Mcgral18, on 24 August 2015 - 05:24 PM, said:
Only difference I see is Assist (and I haven't tested all of the Protected family, but Protection Proximity was worth 2, and likely all), which we found was to be 3.
Solo Kill being worth 8, but Kill Most Damage Dealt being worth 0 (and for each KMMD, it removed a Hit and Run bonus, costing 1 Match Score).
to be tested: make 2 KMDD + 3 H&R, see how many of the hit and runs get cancelled, maybe its generally onyl 1 maybe truly for every KMDD one H&R does not count.
Lynx7725, on 24 August 2015 - 08:29 PM, said:
Take note I'm distrusting displayed Damage values, both Damage Done and Team Damage.
This is as we know that the game can go to fractional damage, but displays always show in integer form. We don't know whether the rounding is done before or after formula. So as long as I get close enough (within 1 match score either side) I'm "happy".
Team Damage is a problem under this scheme though.
That si why you make private matches where you have a fixed amount of HP given to your emch and you deliver a specifc amount of damage as well. This way youc an check the damage you gave (6xAC20 on a 120HP HBR CT) is correctly applied 120
on the scoreboard.
Bilbo, on 24 August 2015 - 09:20 PM, said:
How many ticks are there? Why would anyone cap a base for anything other than a win? I certainly wouldn't bother for the score. It kind of puts the lie to "match_score = your_contribution_to _win"
ticks have been 23. on a untouched base until compelte capture:
yet given the "events" PGI has given:
Capture Win Capture Assist Capture 50 2500 Capture Pulse 0
25
First Capture
a capture pulse is what I think is a single tick, worth 2.
a capture winseems to e 5. sinc ein one tets we had one guy capping the entire base and the other doing nothing. The one doing nothing got 25 score. When you win an Assault scenario by battling it out, the score is 20. So the capture win is either 25. or ir calculates as 5, by adding 20 for just a win and 5 for the win being due to capping.
what is a bit unknown now is the real value of the "cap assist", and if the "first Capture" as well as what just "capture" means. it needs further testing.
also strange was the situation where mcgral capped the base alone, and the end screen showed not a "capture win" for him, but his teammate Saxie not having done any captures gotten it
And yes Bilbo. matchscore is very low for capping. If someone wants to game the Scores he better goes for damage instead.
PGI should rate action differently in different modes. like Assault/Conquest, damage*10% instead of 50%. And increase score for caps, and people being close to the cap. and cap defending.
but the current way is truly a bit sad in Scores, because a Solokill is worth 14 (solo kill 8, comp. destr. 2, killing blow 4) which equals out to be 28 damage. So you ar eprobably better jsut stripping other mechs than efficiently killing them. especially since this will still grant you an assist worth 3. making the delta only 11 (22dmg).
I am not sure if I have screened the single boni of that match:
But accordig to the score we hae so far
605 score was due to damage.
20 a win
at leats 3 kills were solokills, and some KMDD was on the assists.
so thats
at leats 15 due to assists
12 by kills wihtout solo
42 for the solokills.
so 694 scores and probably a bit more came just by damagign and killing. 113 came form others (there were more component detsructions involved and I remember quite a lot flankings.
but 85% of my score here in this extreme example of a matchs was just by blowing up stuff. The entire protections, uav detection, scouting and whatever by this makes just a small amount for the score. basically negliable.
It still stans to see how tags and narcs add, but since they only should go wth lrm's wich hardly anyone uses, I doubt its going to be much.
So gettign T1 plying the scores means: racking up damage, without killing stuff in firts place but trying to finish it off.
A better system would be granting everyone involved in the kill additional score for the HP a mech has left after being destroyed to judge an efficient and quick kill correctly.
Edited by Lily from animove, 25 August 2015 - 12:32 AM.