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Sell Maps, Not Mechs


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#1 Diablobo

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Posted 26 August 2015 - 07:50 PM

MWO has a lot of mechs. With so many mechs already released and on the way, is it really necessary to bring that many more? Unless the timeline moves up fairly soon, we are going to run out of mechs to add to the game. Of course I know that there are still plenty of mechs that people want to have added, but the fact is, we are in pretty good shape even if no more mechs were introduced. To me, it almost seems like every new mech that comes along is just more of the same thing we have been playing for over a year now. A new player starting today would have to play nonstop for weeks just to make a dent in the mech collection we have now. Enough already.

What we don't have is too many maps. The new redesigns are nice, but what we really need are more maps. Even a handful of new maps would add way more content and excitement into the game than more mechs. I would rather have one new map instead of 10 new mechs.

An even more lucrative proposition for PGI would be to sell early access to the new maps. I would pay lots to have new maps and areas to play with, and I'm sure there a lots of players who would as well. While it's good that PGI doesn't exactly mimic the other companies that sell DLC, it might be a good idea for them to take a look at maps as well as mechs. Make one or a couple of new maps that you have to pay to have access to, but then let everyone have access after a month or so. Not only would it incentivize PGI to make more maps, but it would give the players who are burned out on mechs something to look forward to paying for. I bet they would sell way more maps than they would mechs. What do you guys think?

#2 Mechwarrior Buddah

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Posted 26 August 2015 - 07:52 PM

SHHHH dont give them any ideas -.-

Though Id pay money for some bug fixes

#3 Sader325

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Posted 26 August 2015 - 07:52 PM

View PostDiablobo, on 26 August 2015 - 07:50 PM, said:

MWO has a lot of mechs. With so many mechs already released and on the way, is it really necessary to bring that many more? Unless the timeline moves up fairly soon, we are going to run out of mechs to add to the game. Of course I know that there are still plenty of mechs that people want to have added, but the fact is, we are in pretty good shape even if no more mechs were introduced. To me, it almost seems like every new mech that comes along is just more of the same thing we have been playing for over a year now. A new player starting today would have to play nonstop for weeks just to make a dent in the mech collection we have now. Enough already.

What we don't have is too many maps. The new redesigns are nice, but what we really need are more maps. Even a handful of new maps would add way more content and excitement into the game than more mechs. I would rather have one new map instead of 10 new mechs.

An even more lucrative proposition for PGI would be to sell early access to the new maps. I would pay lots to have new maps and areas to play with, and I'm sure there a lots of players who would as well. While it's good that PGI doesn't exactly mimic the other companies that sell DLC, it might be a good idea for them to take a look at maps as well as mechs. Make one or a couple of new maps that you have to pay to have access to, but then let everyone have access after a month or so. Not only would it incentivize PGI to make more maps, but it would give the players who are burned out on mechs something to look forward to paying for. I bet they would sell way more maps than they would mechs. What do you guys think?


Bad idea.

#4 FupDup

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Posted 26 August 2015 - 07:53 PM

No.

#5 Diablobo

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Posted 26 August 2015 - 07:54 PM

Why is that? Do you have an actual reason, or do you blindly shoot down ideas without justification?

#6 Impyrium

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Posted 26 August 2015 - 08:03 PM

To be honest, I don't believe there's ever been a game that's attempted to sell maps that's done well and hasn't copped bad rep because of it. While PGI should certainly look elsewhere than just 'mechs to make profits, I'm not sure maps are the answer.

#7 El Bandito

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Posted 26 August 2015 - 08:08 PM

I'll pay money for a useful LBX. Tis a sad state we are living in. :(

#8 Pjwned

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Posted 26 August 2015 - 08:08 PM

How do you sell maps without splitting the already strained community between the haves and have nots?

You don't, so it's a bad idea.

#9 Gas Guzzler

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Posted 26 August 2015 - 08:10 PM

Yeah selling maps is bad because it splits the population.

#10 Mechwarrior Buddah

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Posted 26 August 2015 - 08:11 PM

View PostDiablobo, on 26 August 2015 - 07:54 PM, said:

Why is that? Do you have an actual reason, or do you blindly shoot down ideas without justification?


You do have an idea, and they seem to work fastest on anything that gets them money but just no

#11 sycocys

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Posted 26 August 2015 - 08:14 PM

Selling maps is something that's never really worked for any game, pretty much ever.

They could sell campaigns, hell even sell PVP campaigns with a particular set of mission for the comp teams to play out various canon battles.

Or they could just start developing the game so that more people play, enjoy playing and want to buy mechs and colors.

#12 CycKath

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Posted 26 August 2015 - 08:16 PM

Don't sell maps, have a map funding pack with cosmetic rewards (say cockpit items) for those who chip in.

#13 Mechwarrior Buddah

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Posted 26 August 2015 - 08:17 PM

View PostDiablobo, on 26 August 2015 - 07:54 PM, said:

Why is that? Do you have an actual reason, or do you blindly shoot down ideas without justification?


