour and sunrise), midday (bright), late afternoon (golden light, long shadows) and dusk/night, then an even split would work.

#27 Mister Blastman

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Posted 23 August 2015 - 07:23 AM

View PostJuodas Varnas, on 23 August 2015 - 01:20 AM, said:

First and foremost, the highly accelerated speed at which the time moves is quite immersion braking.


You do realize that not all planets rotate as fast as Earth? Some are faster... some are slower. So I don't quite get how it is immersion breaking?

Study astrogeology and astrobiology and get back to us after you have. There's some really neat stuff out there.

#28 Juodas Varnas

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Posted 23 August 2015 - 07:32 AM

View PostMister Blastman, on 23 August 2015 - 07:23 AM, said:


You do realize that not all planets rotate as fast as Earth? Some are faster... some are slower. So I don't quite get how it is immersion breaking?

Study astrogeology and astrobiology and get back to us after you have. There's some really neat stuff out there.

It's still f*cking ridiculous, wouldn't faster rotation affect the gravity and sh*t? I mean seriously, it's like 24 times faster than on Earth, 1 hour here would be a whole 24 hour cycle there, it's RIDICULOUS.

I mean, people are supposed to be living there. And besides, it would make more sense if the rotation was more like Earth, why? Because we colonized it, it would make sense for us to colonize planets that are SIMILAR to earth, with similar size, gravity, rotation, atmosphere and whatever...

Edited by Juodas Varnas, 23 August 2015 - 07:33 AM.


#29 L3mming2

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Posted 23 August 2015 - 07:32 AM

View PostMister Blastman, on 23 August 2015 - 07:23 AM, said:


You do realize that not all planets rotate as fast as Earth? Some are faster... some are slower. So I don't quite get how it is immersion breaking?

Study astrogeology and astrobiology and get back to us after you have. There's some really neat stuff out there.


yep but if u are planning to do a planet with 1G gravity and make it spin that fast... it would not be posible due to sentrifugal force..

ps the planet would also be in a continues super storm... so no

Edited by L3mming2, 23 August 2015 - 07:34 AM.


#30 kapusta11

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Posted 23 August 2015 - 07:33 AM

View PostMister Blastman, on 23 August 2015 - 07:23 AM, said:


You do realize that not all planets rotate as fast as Earth? Some are faster... some are slower. So I don't quite get how it is immersion breaking?

Study astrogeology and astrobiology and get back to us after you have. There's some really neat stuff out there.


I doubt that there would be any form of life at a planet that makes a full spin in 10 minutes.

#31 Mister Blastman

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Posted 23 August 2015 - 07:45 AM

View PostJuodas Varnas, on 23 August 2015 - 07:32 AM, said:

It's still f*cking ridiculous, wouldn't faster rotation affect the gravity and sh*t? I mean seriously, it's like 24 times faster than on Earth, 1 hour here would be a whole 24 hour cycle there, it's RIDICULOUS.

I mean, people are supposed to be living there. And besides, it would make more sense if the rotation was more like Earth, why? Because we colonized it, it would make sense for us to colonize planets that are SIMILAR to earth, with similar size, gravity, rotation, atmosphere and whatever...


Instead of swearing, calm down and breathe. Take a deep breath. Exhale.

Doesn't that feel good?

Great.

Now that you've calmed down, realize there is much to learn. There is much... you don't know. It isn't that simple. Read about things like habitable zones and stellar classification. Do you realize that our G-class main sequence star the Earth orbits are rare? They only make up about 7.5% of the local space around us in our Galaxy. The majority of stars are class M dwarfs and scattered amongst that are a variety of others.

The truth is... finding another Earth is like searching for another needle in a haystack. Accept that we will probably not find another Earth-like world with identical conditions anytime soon and when we do, they will be rare. There are most likely plenty of planets out there in the habitable zone, but their gravity, atmosphere, rotation rate, composition and more will vary wildly as well as their host star. We will have to adapt.

I write hard science fiction. I have spent years studying these fields, reading scientific studies and research reports from NASA scientists, university graduate students and professors, among other folks.

This... planet and star thing... it isn't so simple. :)

#32 Rededevil

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Posted 23 August 2015 - 07:46 AM

I just want the ability to choose the maps I want to play and filter out the maps I don't want to play.

#33 Mister Blastman

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Posted 23 August 2015 - 07:51 AM

View Postkapusta11, on 23 August 2015 - 07:33 AM, said:


I doubt that there would be any form of life at a planet that makes a full spin in 10 minutes.


It depends. If it is a hotter star like an F-class or even an A-class, the habitable zone may be pushed out and a higher rotation rate would extend it even further due to the reduction hadley cell rotation due to more even insolation and a reduction in infrared thermal radiation on the dark side (because it spends so little time away from the subsolar point). So... yes... a faster rotating planet could support life by being further away from the star than a slower rotating planet.

