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I Want More Fidelity! Do You? What's Your Machine Specs And Dx Level?


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#21 aniviron

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Posted 23 August 2015 - 05:46 PM

View PostLordred, on 23 August 2015 - 04:49 PM, said:

Looking for:
Standardization of texture files to 2k with a 4k pack available for download for high spec systems.
Better User interface scalability at resolutions above 1080p. The UI is unintelligible at native 4k.
Implementation of Direct X 12 (though this will likely never happen)
Return of inverse kenetics.
STANDARDIZATION OF FOG AND TREES ACROSS ALL VIDEO SETTINGS: When you play on high/very high you are at a disadvantage to people who play on low, because there are more trees and fog effects in your way. Make new ultra low detail trees, and low impact fog effects for low end systems, so people who play on low do not have a visual advantage.


These are all critical. Inverse Kinematics' removal still doesn't sit well with me, and it's been years. This game has gorgeous mechs, and some gorgeous environments, but the interactions between mech and environment are sorely lacking. Having some destructible trees, fences, etc., is a great start, but right now the mechs still look out of place in their own environment.

I'd also like to second the part that Lordred bolded here. The difference between high settings and low really is night and day; it's particularly heinous on the new Forest Colony. The game looks great at the highest settings and I can run it just fine that way, but I had to turn down my detail, I finally got fed up with being shot by people who I couldn't see well enough to shoot back. Turns out all I had to do was turn down my graphics, and while now I can see, the game looks awful.


View PostXetelian, on 23 August 2015 - 05:25 PM, said:

Yes, because the whale population is the majority. I keep forgetting this game has 100,000 whales.


This game lives and dies on its whales. Most of the "micro" transactions that keep this game going are $20-50. Mech packs are at least $30, and based on the number of preorder mechs I see, there are a lot of people shelling out for the full $120. I'm one of the filthy poor, but it's hard to deny that every single bit of paid content in this game is aimed squarely at the whales, and boy has fishing been good for PGI.

#22 9thDeathscream

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Posted 23 August 2015 - 05:52 PM

Back on topic for the Op

I7 3770k @4.0
16Gb Ram
2x R9290oc running in CF
OS on 1 SSD client on a Another. 120 and 200gb I think
1920x1080 @ 144
Dx12

#23 ApolloKaras

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Posted 23 August 2015 - 05:52 PM

lol.... Please rename this thread the pipe dream thread. Until they get CPU bound bottleneck out of the way, there is no way you're going to see any of this.

System specs:

Intel 2600k I locked @ 3.4 ghz, 8 GB 2000 mhz Corsair, GTX 670 @ 1228mhz.

Sure the numbers will be better if I oc'd the chip to 4.4ghz but this wasn't the point of the test.

All setting @ low to help avoid any cpu bottleneck (but its still there), before an alpha was taken
Spoiler


After the alpha was taken

Spoiler


Hud off before alpha taken


Spoiler


After alpha taken

Spoiler


Conclusion this thing is so badly optimized on the CPU side. Look at the GPU Usage tank after an alpha is taken - its waiting on the CPU. I took a look at this after a user posted about some poor FPS using an FX 9350 that was pretty decently overclocked. If they throw in the proposals you all won't be able to run it either we'll all be chugging @ maybe 30 fps.

Edited by Saxie, 23 August 2015 - 05:53 PM.


#24 Imperius

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Posted 23 August 2015 - 05:58 PM

View PostSaxie, on 23 August 2015 - 05:52 PM, said:

lol.... Please rename this thread the pipe dream thread. Until they get CPU bound bottleneck out of the way, there is no way you're going to see any of this.

System specs:

Intel 2600k I locked @ 3.4 ghz, 8 GB 2000 mhz Corsair, GTX 670 @ 1228mhz.

Sure the numbers will be better if I oc'd the chip to 4.4ghz but this wasn't the point of the test.

All setting @ low to help avoid any cpu bottleneck (but its still there), before an alpha was taken
Spoiler


After the alpha was taken

Spoiler


Hud off before alpha taken


Spoiler


After alpha taken

Spoiler


Conclusion this thing is so badly optimized on the CPU side. Look at the GPU Usage tank after an alpha is taken - its waiting on the CPU. I took a look at this after a user posted about some poor FPS using an FX 9350 that was pretty decently overclocked. If they throw in the proposals you all won't be able to run it either we'll all be chugging @ maybe 30 fps.