Because a bad idea is bad.

Russ is that you? No Russ, this idea wont work

#14 Mechwarrior Buddah

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Posted 26 August 2015 - 08:25 PM

View Postsycocys, on 26 August 2015 - 08:14 PM, said:


Or they could just start developing the game so that more people play


to be fair thats not working either....

#15 MechaBattler

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Posted 26 August 2015 - 09:00 PM

No. Selling maps would just divide up the queue more. And you say it would make things better. But when a new map comes out. People are happy for maybe a week. Before another thread starts complaining about how we need more maps.

They should make more maps. But not for cash.
What would actually improve the variety is some game modes with new mechanics.

#16 Diablobo

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Posted 26 August 2015 - 09:18 PM

The current system with maps taking a back seat to moar mechs and moar cosmetics causes map production to be a low priority with a slow pace that makes the already monotonous gameplay even more so. The best way for PGI to be able to successfully divert the resources required to produce more maps is to monetize them, their best way to do that is to sell early access to new maps. I'm not proposing anything different than what the current mech system is, and no one complains about that. What's the difference? People pay for early access, and then everyone gets a chance to get them for free after a set time.

Since we already have plenty mechs and a super slow pace for maps, the only way to increase map production is by selling them as packages. Just because lots of us don't want to have to pay for new content doesn't mean they shouldn't do it. The 20 percent of players that make up over 80 percent of their revenue would gladly pay for the new content. That's the whole point of F2P game content; you can pay to play stuff right away, or you can wait and play them for free. Maps should be no different.

Edited by Diablobo, 26 August 2015 - 09:21 PM.


#17 aniviron

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Posted 26 August 2015 - 09:30 PM

Selling maps is always bad. It splits the community between the haves and the have-nots, and it often generates resentment from players when they get kicked back to the main menu because they don't have the map.

It's fine the way some games do it that everyone gets the maps but people who support the pack get extra goodies. I'm okay with that. But anyone should be able to launch into any map at any time. When you start walling such basic content behind a pay barrier, you're inevitably going to wind up with a lot of people who decide it's not worth pouring their money into a game that charges them for essential basic things while other games do not.

#18 Hades Trooper

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Posted 26 August 2015 - 09:36 PM

The one thing i would pay for and of course they would rather keep pushing mech packs.

Had enough, won't be buying any new mechs for a long time.

Give me 5 new maps and i will pay for those, but you know PGI, keep pumping out those mech packs while still not being able to put camo on my invasion variants with the bonus cash which they say is the best way to earn c-bills, but hey buy this camo unlock even though you can't use it on your invasion mech which helps a lot with the c-bill cost for modules.

If PGI can't redo the camo's for invasion variants mechs, at least give us the option if we want the unique geometry so we can paint our mechs the way we want too for god sake.

#19 Raggedyman

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Posted 26 August 2015 - 10:35 PM

View PostDiablobo, on 26 August 2015 - 07:50 PM, said:

An even more lucrative proposition for PGI would be to sell early access to the new maps. I would pay lots to have new maps and areas to play with, and I'm sure there a lots of players who would as well. While it's good that PGI doesn't exactly mimic the other companies that sell DLC, it might be a good idea for them to take a look at maps as well as mechs. Make one or a couple of new maps that you have to pay to have access to, but then let everyone have access after a month or so. Not only would it incentivize PGI to make more maps, but it would give the players who are burned out on mechs something to look forward to paying for. I bet they would sell way more maps than they would mechs. What do you guys think?


If you have new maps available to all for a period and then become pay-to-use then folks will play them till they cost money, and then they will be abandoned which will leave the folks who paid for them going "why I buy this, I have a 2 hour wait for it!". You would also have the fun of trying to sell a product that people had already played / enjoyed, which is right up there is asking nicely people after they've seen the film if they would like to pay but only if they enjoyed it.

Unless you make them part of the regular map rotation, at which point everyone that didn't buy the map starts screaming that it's a compulsory purchase least they have to queue even longer to play a map that they don't like.

Basically a queuing and a return-on-investment nightmare

#20 Diablobo

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Posted 26 August 2015 - 10:35 PM

View Postaniviron, on 26 August 2015 - 09:30 PM, said:

Selling maps is always bad. It splits the community between the haves and the have-nots, and it often generates resentment from players when they get kicked back to the main menu because they don't have the map.

It's fine the way some games do it that everyone gets the maps but people who support the pack get extra goodies. I'm okay with that. But anyone should be able to launch into any map at any time. When you start walling such basic content behind a pay barrier, you're inevitably going to wind up with a lot of people who decide it's not worth pouring their money into a game that charges them for essential basic things while other games do not.


We already have a lot of content behind a paywall and many haves and have nots. That's the whole deal with the mechs. The difference is that no one would be prevented from playing any of the current maps, they would just have to wait for the new maps.

Edited by Diablobo, 26 August 2015 - 10:36 PM.






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