*KMDD seems to remove a Hit and Run (one H&R per KMDD), otherwise the stats stack as you would expect, completely additive. That one is probably a bug, or my numbers are off.
Wins stayed at 20 points.
Not entirely true, Hit and Run provides a 1 bonus, as does Flanking, UAV Detection and it seems most others as well.
Suicides counted as -5 points. More specifically, Death counts as -2, and Suicide itself only 3...but you can't have one without the other. CW might be different.
One abnormality was after a Disco on my part, I lost 2 points. It wasn't Suicide (5 points, and I didn't kill myself), yet a win should yield 20 points.
50% of damage (not 48%) is counted towards Match Score. A death takes 2 points away, which caused this confusion at 3 in the morning.
Team Damage also seems off...as in, it didn't seem to affect the score at all, and especially not to the tune of
Team Killing however...that's a big hit. It's around a negative 50 points...which is pretty big.
Issues with this testing? Does
In CW, it uses nearly the same score system as normal matches, with the exception of the Win+20...I only have 1 entry so, potentially rife with flaws, but my math had a 1 point difference compared the actual match score, which could be explained by damage rounding.
Damage test:
Both seem pretty conclusive (-2 for scouting on the second).
Killing Blow seems to be worth 4, Component Destruction 2, Solo Kill seems to be around 8 (High, but makes up for KMMD being 0). Kill Most Damage Dealt seems to do nothing, and actually (sometimes) removes a bonus (Hit and Run) from your match score.
When I try to break down a live match and taking all the bonuses, it never adds up. Saviour Kill might be the thing that's needed, or the killing stats are completely wrong. Didn't spend much time on those.
Other oddities include Stealth Tag not counting towards Match Score (
Has anyone done testing of their own? I've activated a month of Premium Time if someone wanted to help with some more in depth testing.
Something I'd like to test is damage on a win, which theoretically should just add 20 points, but it helps either confirm or debunk the above values.
Anyone have Data? Any ideas on how to test (and if possible isolate) certain values? We had some ideas...but then we discovered formation bonuses, Protected Light/Med, and other things that kept adding (seemingly) +2 Match Score per reward.
Anyone want to help FOR SCIENCE?!
Edited by Mcgral18, 26 August 2015 - 12:05 AM.