Old Vs New Thermal Vision
#1
Posted 24 August 2015 - 04:18 PM
#2
Posted 24 August 2015 - 04:39 PM
#3
Posted 24 August 2015 - 04:44 PM
#4
Posted 24 August 2015 - 04:46 PM
#5
Posted 24 August 2015 - 05:27 PM
The only difference with my vote was to allow the Option for any vision we so choose in the Options (night and heat as they were both different and better, for myself anyway...range was much more accurate, definitive, and superior..at least for me)
I've made plenty of good topics over the years and I get nowhere very very fast. Only difference these days is that my Topics are no longer jettisoned. Thank goodness that has changed.
Edited by m, 24 August 2015 - 05:29 PM.
#6
Posted 24 August 2015 - 07:34 PM
What I would LIKE to see, is one that actually works like a modern thermal camera (I use one at work, so I do have SOME idea of what I am talking about). So, for example, a Mech running cold would be barely visible against anything that is at a similar ambient. A mech running hot would stand out like crazy. But, a Hot mech would be able to hide in or against a Hot Source (like the cooling towers on River City).
Basically, I am all for using the Rainbow Color Gradient, provided we get a lot of Thermal "Noise" off of the ambient environment. Hell, we could even have a decent range on it, provided the background and terrain isn't just "generic grey".
#7
Posted 24 August 2015 - 08:25 PM
#8
Posted 25 August 2015 - 01:54 AM
If you get over X% heat the heat generated by your mech obscures the thermal image making it useless in fights.
You could have it really low and knock out some sniping.
#9
Posted 25 August 2015 - 05:28 AM
Pretty glowy rainbows are the last thing on my mind.
It's ridiculous how the view just completely cuts off, why? Because people would snipe at those crossing the bridge on river city during beta, big woo.
Especially with the larger map sizes now the cut of ranges are just ridiculous.
#10
Posted 25 August 2015 - 05:38 AM
1000m
with modules to extend.
and consumables to mess it up.
#11
Posted 25 August 2015 - 05:42 AM
Thunder Child, on 24 August 2015 - 07:34 PM, said:
What I would LIKE to see, is one that actually works like a modern thermal camera (I use one at work, so I do have SOME idea of what I am talking about). So, for example, a Mech running cold would be barely visible against anything that is at a similar ambient. A mech running hot would stand out like crazy. But, a Hot mech would be able to hide in or against a Hot Source (like the cooling towers on River City).
Basically, I am all for using the Rainbow Color Gradient, provided we get a lot of Thermal "Noise" off of the ambient environment. Hell, we could even have a decent range on it, provided the background and terrain isn't just "generic grey".
Every map should have it's ambient color represented of course. That means maps like Terra Therma and Tourmaline should be nearly the top end of the color spectrum, while Alpine and Frozen City at the bottom. HPG should have extreme variances for having no atmosphere. Stuff in sun, hot, in shade, ice cold.
Could really have fun and have energy weapons heat the air leaving blinding spots for seconds after firing as the air cooled and was spread out. Mechs like the Hellslinger would be nearly invisible in thermal because of their ambient heat quirk.
#12
Posted 25 August 2015 - 07:12 AM
#13
Posted 25 August 2015 - 07:18 AM
Hey, the only reason we DO use it is because of the annoying haze and blending of colors! Oh! Wait! Here's an idea... make 'mechs easier to see in normal vision in the game! Yeah!
I don't care if they stand out like a sore thumb. I'm sick of using vision modes. This is a competitive game. You should be able to clearly spot your competition and identify them visually.
#14
Posted 25 August 2015 - 10:43 AM
Or if you want to do thermal colour with long range but stuff like a laser beam hitting your cockpit blinds your thermal that'd be neat.
Other possibilities. LIGHT mechs get Coloured with longer range for scouting and hunting...and start making maps have a much darker cycle in them along with typical daylight.
Edited by shad0w4life, 25 August 2015 - 10:46 AM.
#15
Posted 25 August 2015 - 06:41 PM
Colour Thermal = 200m
Both available on the button toggle.
#16
Posted 26 August 2015 - 01:23 PM
To me the colored thermal vision was way more aesthetically pleasing.
Bring it back ffs.
#17
Posted 28 August 2015 - 07:48 AM
Mister Blastman, on 25 August 2015 - 07:18 AM, said:
Part of the skill of some games is identifying targets. In ARMA, DayZ, and even in MWO I have gotten very good at spotting things despite haze, distance, terrain, and camouflage. Not that long ago I was playing DayZ with my wife looking directly over my shoulder. I was moving along and spotted another player. Basically he was about this tall | off in the distance moving through trees, shrubs, houses. She was like, "How did you even see him? I still have problems following him." as I was moving in on him.
Yes the Doritos give mechs away but that is why ECM is rather useful and forces you to again rely on the Mark I Eyeball for spotting
Thermal needs to stay as is. In fact it has a basis in the most common thermal vision enhancement gear for law enforcement and scopes for hunting all look like this:
#18
Posted 28 August 2015 - 07:52 AM
#19
Posted 31 August 2015 - 05:34 PM
#20
Posted 02 September 2015 - 08:49 PM
Either delete all the textures from every object in the game (it will improve performance for everybody), or remove vision modes.
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