DX 12 should help with CPU optimization and is supported all the way back to the GTX 470 not sure about AMD but cry-engine is Nvidia branded. That said ATI cards seem to get a massive boost from DX12, but yes the game should also be optimized.

#25 ApolloKaras

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Posted 23 August 2015 - 06:01 PM

View PostImperius, on 23 August 2015 - 05:58 PM, said:

DX 12 should help with CPU optimization and is supported all the way back to the GTX 470 not sure about AMD but cry-engine is Nvidia branded. That said ATI cards seem to get a massive boost from DX12, but yes the game should also be optimized.



That would be asking PGI to implement a 3rd API, and I'm not sure how that will fly. That's a lot of Dev time to switch to a low level API like that.

#26 aniviron

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Posted 23 August 2015 - 06:10 PM

The game really needs the framerate boost that DX12 offers, but they don't have the time to do it. It's bad either way.

Microsoft being Microsoft, DX12 is on win 10 only, and I doubt that a huge percentage of the player base will be on Win 10 any time soon. That's probably going to be the deciding factor, in the end- it would be a lot of development time for something that not many people will be able to take advantage of.

#27 Lordred

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Posted 23 August 2015 - 06:21 PM

View Postaniviron, on 23 August 2015 - 05:46 PM, said:



This game lives and dies on its whales. Most of the "micro" transactions that keep this game going are $20-50. Mech packs are at least $30, and based on the number of preorder mechs I see, there are a lot of people shelling out for the full $120. I'm one of the filthy poor, but it's hard to deny that every single bit of paid content in this game is aimed squarely at the whales, and boy has fishing been good for PGI.


^^^

Cannot stress this enough, and I would drop a lot more money if the camo specs looked better.

#28 Imperius

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Posted 23 August 2015 - 06:25 PM

View PostLordred, on 23 August 2015 - 06:21 PM, said:


^^^

Cannot stress this enough, and I would drop a lot more money if the camo specs looked better.


I already said I would drop another $1000 on the game if they get out a full single player / co-op campaign.

#29 Iqfish

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Posted 23 August 2015 - 07:09 PM

View PostImperius, on 23 August 2015 - 06:25 PM, said:


I already said I would drop another $1000 on the game if they get out a full single player / co-op campaign.


Say goodbye to that dream. You know how long they work on basic features, this will never happen. Never.

You live much more happy with MW:O if you just say bye bye to those dreams

#30 Imperius

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Posted 23 August 2015 - 07:18 PM

View PostIqfish, on 23 August 2015 - 07:09 PM, said:

Say goodbye to that dream. You know how long they work on basic features, this will never happen. Never.

You live much more happy with MW:O if you just say bye bye to those dreams

It's planned for next year and Russ is behind it to grow the game remember this game is theirs till 2020.

Posted Image

#31 Aresye

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Posted 23 August 2015 - 07:55 PM

CPU: i7-4790K @ 4.0GHz
RAM: 16GB G.SKILL Trident DDR3 2400
HDD/SSD: Primary: Toshiba 512GB SATA III SSD; Secondary & Backup: WD Blue 500GB 7200RPM (x2)
VIDEO CARD: GeForce GTX 780ti (x2)
MONITOR: ASUS VG248QE 24in 144Hz (Using Strobelight to eliminate ghosting.)
DIRECTX VERSION SUPPORTED: 11

Built my first custom water cooling loop for this one. Currently just running a CPU loop, and I haven't overclocked yet as I've had perfect performance thus far. Once I start falling behind the power curve I'm going to get a second radiator, add GPU blocks for the graphics cards, and overclock the CPU.

Edited by Aresye Kerensky, 23 August 2015 - 07:58 PM.


#32 aniviron

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Posted 23 August 2015 - 08:18 PM

View PostImperius, on 23 August 2015 - 07:18 PM, said:

It's planned for next year and Russ is behind it to grow the game remember this game is theirs till 2020.

Posted Image


I keep hoping that's true too, but you're not going to make me go get my screenshots that say CW is coming out in 2012 are you? Or link to the dev vlogs that describe how role warfare is going to work? Or the forum posts that detail changes to the skill tree?

I know some of those are old, "Oh, but they've changed!" Sort of. Sometimes things are slated to happen and just sort of... fall through the cracks, even now.