Plus we're talking sixty minutes here.

I'm not saying we will find something like this, but, per astrobiology and what I've studied, it might be possible and is worth consideration in our search for other worlds.

View PostL3mming2, on 23 August 2015 - 07:32 AM, said:


yep but if u are planning to do a planet with 1G gravity and make it spin that fast... it would not be posible due to sentrifugal force..

ps the planet would also be in a continues super storm... so no


Centrifugal. Please, if you're going to toss big words around, at least know how to spell them and likewise, know what they really mean.

No, it would not be in a continuous super storm. You have a lot to learn.

Who ever said these planets have 1 G of gravity? The last time I checked PGI set the CryEngine at 39 times the force of gravity or something ridiculous.

Remember, life adapts to a planet and its host star, it isn't the other way around.

#34 L3mming2

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Posted 23 August 2015 - 07:52 AM

View PostMister Blastman, on 23 August 2015 - 07:49 AM, said:


It depends. If it is a hotter star like an F-class or even an A-class, the habitable zone may be pushed out and a higher rotation rate would extend it even further due to the reduction hadley cell rotation due to more even insolation and a reduction in infrared thermal radiation on the dark side (because it spends so little time away from the subsolar point). So... yes... a faster rotating planet could support life by being further away from the star than a slower rotating planet.

Plus we're talking sixty minutes here.

I'm not saying we will find something like this, but, per astrobiology and what I've studied, it might be possible and is worth consideration in our search for other worlds.


even so insane rotation ==> superstorms so life on the surface probably prety tough (no trees in the 1000 kp/h wind...)

#35 Jabilo

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Posted 23 August 2015 - 07:55 AM

I like the day night cycle. I agree that people abusing gamma and graphics settings to get better vision is a problem they should look at.

#36 Mister Blastman

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Posted 23 August 2015 - 07:55 AM

View PostL3mming2, on 23 August 2015 - 07:52 AM, said:


even so insane rotation ==> superstorms so life on the surface probably prety tough (no trees in the 1000 kp/h wind...)


There is no guarantee there are superstorms with insane rotation. Once again--it all depends. Rotation does influence atmospheric flow due to coriolis forces but there are a variety of other factors that can change it, too.

For one thing--we don't know what the atmospheric density is on these worlds. It doesn't tell us (or does it?).

#37 MechaBattler

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Posted 23 August 2015 - 08:07 AM

We're fighting on a planet with faster day and night cycle. Deal with it, Mechwarrior.

But I will agree the lag thing does happen. Just not as often for me. In general the new maps are harder on my comp. So they could stand to do some optimization to it.

#38 Juodas Varnas

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Posted 23 August 2015 - 08:09 AM

View PostMister Blastman, on 23 August 2015 - 07:51 AM, said:


Who ever said these planets have 1 G of gravity?


Oh yeah, because it actually has less gravity. 0.8
At least that's the most logical conclusion, it being 0.8 of Earth gravity
Posted Image

But i'm not going to argue with you anymore, there's no bloody point in arguing anyway.

On a side note, are River City and Forest Colony on the same planet? Because they have identical day-night cycles, which wouldn't make sense now would it?

Edited by Juodas Varnas, 23 August 2015 - 08:11 AM.


#39 L3mming2

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Posted 23 August 2015 - 08:10 AM

View PostMister Blastman, on 23 August 2015 - 07:55 AM, said:

There is no guarantee there are superstorms with insane rotation. Once again--it all depends. Rotation does influence atmospheric flow due to coriolis forces but there are a variety of other factors that can change it, too.

For one thing--we don't know what the atmospheric density is on these worlds. It doesn't tell us (or does it?).


it douse it has liquid water at 32°C so it cant be that low... and insane rotation = insane coreolis force

#40 Zordicron

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Posted 23 August 2015 - 08:39 AM

I like the dynamic part, but IMO it should only cycle to the next time of day, like if you drop at duck by end of match it is night, etc. Further, the transition from night to dawn to day- well, I mean when the sun comes up it doesnt take 6 hours. dawn and dusk should be pretty brief compared to the day/night cycles.

Also, IMO, the dawn/dusk lighting is generally infuriating to me, because there is enough light you can see without night vision, but not enough to make anything out really. So if you use night vision, or even do not, some one with their gamma cranked will have an advantage in view distance.

Night should be DARK. it should be so damn dark cranking gamma is flat out worse then using the in game vision modes. ESPECIALLY, on a map like the new FC in the middle of "nature". River City should be darker too, which would make the street lights actually matter also.

Overall I think it needs some work yet.





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