

Not A Fan Of Dynamic Day Cycle.
#61
Posted 24 August 2015 - 02:07 AM
#63
Posted 24 August 2015 - 05:05 AM
Day: Noonish, little noticeable change in lighting
Night: Midgnight, little noticeable change in lighting
Sunrise: Starting at dimly lit but growing to partial light in the first 3 mins
Sunset: Starting at partial light but decaying to dimly lit in the first 3 mins
#64
Posted 24 August 2015 - 06:39 AM
#66
Posted 24 August 2015 - 07:39 AM
That would reduce the variety of maps in the game.
#68
Posted 24 August 2015 - 10:21 AM
#69
Posted 24 August 2015 - 10:28 AM
Almond Brown, on 24 August 2015 - 10:14 AM, said:
So you would prefer that PGI set your Gamma level for you and then Lock you out at what they decide?
Otherwise, how can they really stop Gary Gamma from turning a knob on his Monitor?
If that's what it takes, then yes. PGI should have full control of the game. If tighter restrictions are necessary to prevent some from circumventing the challenge, then so be it.
Khobai, on 24 August 2015 - 10:21 AM, said:
Now this, spotlights on mechs, that can be turned on and off, would be cool.
#70
Posted 24 August 2015 - 10:31 AM
#71
Posted 24 August 2015 - 10:39 AM
Quote
not really. you could turn them on and off.
and spotlights would blind people in other vision modes like in real life when you shine a light in someones face whos using IR. They wouldnt be able to see anything.
not only would it give you another option at night but it would let you counter other vision modes as well. people rely too much on other vision modes as is there should be a counter to them.
Edited by Khobai, 24 August 2015 - 10:49 AM.
#72
Posted 24 August 2015 - 06:44 PM
Juodas Varnas, on 23 August 2015 - 12:36 PM, said:
Good job.
Mechwarrior Buddah, on 23 August 2015 - 12:40 PM, said:
*facepalm* You both "COMPLETELY missed the point" of my post.
From a purely gameplay perspective the only real problem with the day/night cycle is that the varying light levels are hard to deal with when the vision modes we currently have are frustratingly bad.
The posts I browsed merely reinforced my impression that any gripes about it are really about the vision mode issue.
Edited by Telmasa, 24 August 2015 - 06:45 PM.
#73
Posted 24 August 2015 - 11:04 PM
#74
Posted 24 August 2015 - 11:58 PM
We know it looks fancy, but come on.. no planet spins THAT fast, so its simply not realistic to me..
Edited by Vellron2005, 24 August 2015 - 11:58 PM.
#75
Posted 25 August 2015 - 01:28 AM
#77
Posted 25 August 2015 - 01:46 AM
ALL for me.


#78
Posted 01 September 2015 - 05:11 AM
I also want to see a man on a small moon or a certain planet that has very fast day/night cycle, for instance you would get night 2 or 3 times on the same 15 minute game and it having very baron wide open areas where you can see the crisp shadows of metalic stone pillars coming out of the ground for meters on end near the dusk and dawn.
MeiSooHaityu, on 24 August 2015 - 10:31 AM, said:
have fun with your night vision mode- then I will shine my warhammers or longbows spotlight in your face and you will go
"another lovely day on Hasperus IV AAAAAAAAAAAAH! MY EYES! [screen completely white all the sudden]"
#79
Posted 01 September 2015 - 05:52 AM
#80
Posted 01 September 2015 - 06:40 AM
Juodas Varnas, on 23 August 2015 - 01:20 AM, said:
I do think that it was a nice experiment, it shows that PGI wants to try new things and it's commendable, however, the current implementation has it's share of problems.
First and foremost, the highly accelerated speed at which the time moves is quite immersion braking. Not only that, seeing the shadows move so quickly is rather distracting and can make it (for me, personally) more difficult to spot mechs at a distance (when they're under ECM, so no Red Doritos for me), because noticing movement is the easiest way to spot them, which is made much harder by the shadows moving as quickly as they do.
I do realize that not everyone (probably nobody else) has this problem, but to me, it just becomes a nuisance and makes me dislike the new maps (even though, i WANT to like them. They're large, have loads of cover, they LOOK good, but the accelerated time is just... Too distracting and annoying for me)
Secondly, (again, i'm not sure if others have this problem, maybe they do, maybe they don't, but...) the Transition between different times of day (dawn to day, day to dusk, dusk to night, night to dawn) is extremely jarring and unnaturally quick (yes, i do realize it could be explained by different planets having different amount of hours in a day or whatever), but it comes to me not only from a aesthetic point of view. I'm not sure if it's just my PC being trashtier wooden potato, but during those said transitions my game freezes for (up to) a second and the FPS drops from (more or less) stable 50-60 to sometimes single digits for a few moments, which has led me to losing many brawls (or even entire matches, because of it.)
I don't know if others have this problem (so if anyone also suffers from these stutters, or FPS drops, or freezes during the transition, please comment below, so i'd know that i'm not alone in this).
Don't get me wrong though, i like the IDEA, but the implementation is definitely less than stellar. Sooo, i would suggest a slightly different approach to this dynamic day cycle.
Alright, so, i think it should be this way, on launching on one of these maps the time would be randomly set (dawn, day, dusk, night) and while in-game, the time wouldn't move at all (i mean the matches are only 15 minutes long), because currently with the 6 hours per 15 minutes time-scale, the different starting times of the matches start to feel very samey and repetitive, (for example, dawn into day, day into dusk, feel basically the same) however if the time was set and wouldn't move, all of the different time-intervals would feel more unique.
Well. I ranted off long enough.
Edit: added a poll-thread: http://mwomercs.com/...day-cycle-poll/
TL:DR but i agree on the good idea, bad implementation. i have a really hard time with a 22" monitor to see targets at 800 meters at dawn time. but i get constantly shot at 800 meters with ECM on at dawn or at night, so looks like someonelse can see me.
i switch between thermal, nv and normal view... thermal is good in brawling in forest colony and river city but can't see the environment. night vision is good to see the environment but sucks at finding targets. both visual modes can't see farther than 500 meters anyway. so, in a zoom module mech i usually use normal view and tunnel vision.
but i don't really like to lose my sight for this.
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