#33 Imperius

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Posted 23 August 2015 - 08:30 PM

View Postaniviron, on 23 August 2015 - 08:18 PM, said:


I keep hoping that's true too, but you're not going to make me go get my screenshots that say CW is coming out in 2012 are you? Or link to the dev vlogs that describe how role warfare is going to work? Or the forum posts that detail changes to the skill tree?

I know some of those are old, "Oh, but they've changed!" Sort of. Sometimes things are slated to happen and just sort of... fall through the cracks, even now.

In that defense they have the game till 2020 and they have been doing better getting things out. He said 2016 they will start the campaign and there is a so called new training module on the way this summer or something like that.

https://twitter.com/...318660427034624
https://twitter.com/...925575389777920

#34 William Mountbank

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Posted 24 August 2015 - 01:13 AM

Computer Specs:

CPU: 4.4GHz 4790K Devil's Canyon
RAM: 16GB DDR3 2400MHz
HDD/SSD: 128GB M.2 PCI SSD (game and OS)
VIDEO CARD: 750Ti
MONITOR: 1080p IPS
DIRECTX VERSION SUPPORTED: 12

Looking for:
Obviously dynamic whatnots like weather and IK would be great, but really all I want is for the alpha blending on sprites to be optimised. So smoke effects in MWO aren't volumetric, they're done with animated sprite particles and some kind of shader routine. When multiple sprite particles are overlayed on screen there seems to be some kind of alpha blending going on between the sprites that exponentially increases the workload. This is why sometimes your framerate drops to single digit numbers no matter how potent your rig.
I can get 60fps (v-synch) solid at max graphics settings with all mechs on screen, until I overheat and step back and my screen fills with the thin steam my own mech is creating. Then I get 10fps.

#35 nitra

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Posted 24 August 2015 - 02:13 AM

have a sad story here,

cpu 5960x
amd 390x
32 gigs of ram
samsungs ssd m.2



every thing max at 1680 x 1050


should be smoooth as buttah


but no ... still has tremendous frame drops and sub 60 fps ...



game needs more than pretty graphics . they need to optimize what they have here first.


on the bright side though, the game does look better on this system than on my computer.

#36 Iqfish

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Posted 24 August 2015 - 02:25 AM

View Postnitra, on 24 August 2015 - 02:13 AM, said:

have a sad story here,

cpu 5960x
amd 390x
32 gigs of ram
samsungs ssd m.2



every thing max at 1680 x 1050


Framedrops with such a system? You're doing something very wrong, MWO is badly optimized but not THAT bad.

And why did you spent well over 1500$ on your PC and still play on such a crappy resolution?

#37 nitra

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Posted 24 August 2015 - 02:28 AM

View PostIqfish, on 24 August 2015 - 02:25 AM, said:


Framedrops with such a system? You're doing something very wrong, MWO is badly optimized but not THAT bad.

And why did you spent well over 1500$ on your PC and still play on such a crappy resolution?



no need for hate .. not my system , its just a box hooked to my monitors undergoing testing. thought it would be fun to see what it could do...

obviously i was disappointed.

Edited by nitra, 24 August 2015 - 02:29 AM.


#38 Iqfish

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Posted 24 August 2015 - 02:36 AM

View Postnitra, on 24 August 2015 - 02:28 AM, said:



no need for hate .. not my system , its just a box hooked to my monitors undergoing testing. thought it would be fun to see what it could do...

obviously i was disappointed.


No hate. I am just wondering. Your system is stronger than mine and I can run the game on 2560x1440 in solid 60 fps most of the time. (4770K, GTX 970, 32GB Ram, 256GB SSD 840 Evo)

#39 nitra

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Posted 24 August 2015 - 02:47 AM

i could say it gets 140+ fps, but it dont always, it drops to the low 40s and you feel it.

could be the 390x . i run a 760 my self and dont notice those drops either .

#40 Kira Onime

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Posted 24 August 2015 - 06:12 AM

CPU: i7-4770k @3.5ghz
RAM: 16gb @ 1300
HDD/SSD: 240gb HyperX 3K SSD + standard WD black 2TB
VIDEO CARD: Gtx 970
MONITOR: Some standard 1080p 60fps 5MS response screen
DIRECTX VERSION SUPPORTED: Whatever the 970 can run.





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